ROM Hack Cheat Codes AMS and Sx Os, Add and Request

vgplayer54

Well-Known Member
Member
Joined
Feb 4, 2010
Messages
555
Trophies
1
XP
1,920
Country
Canada
Zit have a good tutorial on he’s website.

Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:

[21# Items are not reduced]
04000000 00164B64 4B1F0108

[Items are not reduced (off)]
04000000 00164B64 4B010108

[22# Instant Fairy gauge full]
04000000 0043A0EC 2B021508

[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108

It's actually quite difficult - and I have training in programming and a diploma in Information Systems Technology and even work I.T. for the Canadian Government (although more infrastructure, not so much this sort of thing) but this is still giving me a hard time...I couldn't port any successfully. I'll continue to try...but thank you again! Hopefully I can get these working
 
  • Like
Reactions: matias3ds

Jericoss

Well-Known Member
Member
Joined
Sep 24, 2019
Messages
1,640
Trophies
1
XP
4,945
Country
Mexico
Gleamlight
TID:0100ED2010292000
BID:73f509ebf8307343
Code:
[Invincible (Jericoss)]
580F0000 03CF0400
580F1000 000000B8
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000078
580F1000 00000060
780F0000 00000048
640F0000 00000000 00000001

[Moon Jump]
80000002
580F0000 03CF0400
580F1000 000000B8
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000038
640F0000 00000000 41800000
20000000

[Speed Up]
580F0000 03CF0400
580F1000 000000B8
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000048
580F1000 00000018
780F0000 0000001C
640F0000 00000000 41800000


Thank you so much. Excellent as always.

In search pointer tool results, it didn't give me something like yours, just the ones I did and they work, strangely.
In noexs they work, only until the player is ready.
 
Last edited by Jericoss,

Gamerjin

Well-Known Member
Member
Joined
May 25, 2016
Messages
2,758
Trophies
1
XP
6,427
Country
United States
Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:
[Items are not reduced (off)]
04000000 00164B64 4B010108

[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108
if you have a viewer, such noexs or Sxos or Edizon-se, and youre still back on v1.0.2. then search for the bytes near the code:
ie. main+00164B64 0x0C bytes
08 20 40 B9 08 01 01 4B 08 20 00 B9

B9402008 4B010108 B9002008

Try searching for B9402008 or B9002008 and see how close it is to main+00164B64
 
Last edited by Gamerjin,
  • Like
Reactions: Khalyus

arismendy64

Well-Known Member
Member
Joined
Dec 1, 2013
Messages
1,052
Trophies
2
Age
44
XP
4,306
Country
Dominican Republic
I tested the code and the address is correct, but the pointer is not working.
Thanks , I was trying to get a second dump but noex didn’t aloud me a second,
Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:

[21# Items are not reduced]
04000000 00164B64 4B1F0108

[Items are not reduced (off)]
04000000 00164B64 4B010108

[22# Instant Fairy gauge full]
04000000 0043A0EC 2B021508

[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108

It's actually quite difficult - and I have training in programming and a diploma in Information Systems Technology and even work I.T. for the Canadian Government (although more infrastructure, not so much this sort of thing) but this is still giving me a hard time...I couldn't port any successfully. I'll continue to try...but thank you again! Hopefully I can get these working
I didn’t port this because they are asm, different from pointers. asm is for the pros, I’m just a copy and paste guy.
 

patjenova

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
1,642
Trophies
1
XP
8,837
Country
Netherlands
Thank you so much for your hard work and information - I spent the greater part of this afternoon reading ZiT's code porting instructions and attempting to port the below Fairy Tail codes from 1.0.2 over to 1.0.3 as well:

[21# Items are not reduced]
04000000 00164B64 4B1F0108

[Items are not reduced (off)]
04000000 00164B64 4B010108

[22# Instant Fairy gauge full]
04000000 0043A0EC 2B021508

[Instant Fairy gauge full (off)]
04000000 0043A0EC 2B020108

It's actually quite difficult - and I have training in programming and a diploma in Information Systems Technology and even work I.T. for the Canadian Government (although more infrastructure, not so much this sort of thing) but this is still giving me a hard time...I couldn't port any successfully. I'll continue to try...but thank you again! Hopefully I can get these working
updated for 1.0.3

[21# Items are not reduced]
04000000 00165264 4B1F0108

[Items are not reduced (off)]
04000000 00165264 4B010108

[22# Instant Fairy gauge full]
04000000 0043BEDC 2B021508

[Instant Fairy gauge full (off)]
04000000 0043BEDC 2B020108
 

vgplayer54

Well-Known Member
Member
Joined
Feb 4, 2010
Messages
555
Trophies
1
XP
1,920
Country
Canada
updated for 1.0.3

