Anyone working on Windbound v1.0.36649.221
BID: FABE51450032974D
BID: FABE51450032974D
Need this one also , Thanks!Anyone working on Windbound v1.0.36649.221
BID: FABE51450032974D
Zit have a good tutorial on he’s website.
Gleamlight
TID:0100ED2010292000
BID:73f509ebf8307343
Code:[Invincible (Jericoss)] 580F0000 03CF0400 580F1000 000000B8 580F1000 00000010 580F1000 00000010 580F1000 00000020 580F1000 00000078 580F1000 00000060 780F0000 00000048 640F0000 00000000 00000001 [Moon Jump] 80000002 580F0000 03CF0400 580F1000 000000B8 580F1000 00000010 580F1000 00000010 580F1000 00000020 580F1000 00000038 780F0000 00000038 640F0000 00000000 41800000 20000000 [Speed Up] 580F0000 03CF0400 580F1000 000000B8 580F1000 00000010 580F1000 00000010 580F1000 00000020 580F1000 00000048 580F1000 00000018 780F0000 0000001C 640F0000 00000000 41800000
if you have a viewer, such noexs or Sxos or Edizon-se, and youre still back on v1.0.2. then search for the bytes near the code:Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:
[Items are not reduced (off)]
04000000 00164B64 4B010108
[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108
Thanks , I was trying to get a second dump but noex didn’t aloud me a second,I tested the code and the address is correct, but the pointer is not working.
I didn’t port this because they are asm, different from pointers. asm is for the pros, I’m just a copy and paste guy.Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:
[21# Items are not reduced]
04000000 00164B64 4B1F0108
[Items are not reduced (off)]
04000000 00164B64 4B010108
[22# Instant Fairy gauge full]
04000000 0043A0EC 2B021508
[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108
It's actually quite difficult - and I have training in programming and a diploma in Information Systems Technology and even work I.T. for the Canadian Government (although more infrastructure, not so much this sort of thing) but this is still giving me a hard time...I couldn't port any successfully. I'll continue to try...but thank you again! Hopefully I can get these working
updated for 1.0.3Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:
[21# Items are not reduced]
04000000 00164B64 4B1F0108
[Items are not reduced (off)]
04000000 00164B64 4B010108
[22# Instant Fairy gauge full]
04000000 0043A0EC 2B021508
[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108
It's actually quite difficult - and I have training in programming and a diploma in Information Systems Technology and even work I.T. for the Canadian Government (although more infrastructure, not so much this sort of thing) but this is still giving me a hard time...I couldn't port any successfully. I'll continue to try...but thank you again! Hopefully I can get these working
Wow...patjenova, thank you so much! I know I'm capable of learning this with my background...I'll figure this out, but it ASM is indeed more difficult than pointers, I'll start with Pointers. Also thank you @Gamerjin for that tip! I honestly wish there was some way for someone to actually demonstrate it, that would be so much easier, I'd be willing to pay, but I'll figure it out somehow. Just some of the terminology I think is throwing me off.updated for 1.0.3
[21# Items are not reduced]
04000000 00165264 4B1F0108
[Items are not reduced (off)]
04000000 00165264 4B010108
[22# Instant Fairy gauge full]
04000000 0043BEDC 2B021508
[Instant Fairy gauge full (off)]
04000000 0043BEDC 2B020108
when you have ida pro it is easy to port codes. and than you can learn from them.Wow...patjenova, thank you so much! I know I'm capable of learning this with my background...I'll figure this out, but it ASM is indeed more difficult than pointers, I'll start with Pointers. Also thank you @Gamerjin for that tip! I honestly wish there was some way for someone to actually demonstrate it, that would be so much easier, I'd be willing to pay, but I'll figure it out somehow. Just some of the terminology I think is throwing me off.
Thanks so much!
