I'm pretty sure it has already been looked into, so just tossing this idea out there anyway.
Can we look into skills and abilities code-wise, or however the editing process works? If so, would it be feasible to just check out the skill that Byleth has that multiplies the exp gained of adjacent units by 1.2, and see what makes it tick? Then possibly just make the "adjacent" or effect area be map-wide, and chane the 1.2 to something like 2x, 4x, 8x, etc?
That way we get the exp multiplier that everyone keeps asking about. Or perhaps just see what the skill changes in units adjacent, and just have the cheat toggle that on always, or any other way. Basically, just look at the built-in exp multiplier and fenagle it to work how we want.
Like I said, pretty sure if this was doable, it would have already been done, just tossin a thought out.