....@ZeroSene has explained it very confusingly.... Accurately, but not easy to understand for people that don't already understand it....
You have 4 dumps there, so if you need a pointer, it should AT LEAST be purple. Try opening all of the level one pointers and see if you find any purple ones. Double click or press spacebar to open an address for deeper levels. Your picture shows you opened one up (see the '-' sign next to it?) so you'll have to do that for a lot of them and see if any purple addresses show up. To make it easy, below the address list shows how many of each color have shown up. Every time you open an address, those numbers update, so you can quickly tell if there's a good colored address in there.
TLDR: you need to search more. Look for purple codes, if you are using 4 dumps.
I guess I am bad at explaining.
As Yohoki said, purple is better, green mean you can try but not much chance. You have around 100+ green value, and maybe only 1 of them really the cheat address
I guess I am bad at explaining.
As Yohoki said, purple is better, green mean you can try but not much chance. You have around 100+ green value, and maybe only 1 of them really the cheat address
Since he has 4 addresses, I can guarantee that NONE of the addresses he's uncovered so far are valid pointers.... Green means that it's a working pointer in exactly 2 dumps... but since he has 4 loaded, then it means it doesn't work in 2 of them...
Since he has 4 addresses, I can guarantee that NONE of the addresses he's uncovered so far are valid pointers.... Green means that it's a working pointer in exactly 2 dumps... but since he has 4 loaded, then it means it doesn't work in 2 of them...
The first address in a multi-level pointer could be any color. What I do is select the last address in the list and hit Up, Space, up, space, up, space...
Anyone know the name of that 1 Vita homebrew app that lets you multitask different Vita programs? It was posted on wolo not long ago but now I can't find it(I hate how you can't find anything on that site). What had me interested about that homebrew app was being able to multitask would allow me to transfer dumps without needing to close out or restart a game, meaning I could leave vitashell open and possibly leave FTP running that way I could transfer dumps or any files to and from my vita at any time and not lose my place, which would be great for code making.
I've always wanted to try that app out but can't find it
The first address in a multi-level pointer could be any color. What I do is select the last address in the list and hit Up, Space, up, space, up, space...
Anyone know the name of that 1 Vita homebrew app that lets you multitask different Vita programs? It was posted on wolo not long ago but now I can't find it(I hate how you can't find anything on that site). What had me interested about that homebrew app was being able to multitask would allow me to transfer dumps without needing to close out or restart a game, meaning I could leave vitashell open and possibly leave FTP running that way I could transfer dumps or any files to and from my vita at any time and not lose my place, which would be great for code making.
I've always wanted to try that app out but can't find it
Ok. I've found a total of 8 pointers that work for all the dumps you sent me. 4 are level 1 pointers, so try them first. If they sometimes don't work, try the level 2 ones. You'll have to edit the HP yourself, since I dunno how your HP is supposed to look.
Ok. I've found a total of 8 pointers that work for all the dumps you sent me. 4 are level 1 pointers, so try them first. If they sometimes don't work, try the level 2 ones. You'll have to edit the HP yourself, since I dunno how your HP is supposed to look.
Can you tell me what did you do to find those pointer since I only see 1 level 1 pointer please please, picture if possible since I'm kinda new to this pointer.
Edit: Actually, i figured it out, i added Negative value and there were 6 purple value and they worked like a gem
Can you tell me what did you do to find those pointer since I only see 1 level 1 pointer please please, picture if possible since I'm kinda new to this pointer.
Edit: Actually, i figured it out, i added Negative value and there were 6 purple value and they worked like a gem
I didn't actually check for negative values this time. I just raised the maximum offset to 2000 instead of 1000. In those codes, the '240' and '1238' part are the offsets. Since 1238 is larger that the 1000 you had it set to, it didn't show up in your search.
I also used a few more programs to help narrow it down. but these addresses were all able to be found in TempAR.
I didn't actually check for negative values this time. I just raised the maximum offset to 2000 instead of 1000. In those codes, the '240' and '1238' part are the offsets. Since 1238 is larger that the 1000 you had it set to, it didn't show up in your search.
I also used a few more programs to help narrow it down. but these addresses were all able to be found in TempAR.
ok, so we can also increase the maximum offset, now i know, so with the pointer you found up there, i tested it and there were 4 of them work, the level 2 pointer all work, with level 1 pointer the 2nd one crashed.
ok, so we can also increase the maximum offset, now i know, so with the pointer you found up there, i tested it and there were 4 of them work, the level 2 pointer all work, with level 1 pointer the 2nd one crashed.
Posting some more Disgaea 4 codes. This time I was playing around in the item's memory again like I did with Disgaea 3 and found some pretty interesting comparisons. Basically item data is almost exactly the same as Disgaea 3 but with a few minor differences, one being items in Disgaea 4 are 1B8 bytes in size as oppose to 1B0 size in Disgaea 3 so not sure what the extra 8 bytes are for just yet. Another difference is that Innocents are calculated differently.
Pic is from Disgaea 3 address chart, I'll probably make one for Disgaea 4 later on. At the very end of the 8 bytes of Innocent data(that big black arrow) was an empty area in Disgaea 3 that did nothing, in 4 its actually used to tell if an Innocent is Unsubdued (00) or Subdued (01) which makes this a whole lot easier to follow and was able to make an all purpose Unsubdued code. Unsubdued Innocents will basically double the Innocent's number. So if you have 1 Unsubdued Innocent and used the code, it'll become 2 Subdued Innocent ex.
