Hacking VitaCheat/FinalCheat Database

Suiseiseki

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Working on a few games. For PS Nova, the addresses are dynamic (requires pointer codes) but I can manipulate stats easily.

Shin Gundam Musou (Need to find out HP, Special and Burst Gauges codes, most numerical codes I did already)

Salt & Sanctuary (The item block for this game is complex)
 

zeroviral

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Working on a few games. For PS Nova, the addresses are dynamic (requires pointer codes) but I can manipulate stats easily.

Shin Gundam Musou (Need to find out HP, Special and Burst Gauges codes, most numerical codes I did already)

Salt & Sanctuary (The item block for this game is complex)

Awesome, I hope that you may find item codes/id of items for PS Nova, since I have bad luck at games most of the times when it comes to chances. Curse you FF minigame based equipment acquisition. Maybe I can find a way on how to insert it by inserting new memory. If not lead to a save editor.
 

Udaius

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Just tried this and it works perfectly on the US version of Final Fantasty X [PCSE00293] now I just need a list of the Ability values. Was wondering if it'll be the same as the PS2 version.

And speaking of Final Fantasty X, I also just tried the Everyone Get AP After Battle code from speedfly and it works perfectly as well. Only issue is that it also include people not in your group like Seymour, was wondering if it was possable to remove Seymour being included in that code.

_V0 Everyone Get AP After Battle /战斗后所有人都有AP
$A200 811CA8B8 F920F3F6
$A200 815C0AFC 0790F240
$A200 815C0B00 2763F2C8
$A200 815C0B04 3101F05F
$A200 815C0B08 60796039
$A200 815C0B0C 62B96279
$A200 815C0B10 1DC8F990
$A100 815C0B14 00004770


Well there are only 7 playable characters yet 8 lines of code, might I suggest you try it without the last one of those codes and see what happens, and yes ps2 ability digits work xD

--------------------- MERGED ---------------------------

It takes a lot of effort and time to look for multi-pointers. Unless im actually playing the game I don't think ill be looking for those pointers.

Is there any reason why you guys are not using the FFX save editor :) It's more efficient compared to vitacheat as you can edit everything like adding abilities to all of your party's weapons and armors. The vitacheat doesn't even have modifiers where you can choose (edit) from multiple values for a specific address.

About the APs, here's the code for infinite s.level. I stop working on the vitacheat code because of two things:
  1. Vitacheat's limitation. Only 50 code descriptors is allowed.
  2. I couldn't get the in-battle HP/MP/Overdrive cheat to work. It gets overriden by the game. This means vitacheat doesnt have anything to offer that the editor can't do.
The vitacheat from speedfly is from a maidump game where they hacked the decrypted eboot and reprogrammed the game.


I have been able to have unlimited overdrive on vitacheat, dunno bout hp/mp tho

--------------------- MERGED ---------------------------

Well there are only 7 playable characters yet 8 lines of code, might I suggest you try it without the last one of those codes and see what happens, and yes ps2 ability digits work xD

--------------------- MERGED ---------------------------


Also the reason I wanted these codes on vitacheat is bcoz I don't have access to FFXED lol

I have been able to have unlimited overdrive on vitacheat, dunno bout hp/mp tho

--------------------- MERGED ---------------------------

FFX PCSB00395 (US probably work too)

_V0 Unlimited Overdrive (All)

$4001 8262BEA5 00000064
$0007 00000094 00000000

PS. I guess it doesn't refresh to full in battle my bad, unless I see if I can make it do so
 
Last edited by Udaius,

Roah

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Well there are only 7 playable characters yet 8 lines of code, might I suggest you try it without the last one of those codes and see what happens, and yes ps2 ability digits work xD

--------------------- MERGED ---------------------------




I have been able to have unlimited overdrive on vitacheat, dunno bout hp/mp tho

--------------------- MERGED ---------------------------



--------------------- MERGED ---------------------------

FFX PCSB00395 (US probably work too)

_V0 Unlimited Overdrive (All)

$4001 8262BEA5 00000064
$0007 00000094 00000000

PS. I guess it doesn't refresh to full in battle my bad, unless I see if I can make it do so
In-battle codes for HP/MP/OVD only reads three areas, char 1, 2 & 3. The codes are persistent and dynamic (resets after battle).