BREAKING NEWS FOR FINAL FANTASY: CRYSTAL CHRONICLES (usa version 1.0.1)!!!!
i believe i found the pointer for the current slot member. this means offsets codes that wont matter which slot you're in, be it 1st, 3rd, or even 7th.
the pointer itself is located at [main+562d418] and, for example, the health is always 0x24 from this pointer, so the code would be
[Health at 8 hearts]
580F0000 0562d418
780F0000 00000024
620F0000 00000000 00000010
if you dont have 8 hearts then ^ modifiy the 00000010 to 000000XX where XX = 2 * (hearts you have)
if anyone playing the usa version, plz confirm this works....
ps. if it does work out, i will list the steps as to how i got this.
adding to that, these should at least help a little:
and yes this {master code} is need to setup the pointer
and if you create other codes using these codes,
the {master} code MUST be with the codes posted
as those codes with also need the {M} code to setup the pointer
{Final Fantasy Crystal Chronicles v1.0.1}
580F0000 0562d418
[Health at 8 hearts]
400C0000 00000000 00000024
620C01F0 00000000 00000010
[unlock all slots(artifacts)]
400C0000 00000000 0000093C
680C01F0 01A501A4 01A301A2
[Unlock all rings(artifacts)]
400C0000 00000000 00000944
680C11F0 01A901A8 01A701A6
680C01F0 01AD01AC 01AB01AA
[Unlock all Hearts(artifacts)]
400C0000 00000000 00000954
680C01F0 01B101B0 01AF01AE
ah! in that case, add this to my codes:Should be great to have got some item lots like "all materials", "all seeds", "all food", etc.
By IDA Pro you're referring to the Disassembler program right? The located here: https://www.hex-rays.com/products/ida/ It's quite expensive...If I invested in this, do you know if there is a guide or video on how to use it to port over switch codes? You mentioned it was easy so perhaps I could do it with a bit of research and self-education.when you have ida pro it is easy to port codes. and than you can learn from them.
search the iosgods thread online. the have a couple off hacked ida pro versions. Then you need a loader like this: https://github.com/pgarba/SwitchIDAProLoader and the knowlegde of getting the main.nso with layerdfs. What i do is use a program called switch army knife and patch every nsp file that you use. Like the main game and update. So it is easier to use layerdfsBy IDA Pro you're referring to the Disassembler program right? The located here: https://www.hex-rays.com/products/ida/ It's quite expensive...If I invested in this, do you know if there is a guide or video on how to use it to port over switch codes? You mentioned it was easy so perhaps I could do it with a bit of research and self-education.
BREAKING NEWS FOR FINAL FANTASY: CRYSTAL CHRONICLES (usa version 1.0.1)!!!!
i believe i found the pointer for the current slot member. this means offsets codes that wont matter which slot you're in, be it 1st, 3rd, or even 7th.
the pointer itself is located at [main+562d418] and, for example, the health is always 0x24 from this pointer, so the code would be
[Health at 8 hearts]
580F0000 0562d418
780F0000 00000024
620F0000 00000000 00000010
if you dont have 8 hearts then ^ modifiy the 00000010 to 000000XX where XX = 2 * (hearts you have)
if anyone playing the usa version, plz confirm this works....
ps. if it does work out, i will list the steps as to how i got this.
adding to that, these should at least help a little:
and yes this {master code} is need to setup the pointer
and if you create other codes using these codes,
the {master} code MUST be with the codes posted
as those codes with also need the {M} code to setup the pointer
{Final Fantasy Crystal Chronicles v1.0.1}
580F0000 0562d418
[Health at 8 hearts]
400C0000 00000000 00000024
620C01F0 00000000 00000010
[unlock all slots(artifacts)]
400C0000 00000000 0000093C
680C01F0 01A501A4 01A301A2
[Unlock all rings(artifacts)]
400C0000 00000000 00000944
680C11F0 01A901A8 01A701A6
680C01F0 01AD01AC 01AB01AA
[Unlock all Hearts(artifacts)]
400C0000 00000000 00000954
680C01F0 01B101B0 01AF01AE
So, you can check that from here https://www.cheatslips.com/game/jump-force-deluxe-edition/2320
QQqQQwWWWWWWWWW
[QUOTE = "Raindrop, post: 9184865, membre: 504313"] Veuillez créditer [USER = 536592] @ Eiffel2018 [/ USER] pour ses codes. Ne vous contentez pas de copier et coller. Merci. [/ QUOTE]
téléchargé par linck51 et non sur Eiffel2018
[> Invincible Mode (Press + in battle)]
80000400
580E0000 078D1C98
580E1000 000001E0
580E1000 00000010
580E1000 00001DA8
400F0000 00000000 00000524
640E01F0 00000000 00000004
20000000
i think only the pointer setup code was different (0x0562d418 (us/eur) vs 0x0562B3D8 (jp)) i did confirm that his additional codes Here:I can confirm these codes also work on the European version. Can it be that only the Japanese version has a different offset and US/EU are the same?