ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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So, lately, I been noticing that copying and pasting to the text file is creating a parse file error. I'm trying to see if maybe me using notepad2 is the problem, so what text editors are everyone using for their code text files?
I use Notepad...Make sure there are no extra/missing spaces or characters in the codes.
 
Resident Evil 5 (v1.0.1) - Only SXOS - Fix Inventory

[- Infinite health for Chris & Sheva]
581f0000 04798208
781f0000 00001eb8
620f0000 00000000 000003e8
581F0000 04798210
781F0000 00001EB8
620F0000 00000000 000003e8

I have two corrections to make to this post. For one, all of the cheats I made should work on Atmosphere and SX OS (As I made them on Atmosphere. SX OS has the same method, for the most part, of handling cheats). Also, change 620F in both codes to 621F. 0 means it's dealing with MAIN pointers: we're dealing with HEAP which is 1. Other than that, you're good.
 
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The codes work well except in the chapters in which the machine gun is required
I actually didn't know that. I think it's because health at that point is vehicle health, not player health. If the vehicle gets damaged, it doesn't carry over to the player's actual health. I can make a code for that too if you all would like.
 
@ReclaimerShawn @AngelDavil88
I don't know exactly why this isn't working for me. In the first episode when I play Chris and get attacked by the first zombie wave, I get hurt even though I have activated this code. With Sheva the code works. The same problem with Resi 6, the inf healt code doesn't work?
 
I actually didn't know that. I think it's because health at that point is vehicle health, not player health. If the vehicle gets damaged, it doesn't carry over to the player's actual health. I can make a code for that too if you all would like.
Exactly, it would be welcome on my part. When ready please quote me!

--------------------- MERGED ---------------------------

@ReclaimerShawn @AngelDavil88
I don't know exactly why this isn't working for me. In the first episode when I play Chris and get attacked by the first zombie wave, I get hurt even though I have activated this code. With Sheva the code works. The same problem with Resi 6, the inf healt code doesn't work?
I can't tell you, I activated the codes from chapter 2 onwards.
 
I can't tell you, I activated the codes from chapter 2 onwards.

I actually made those codes on Chapter 1-1. Also confirmed it working on Chapter 1-2. There shouldn't be any issues there. Do you perhaps have the code disabled in Edizon or improperly inputted? I can place down a valid cheat file that works for me if you'd like.
 
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I actually made those codes on Chapter 1-1. Also confirmed it working on Chapter 1-2. There shouldn't be any issues there. Do you perhaps have the code disabled in Edizon or improperly inputted? I can place down a valid cheat file that works for me if you'd like.

That would be nice if you could share it with me? I only use SX OS... :)
 
For Sword Art Online Hollow Realization (1.02), would there be any way to make a cheat to unlock CGs in the Gallery? I transferred my save file from my vita but CGs that I've previously earnt have been locked (and can no longer earn again). Any help would be appreciated.
 
That would be nice if you could share it with me? I only use SX OS... :)
I actually stopped using SX OS a while back because they glitched their RAM Searcher with update 2.9.2. Values that used to show up as MAIN for me now show up as BASE in the same update, which suggests to me something is wrong on their end. I've attached the cheat files below. Drag and drop these to the root of your SD Card. I already have the folder paths set correctly. If it doesn't work from here, I'm going to assume it's an error on SX OS and not with the code, as this hasn't been reported elsewhere. Make sure the codes you want to use are enabled!
 

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[Infinite/Max Exchange Points]
041f0000 081a0324 05F5E0FF

Exchange Points created by Djchubby (I edited value to max)
How do you use the infinite exchange points code? Using it does nothing for me. Could you test that again? I know it's formatted as MAIN, but when I searched for it I saw it in HEAP, so I think it's dynamic. If you test it and it doesn't seem to work, I've made a code that should modify exchange points just fine.
 
glitched their RAM Searcher with update 2.9.2. Values that used to show up as MAIN for me now show up as BASE in the same update, which suggests to me something is wrong on their end.
Maybe it's because that. You can't fix it? Otherwise I have to use SX 2.8 without the Reboot-to-Payload function...
 
Maybe it's because that. You can't fix it? Otherwise I have to use SX 2.8 without the Reboot-to-Payload function...
I can't. One reason being I don't know how to code homebrew besides cheats. The other reason being SX OS's Source Code is private, so even if I could push a fix, the fact it's private would stop me. Apparently it's a known issue, but it hasn't been solved in about two months...
 
The Legend of Zelda Link's Awakening

TID: 01006BB00C6F0000
BID: AE16F71E002AF8CB

Code:
[Rupees]
02000000 01CC0760 0000270F

[Hearts]
01000000 01CC0764 00000050

[Magic Powder]
01000000 01CC0780 00000014

[Bombs]
01000000 01CC077E 0000000A

[Arrows]
01000000 01CC077F 00000014

[Invincible]
04000000 00D4C690 D65F03C0


How do i download this?? and will it work with update 1.0.1
 

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