Also, you are did not answer my question. Is there any reason why you're using vitacheat instead of the editor? The editor can properly edit all party weapons and armor and using vitacheat when it doesnt even support modifiers seem illogical. Well I guess im illogical too because ive spent time with this game too like what youre doing now. The problem is the vitacheat's code description limitation, only 50 :(

I have probably coded almost 70-80 code descriptions (_V#s) by compressing the codes and even if I use pads it wouldn't fit in a single psv file so I dropped it. ...but maybe ill publish it.
 
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Udaius

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In-battle codes for HP/MP/OVD only reads three areas, char 1, 2 & 3. The codes are persistent and dynamic (resets after battle).

Also, you are did not answer my question. Is there any reason why you're using vitacheat instead of the editor? The editor can properly edit all party weapons and armor and using vitacheat when it doesnt even support modifiers seem illogical. Well I guess im illogical too because ive spent time with this game too like what youre doing now. The problem is the vitacheat's code description limitation, only 50 :(

I have probably coded almost 70-80 code descriptions (_V#s) by compressing the codes and even if I use pads it wouldn't fit in a single psv file so I dropped it. ...but maybe ill publish it.


I'm pretty sure I already said it was because I don't have a PC, I was trying to mess with debug flags but its totally not for happening lol
 

alphasurge

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Hey Roah, I have a question regarding the God Eater 2 Rage Burst cheats..I have the EU version, will your cheats work with it? If it helps, I have the NonNpdrm version. And which plugin should I use? I'm using vitacheat. I've been wrecking my head over this and have no clue what to do. =_=
 

Udaius

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If your the Roah that owns the github FFX vitacheat PCSB00293 codes then you have made an error with one of your codes,

you put this

_V0 Infinite S.lv
$4101 8262BEA5 0000FFFF
$0007 00000094 00000000

whereas it should be this

$4001 8262BEA7 00000063
$0007 00000094 00000000
 

Udaius

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FFX PCSB00395

_V0 2 Overdrive uses per battle start (All)

$4001 8262BEA5 000000FF
$0007 00000094 00000000

Edit: you get 2 uses of your overdrive gauge but lose 1 per character if you swap them out before they use 1
Edit2: never mind its not worth the trouble as they lose 1 use if they do anything other than use their overdrive.

How do I delete this post?
 
Last edited by Udaius,

monodevil

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It takes a lot of effort and time to look for multi-pointers. Unless im actually playing the game I don't think ill be looking for those pointers.

Is there any reason why you guys are not using the FFX save editor :) It's more efficient compared to vitacheat as you can edit everything like adding abilities to all of your party's weapons and armors. The vitacheat doesn't even have modifiers where you can choose (edit) from multiple values for a specific address.

I think I've seen the FFX save editor awhile ago but from what I remember reading, it seems like a lot of extra work with stuff like unpacking and repacking compared to just using Vitacheats. Unless I read and older version or something.

Well there are only 7 playable characters yet 8 lines of code, might I suggest you try it without the last one of those codes and see what happens

I am not sure but looking at those strings it's either it's tied to another character ala Marcus and Eiko from FFIX or one of those is for Seymour and was included accidentally. Leaning on the former as it happens. in some FF. In that particular case I don't think they included Seymour willingly. Urgh, even in cdes he haunts us.
For the AP code I've tried removing the last line and the game would freeze and crash so I tried again removing the line before the last(the 7th line) and the same thing would happen. So it kind of does sound like Seymour wasn't added on purpose. I'm wondering if it has anything to do with not having your full party of 7, since I'm still very early in the game(Just left Luca) and the code is somehow rolling over.
 

Udaius

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I think I've seen the FFX save editor awhile ago but from what I remember reading, it seems like a lot of extra work with stuff like unpacking and repacking compared to just using Vitacheats. Unless I read and older version or something.




For the AP code I've tried removing the last line and the game would freeze and crash so I tried again removing the line before the last(the 7th line) and the same thing would happen. So it kind of does sound like Seymour wasn't added on purpose. I'm wondering if it has anything to do with not having your full party of 7, since I'm still very early in the game(Just left Luca) and the code is somehow rolling over.