[21# Items are not reduced]
04000000 00165264 4B1F0108

[Items are not reduced (off)]
04000000 00165264 4B010108

[22# Instant Fairy gauge full]
04000000 0043BEDC 2B021508

[Instant Fairy gauge full (off)]
04000000 0043BEDC 2B020108
Wow...patjenova, thank you so much! I know I'm capable of learning this with my background...I'll figure this out, but it ASM is indeed more difficult than pointers, I'll start with Pointers. Also thank you @Gamerjin for that tip! I honestly wish there was some way for someone to actually demonstrate it, that would be so much easier, I'd be willing to pay, but I'll figure it out somehow. Just some of the terminology I think is throwing me off.

Thanks so much!
 

patjenova

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
1,642
Trophies
1
XP
8,837
Country
Netherlands
Wow...patjenova, thank you so much! I know I'm capable of learning this with my background...I'll figure this out, but it ASM is indeed more difficult than pointers, I'll start with Pointers. Also thank you @Gamerjin for that tip! I honestly wish there was some way for someone to actually demonstrate it, that would be so much easier, I'd be willing to pay, but I'll figure it out somehow. Just some of the terminology I think is throwing me off.

Thanks so much!
when you have ida pro it is easy to port codes. and than you can learn from them.
 

Kareylo

Member
Newcomer
Joined
Jul 31, 2017
Messages
6
Trophies
0
Age
32
XP
294
Country
Belgium
BREAKING NEWS FOR FINAL FANTASY: CRYSTAL CHRONICLES (usa version 1.0.1)!!!!

i believe i found the pointer for the current slot member. this means offsets codes that wont matter which slot you're in, be it 1st, 3rd, or even 7th.

the pointer itself is located at [main+562d418] and, for example, the health is always 0x24 from this pointer, so the code would be

[Health at 8 hearts]
580F0000 0562d418
780F0000 00000024
620F0000 00000000 00000010

if you dont have 8 hearts then ^ modifiy the 00000010 to 000000XX where XX = 2 * (hearts you have)

if anyone playing the usa version, plz confirm this works....
ps. if it does work out, i will list the steps as to how i got this.

adding to that, these should at least help a little:
and yes this {master code} is need to setup the pointer
and if you create other codes using these codes,
the {master} code MUST be with the codes posted
as those codes with also need the {M} code to setup the pointer

{Final Fantasy Crystal Chronicles v1.0.1}
580F0000 0562d418

[Health at 8 hearts]
400C0000 00000000 00000024
620C01F0 00000000 00000010

[unlock all slots(artifacts)]
400C0000 00000000 0000093C
680C01F0 01A501A4 01A301A2

[Unlock all rings(artifacts)]
400C0000 00000000 00000944
680C11F0 01A901A8 01A701A6
680C01F0 01AD01AC 01AB01AA

[Unlock all Hearts(artifacts)]
400C0000 00000000 00000954
680C01F0 01B101B0 01AF01AE

You're my hero!

Should be great to have got some item lots like "all materials", "all seeds", "all food", etc.
 
  • Like
Reactions: zebrone

Gamerjin

Well-Known Member
Member
Joined
May 25, 2016
Messages
2,758
Trophies
1
XP
6,427
Country
United States
Should be great to have got some item lots like "all materials", "all seeds", "all food", etc.
ah! in that case, add this to my codes:
(you only need this line once)
{Final Fantasy Crystal Chronicles usa v1.0.1}
580F0000 0562d418

[All Items x3]
400C0000 00000000 000000D8
300E0000 000003E0
620C11F0 00000000 00000003
310E0000

now, keep in mind this will also give you dummy items items too
 
Last edited by Gamerjin,

vgplayer54

Well-Known Member
Member
Joined
Feb 4, 2010
Messages
555
Trophies
1
XP
1,920
Country
Canada
when you have ida pro it is easy to port codes. and than you can learn from them.
By IDA Pro you're referring to the Disassembler program right? The located here: https://www.hex-rays.com/products/ida/ It's quite expensive...If I invested in this, do you know if there is a guide or video on how to use it to port over switch codes? You mentioned it was easy so perhaps I could do it with a bit of research and self-education.
 
