Assembly cheats shouldnt be too difficult to convert provided that the original creator of the cheat lists a disable cheat (which assembly cheats almost always have) with what address they are messing up in order to cheat.
Those are the default values you need to search for, and shouldnt be too hard to find unless the default value is 0. Once you have your results you just have to poke around with the cheat value until one sticks.
Once you find one of the cheats you now have a relative idea how far away your version of the game is from theirs, so even if you do have a default value of 0 somewhere you now can browse that general memory region by just subtracting the difference between any cheat you did find, and its counterpart.