there's a v3 build being spread right now that has some bug fixes and I guess the offsets are different for this one? I tried testing the cheats from here on that one but they don't work and I think it has to do something with that. Is there any way you'd be willing to port the v1 cheats over to the v3 build?
there's a v3 build being spread right now that has some bug fixes and I guess the offsets are different for this one? I tried testing the cheats from here on that one but they don't work and I think it has to do something with that. Is there any way you'd be willing to port the v1 cheats over to the v3 build?
Have you tried the original cheats for Atmosphere/Edizon by any chance? Im curious to see if any of the fixes helps SXOS identify the MAIN or if its just minor visual/bug fixes.
I dont have this update so I couldnt personally update them, but somebody else might. I still want to continue working on 1.0.0 before I update.
Have you tried the original cheats for Atmosphere/Edizon by any chance? Im curious to see if any of the fixes helps SXOS identify the MAIN or if its just minor visual/bug fixes.
I dont have this update so I couldnt personally update them, but somebody else might. I still want to continue working on 1.0.0 before I update.
yeah I tried it with that same build ID and toggled on cheats individually with the EdiZon overlay and none of them worked. All of them work with the v1 build with EdiZon overlay though including the "SX OS only" ones
yeah I tried it with that same build ID and toggled on cheats individually with the EdiZon overlay and none of them worked. All of them work with the v1 build with EdiZon overlay though including the "SX OS only" ones
There are no SXOS only cheats for that game. The cheats for SXOS are just a more complicated version of the same cheat because SXOS cannot read the game's Main memory.
Edizon can use both versions of the cheats, and SXOS can only currently use the SXOS version of the cheats. Ideally, its probably better to just use those instead of having two copies of every cheat for that game, but Im hoping that eventually they will be obsolete with an update that fixes SXOS's issue. So just to make sure we are on the same page. Could you test both of these just to rule out whether or not the Main has changed or the Heap has changed (or both)
if you search heap for that address - 810B (0x18803D8) you might be able to find the new pointer address if it moved. I doubt the offsets would need to change. (hopefully)
I tested these except for Disable Race Time and they all work
And I made my own modifications to v3 codes and tested them on Atmosphere and these work
[Hold Right Stick Speed x1.5]
80000020
04000000 0188844C 43400000
20000000
felt this was better if you want more flying speed but don't want to to send Mario out of bounds to death
[Hold Right Stick Speed x2]
80000020
04000000 0188844C 44000000
20000000
this one only works for Atmosphere. not familiar with porting those codes that can be recognized by SX OS as well
[99 Coins (Press Left Stick)]
80000010
01000000 018884DC 00000063
20000000
all these work and I was able to put the button conditionals on them but only for Atmosphere
[Normal Mario (D-Pad Up)]
80002000
02000000 018883FC 00000111
20000000
[Wing Cap (D-Pad Left)]
80001000
02000000 018883FC 00000119
20000000
[Metal Cap (D-Pad Down)]
80008000
02000000 018883FC 00000115
20000000
[Vanish Cap (D-Pad Right)]
80004000
02000000 018883FC 00000113
20000000
[Inv-Met Mario (D-Pad Down+Right)]
8000C000
02000000 018883FC 00000116
20000000
[Met-Fly Mario (D-Pad Down+Left)]
80009000
02000000 018883FC 0000011C
20000000
[Inv-Fly Mario (D-Pad Right+Left)]
80005000
02000000 018883FC 0000011A
20000000
[Inv-Met-Fly Mario (D-Pad Left+Right+Down)]
8000D000
02000000 018883FC 0000011E
20000000
Surprisingly when you use all of these at once they don't interfere with each other and I set it so when you push combinations of the buttons they combine the caps into each other.I fully tested these myself and it would work better with the joycons instead of the pro controller because the directional buttons are separated.
I tested these except for Disable Race Time and they all work
And I made my own modifications to v3 codes and tested them on Atmosphere and these work
[Hold Right Stick Speed x1.5]
80000020
04000000 0188844C 43400000
20000000
felt this was better if you want more flying speed but don't want to to send Mario out of bounds to death
[Hold Right Stick Speed x2]
80000020
04000000 0188844C 44000000
20000000
this one only works for Atmosphere. not familiar with porting those codes that can be recognized by SX OS as well
[99 Coins (Press Left Stick)]
80000010
01000000 018884DC 00000063
20000000
all these work and I was able to put the button conditionals on them but only for Atmosphere
[Normal Mario (D-Pad Up)]
80002000
02000000 018883FC 00000111
20000000
[Wing Cap (D-Pad Left)]
80001000
02000000 018883FC 00000119
20000000
[Metal Cap (D-Pad Down)]
80008000
02000000 018883FC 00000115
20000000
[Vanish Cap (D-Pad Right)]
80004000
02000000 018883FC 00000113
20000000
[Inv-Met Mario (D-Pad Down+Right)]
8000C000
02000000 018883FC 00000116
20000000
[Met-Fly Mario (D-Pad Down+Left)]
80009000
02000000 018883FC 0000011C
20000000
[Inv-Fly Mario (D-Pad Right+Left)]
80005000
02000000 018883FC 0000011A
20000000
[Inv-Met-Fly Mario (D-Pad Left+Right+Down)]
8000D000
02000000 018883FC 0000011E
20000000
Surprisingly when you use all of these at once they don't interfere with each other and I set it so when you push combinations of the buttons they combine the caps into each other.I fully tested these myself and it would work better with the joycons instead of the pro controller because the directional buttons are separated.