  • Like
Reactions: Khalyus

patjenova

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
1,642
Trophies
1
XP
8,837
Country
Netherlands
By IDA Pro you're referring to the Disassembler program right? The located here: https://www.hex-rays.com/products/ida/ It's quite expensive...If I invested in this, do you know if there is a guide or video on how to use it to port over switch codes? You mentioned it was easy so perhaps I could do it with a bit of research and self-education.
search the iosgods thread online. the have a couple off hacked ida pro versions. Then you need a loader like this: https://github.com/pgarba/SwitchIDAProLoader and the knowlegde of getting the main.nso with layerdfs. What i do is use a program called switch army knife and patch every nsp file that you use. Like the main game and update. So it is easier to use layerdfs
 

Xhavit

Member
Newcomer
Joined
Sep 22, 2019
Messages
5
Trophies
0
Age
37
XP
279
Country
Switzerland
QQ

QQqQQwWWWWWWWWW
[QUOTE = "Raindrop, post: 9184865, membre: 504313"] Veuillez créditer [USER = 536592] @ Eiffel2018 [/ USER] pour ses codes. Ne vous contentez pas de copier et coller. Merci. [/ QUOTE]

téléchargé par linck51 et non sur Eiffel2018
 

Korados

Well-Known Member
Member
Joined
Sep 12, 2009
Messages
329
Trophies
1
Location
Hamburg
XP
988
Country
Germany
BREAKING NEWS FOR FINAL FANTASY: CRYSTAL CHRONICLES (usa version 1.0.1)!!!!

i believe i found the pointer for the current slot member. this means offsets codes that wont matter which slot you're in, be it 1st, 3rd, or even 7th.

the pointer itself is located at [main+562d418] and, for example, the health is always 0x24 from this pointer, so the code would be

[Health at 8 hearts]
580F0000 0562d418
780F0000 00000024
620F0000 00000000 00000010

if you dont have 8 hearts then ^ modifiy the 00000010 to 000000XX where XX = 2 * (hearts you have)

if anyone playing the usa version, plz confirm this works....
ps. if it does work out, i will list the steps as to how i got this.

adding to that, these should at least help a little:
and yes this {master code} is need to setup the pointer
and if you create other codes using these codes,
the {master} code MUST be with the codes posted
as those codes with also need the {M} code to setup the pointer

{Final Fantasy Crystal Chronicles v1.0.1}
580F0000 0562d418

[Health at 8 hearts]
400C0000 00000000 00000024
620C01F0 00000000 00000010

[unlock all slots(artifacts)]
400C0000 00000000 0000093C
680C01F0 01A501A4 01A301A2

[Unlock all rings(artifacts)]
400C0000 00000000 00000944
680C11F0 01A901A8 01A701A6
680C01F0 01AD01AC 01AB01AA

[Unlock all Hearts(artifacts)]
400C0000 00000000 00000954
680C01F0 01B101B0 01AF01AE

I can confirm these codes also work on the European version. Can it be that only the Japanese version has a different offset and US/EU are the same?
 

Eiffel2018

Well-Known Member
Member
Joined
Aug 23, 2020
Messages
1,582
Trophies
3
Age
24
XP
10,201
Country
Hong Kong
QQ

QQqQQwWWWWWWWWW
[QUOTE = "Raindrop, post: 9184865, membre: 504313"] Veuillez créditer [USER = 536592] @ Eiffel2018 [/ USER] pour ses codes. Ne vous contentez pas de copier et coller. Merci. [/ QUOTE]

téléchargé par linck51 et non sur Eiffel2018
So, you can check that from here https://www.cheatslips.com/game/jump-force-deluxe-edition/2320
and I'll provide a new version soon.

Code:
[> Invincible Mode (Press + in battle)]
80000400
580E0000 078D1C98
580E1000 000001E0
580E1000 00000010
580E1000 00001DA8
400F0000 00000000 00000524
640E01F0 00000000 00000004
20000000
something like these.
HP+AP+SP+MP everything was combined into 1 cheat code
 
Last edited by Eiffel2018,

Gamerjin

Well-Known Member
Member
Joined
May 25, 2016
Messages
2,758
Trophies
1
XP
6,427
Country
United States
I can confirm these codes also work on the European version. Can it be that only the Japanese version has a different offset and US/EU are the same?
i think only the pointer setup code was different (0x0562d418 (us/eur) vs 0x0562B3D8 (jp)) i did confirm that his additional codes Here:
https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-1397#post-9185212
do work with pointer code. Based on that, i believe the only different was the pointer itself.
 
Last edited by Gamerjin,
  • Like
Reactions: Khalyus

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: https://youtu.be/ngNaUaQOfPU