L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

EmulateLife

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Does Yabausesanshiro only read .cue files? When I select a .bin (most of my games are only .bin) it gives me a list of suggested cores to use (after I already loaded Yabausesanshiro as the core) but Yabausesanshiro isn't even one of them.
 

ELY_M

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I am playing Super Mario World on my trinket switch. Lakka is working very good on switch that do not have working OFW/nand.
Great work :D
 

KardchCode

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Mario kart Wii is giving me some issues with saving tho, anyone knows how to fix this? Being more specific, when I launch the game an in-game-error pops out saying that it couldn't write to/read from Wii system memory. Do I have to include some missing firmware for dolphin?
 

ploggy

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Does Yabausesanshiro only read .cue files? When I select a .bin (most of my games are only .bin) it gives me a list of suggested cores to use (after I already loaded Yabausesanshiro as the core) but Yabausesanshiro isn't even one of them.
It seems to see both Cue and Iso files but I tried loading them both they just fail to load :(
 

Oscillate

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I always thought this needs an extra partition as any Linux stuff? Is this only files and launch payload?
I thought this too at first since that's how it's used to be. There's only two folders, one with all the lakka stuff and another with the payload config. You should just be able to launch it from hekate without formatting as far as I know
 

LegendOfAB

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Does moonlight embedded have a libretro core yet? I haven't heard anything but then again I haven't checked for a long while.

Pretty much all I need on top of this to complete my Switch experience at this point.

This is precisely the question I am looking for an answer to.
 

KTroopA

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wtf this actually loaded for me. i could never get past the black screen previoulsy. whoop!

Is rumble feedback supported?
 

wurstpistole

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I thought this too at first since that's how it's used to be. There's only two folders, one with all the lakka stuff and another with the payload config. You should just be able to launch it from hekate without formatting as far as I know
Oh my fuck I will try this Mother fucker out so hard. Reboot to payload/Hekate booting anyway so not an issue
 
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KTroopA

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I see from the notes that Bluetooth is not working, so joycons must be attached. Will a pro controller connected to the dock work?
 
D

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Hmmm. Trying this at the moment, added GameCube, MegaDrive and GBA games, and only 1 gba game shows up (Sonic Advanced 2), and it runs quite slow.

Yes, I'm scanning directories for games, and none are showing up.

What am I doing wrong? I can never ever seem to get RetroARch working correctly.
 

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