I tested these except for Disable Race Time and they all work
And I made my own modifications to v3 codes and tested them on Atmosphere and these work
[Hold Right Stick Speed x1.5]
80000020
04000000 0188844C 43400000
20000000
felt this was better if you want more flying speed but don't want to to send Mario out of bounds to death
[Hold Right Stick Speed x2]
80000020
04000000 0188844C 44000000
20000000
this one only works for Atmosphere. not familiar with porting those codes that can be recognized by SX OS as well
[99 Coins (Press Left Stick)]
80000010
01000000 018884DC 00000063
20000000
all these work and I was able to put the button conditionals on them but only for Atmosphere
[Normal Mario (D-Pad Up)]
80002000
02000000 018883FC 00000111
20000000
[Wing Cap (D-Pad Left)]
80001000
02000000 018883FC 00000119
20000000
[Metal Cap (D-Pad Down)]
80008000
02000000 018883FC 00000115
20000000
[Vanish Cap (D-Pad Right)]
80004000
02000000 018883FC 00000113
20000000
[Inv-Met Mario (D-Pad Down+Right)]
8000C000
02000000 018883FC 00000116
20000000
[Met-Fly Mario (D-Pad Down+Left)]
80009000
02000000 018883FC 0000011C
20000000
[Inv-Fly Mario (D-Pad Right+Left)]
80005000
02000000 018883FC 0000011A
20000000
[Inv-Met-Fly Mario (D-Pad Left+Right+Down)]
8000D000
02000000 018883FC 0000011E
20000000
Surprisingly when you use all of these at once they don't interfere with each other and I set it so when you push combinations of the buttons they combine the caps into each other.I fully tested these myself and it would work better with the joycons instead of the pro controller because the directional buttons are separated.
Yeah, when I posted those originally I thought about doing the same thing, but I didn't like the left/right issue and to be honest it was pretty pointless since there is no point in the game that you need all the combinations, so I just mapped the everything cap to R3 and left it. Its less finicky.
Yeah, when I posted those originally I thought about doing the same thing, but I didn't like the left/right issue and to be honest it was pretty pointless since there is no point in the game that you need all the combinations, so I just mapped the everything cap to R3 and left it. Its less finicky.
In Dire Dire docks they have the Metal Cap and the Vanish Cap because you need both to get a certain star. Anyway yeah other than that it's not really needed but I made it so you can just combine button commands on the directional inputs if you're using a joycon and it will combo the caps together. Makes it easier if you feel like you want more than one cap active at once.
In Dire Dire docks they have the Metal Cap and the Vanish Cap because you need both to get a certain star. Anyway yeah other than that it's not really needed but I made it so you can just combine button commands on the directional inputs if you're using a joycon and it will combo the caps together. Makes it easier if you feel like you want more than one cap active at once.
Yeah thats why I included the everything cap as a catch-all.
There is actually even more combinations that involve mario holding his hat, and having powers without having a cap on, but at some point I was just more concerned about the utility.
Those would be VERY complicated to Port over. Not to mention, some Addresses do not exactly like up with the Distances as the N64 Version. So anything new would have to be discovered new.
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
Ubisoft has today officially revealed the next installment in the Assassin's Creed franchise: Assassin's Creed Shadows. This entry is set in late Sengoku-era Japan...
Another day, another great emulator that makes its way into the Apple Store for more users to enjoy. With Apple opening its store up to videogame emulators earlier...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
Skyward Sword is a divisive title in the Zelda series. Hailed with praise at launch with a 93 Metacritic average, the game since received criticism for the...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
Ubisoft has today officially revealed the next installment in the Assassin's Creed franchise: Assassin's Creed Shadows. This entry is set in late Sengoku-era Japan...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
The latest State of Play is here. This is PlayStation's Summer showcase, providing updates to new updates on upcoming games and brand new reveals. The 35-minute...
E3 may be gone, but it's not forgotten, as the trend of a massive Summer video game showcase still lives on in the form of the Summer Game Fest. Promising two hour of...