2 Unsubdued Innocent = 4 Subdued Innocent
6 Unsubdued Innocent = 12 Subdued Innocent
100 Unsubdued Innocent = 200 Subdued Innocent
and so on
Code list isn't final and will post more whenever I get the chance, I also made an Innocent mod and went through and made a table for it
Innocent Table
[Two innocents are missing, Enforcer and Heart's Shadow]
01 Dietician HP
02 Master SP
03 Gladiator ATK
04 Sentry DEF
05 Tutor INT
06 Coach SPD
07 Marksman HIT
08 Physician RES
09 *CRASH*
0A *CRASH*
0B Muscleman ATK+HP
0C Sprinter ATK+SPD
0D Nerd INT+SP
0E Hard Worker ATK+INT
0F Patient DEF+RES
10 Pugilist ATK+HIT
11 Sniper HIT+SPD
12 *CRASH*
14 *CRASH*
15 Alchemist Add Poison effect
16 Hypnotist Add Sleep effect
17 Witch Doctor Add Paralysis effect
18 Amnesiac Add Forget effect
19 Gangster Add Deprave effect
1A Professional Increases Critical chance
1B *CRASH*
1F Collector* Increases the rarity value by 1, 2, 4, or 8
20 Collector*
21 Collector*
22 Collector*
29 Pharmacist Increases Poison resistance
2A Coffee Maker Increases Sleep resistance
2B Medicine Man Increases Paralysis resistance
2C Psychologist Increases Forget resistance
2D Social Worker Increases Deprave resistance
2E Firefighter Increases Fire resistance, Increases Fire Damage
2F Aeronaut Increases Wind resistance, Increases Wind Damage
30 Cryophile Increases Water resistance, Increases Water Damage
33 Fist Fighter Increases the stats on the Fist this lives in by 1% per level
34 Fencer Increases the stats on the Sword this lives in by 1% per level
35 Lancer Increases the stats on the Spear this lives in by 1% per level
36 Eros Increases the stats on the Bow this lives in by 1% per level
37 Deadeye Increases the stats on the Gun this lives in by 1% per level
38 Lumberjack Increases the stats on the Axe this lives in by 1% per level
39 Cane Man Increases the stats on the Staff this lives in by 1% per level
3A Monster Hunter Increases the stats on the Monster Weapon this lives in by 1% per level
3B Guardian Increases the stats on the armor this lives in by 1% per level
3D Broker Increases Hell gained from enemy kills by 1% per level
3E Statistician Increases EXP gained from enemy kills by 1% per level
3F Manager Increases Mana gained from enemy kills by 1% per level
40 *CRASH*
41 Mentor Increases Skill Exp by 1% per level
42 Lose-Lose Increase the EXP earned by the attacker who defeats you.
47 Fusion Lover Increase the Fusion effect.
48 Magichange Lover Increases the stats of the ma-changed weapon by 1% per level
6F Mediater Creates dual stat boosters
70 Teacher Increases level of other specialists by 5%
C9 Kinder Gardender* Reduce damage by 50%
CA Berry Picker* 100% Chance for a Team Attack
CB Secret Trainer* Stat growth increases by 10% at level up
CC Chalkboard Scraper* Decrease opponent's accuracy by 50% upon damaging
CD High Spiriter* Normal attack may cure an ailment
CE Glutton* Normal attack heals HP instead
CF Punisher* Normal attack from behind reduces HP by 1/2
D0 Sweet Tempter Recover 50% HP at the end of a turn
D1 Mana Robber* Gain 10% of target's Mana from normal attack
D2 Cat Burglar* Randomly get defeated enemy's equipment
D3 All Digger* Normal attack from behind causes paralysis
D4 Trash Talker* Normal attack from behind causes poison
D5 Rubber* Normal attacks are executed twice in a row
D6 Sensationalist* Normal attack from behind causes deprave
D7 Wuss* Physical attack damage down 40%
D8 Town Crier* Counter Attack +5
D9 Sun Bather* Normal attack from behind causes sleep
DA Joke Slapper* Normal attack from behind causes forget
DB Motivator* Decrease magic attack damage by 40%
DC Sumo Wrestler* Increase ATK of an ally monster by 20%
DD Hand Shaker* Never miss a target
DE Beggar* Decrease adjacent enemy's ability by 20%
DF Partier* Restore HP by the amount of damage caused by Geo fall
E0 Mode Changer* Null physical attacks on odd turns, magic on even
E1 Eraser* 20% chance of Deathblow when HP is below 25%
E2 Killer* Deathblow enemies under 25% SP with normal attacks.
These are slightly the same as the one for Disgaea 3 on the wiki but a good handful of them are different and had to go though each and everyone of them and check each one. The bad part about this was there were no dummy Innocents like in Disgaea 3 so instead the game just crashes so I'm not gonna go through all that empty space. Luckily I found a good guide that had a list of them along with their max stat cap(I'll probably add that in the table later) and so far I'm just missing 2 Innocents. I'll just have to continue playing the game enough to find those last 2 myself.
Edit-
Crap almost forgot to add another important code, the Innocent number mod. Lucky its right next to the Innocent type.
Im new here. Can someone help me. The vitacheat codes in the vitacheats db for srw z3 tengoku hen does not work. Really need help with money and item codes
Im new here. Can someone help me. The vitacheat codes in the vitacheats db for srw z3 tengoku hen does not work. Really need help with money and item codes
It's hard to say why they don't work with 0 info... These codes are for the Japanese release, PCSG00494. They will only work with a MAIDump version of the game (NND and Vitamin won't work) and I beleive the MAI loading mode must be set to 5 or 6 (sorry, can't remember). They are also only made for version 1.02 of the game and will only work on that version.
Also, looking at the codes, only 2 of them are there. The 'VIP Items' code is not finished. Probably some one took it from speedfly but did not have permission, so the code was hidden.
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