I realize its not so much as one line per character thus why its probably freezing when you remove part of it, thus some data is changed but since some is left unchanged it seems like its conflicting and in turn causing a crash to occur, I could be wrong on tht tho

Edit: why not just give everyone 99 S.lv instead? save you the hassle
 
Last edited by Udaius,

RikuNoctis

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I think I've seen the FFX save editor awhile ago but from what I remember reading, it seems like a lot of extra work with stuff like unpacking and repacking compared to just using Vitacheats. Unless I read and older version or something.
The editor works perfectly. I've tested it on 3.65, 3.67 and 3.68 saves and all of it's features work.

The only thing that you need to do is to copy your save to your PC, extract it to .PSU to load it on FFXED, edit whatever you want, and then fix the checksum. All of that is done with tools, so it should only take you, like, 5 seconds besides the time you spent editing your save on the editor.

The FFX-2 editor works the same, and there are already tools to make the process extremely easy and fast like with FFX.

Of course, I can understand that codes "on the fly" can be useful, but there is like two things that a Vitacheat code can do that the editor cannot do the same way (infinite HP/MP/OD). But at that point, if you are going to edit to your heart's content anyway, the save editor is way more useful and accurate than the Vitacheat codes.
 
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Roah

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I'm pretty sure I already said it was because I don't have a PC, I was trying to mess with debug flags but its totally not for happening lol
Hmm really? I was under the impression, based on your previous comments that you didnt knowp it existed.
If your the Roah that owns the github FFX vitacheat PCSB00293 codes then you have made an error with one of your codes,

you put this

_V0 Infinite S.lv
$4101 8262BEA5 0000FFFF
$0007 00000094 00000000

whereas it should be this

$4001 8262BEA7 00000063
$0007 00000094 00000000
Good point, thanks for pointing out.also its 255 not 99.
I don't know how to update my older post with new stuff and show it as a new post so people can see it,
sorry for the inconvenience.

FFX PCSB00395

_V0 All Key Items
$4101 8262AD2C 000000FF
$0007 00000001 00000000

Couldn't find this either but if anyone knows where feel free to say
as I don't wanna steal anyone's credit
As a thanks, your compressed code for all keys adds a null key at the last slot. You should only compress 4 bytes.
Code:
_V0 Have All Keys
$4001 8262AD2C 000000FF
$0004 00000001 00000000
$0000 8262AD30 000000FB
$0000 8262AD31 000000FF
$0000 8262AD32 0000000F
If you look at my code identifier, its one byte ($4001).
 
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Smoker1

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@eighthdayregret : Remind me again, which Address do I use?
A / B / C ???
Which Address.jpg
 

eighthdayregret

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@eighthdayregret : Remind me again, which Address do I use?
A / B / C ???
View attachment 138440
Address A. The 852E3164.
Remember, in the results, you get three bits of info: Address, Offset, and Value.
Disregard the Value, Address and Offset are all you need. Address is always going to be the address you use when you make your code.

$3201 852E3164 000000F8
$3300 00000000 42100000

Of course, I can understand that codes "on the fly" can be useful, but there is like two things that a Vitacheat code can do that the editor cannot do the same way (infinite HP/MP/OD). But at that point, if you are going to edit to your heart's content anyway, the save editor is way more useful and accurate than the Vitacheat codes.
Not everyone wants to go through the hassle of using a save editor, however. Especially if you happen to be playing a game that uses stacked data clusters. You'd literally have to edit the game every time you want something to change, because the data may not be there before certain things transpire. Rage for PS3 is like that. You can't just hexedit in an item you don't have and add to the amount. You have to find at least one of the item, save your game, then edit your save. And that can be irritating.
Live cheats are better because they save time and effort.
However, I do admit that for some games, a save editor is a better idea. Games where the values jump around like frogs on fire are really frustrating to make cheats for. RPGs, at least in previous generations, usually use fairly static data, so editors and live cheats are really on par with each other. It boils down to convenience, really.
Plus, people finding codes helps others who are trying to learn how to make them. It's important that people be able to see what others are doing so that they may improve their skills. The Vita is new territory, cheat engine-wise, so the more people figuring stuff out, the better.
 
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Smoker1

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Ok, so I was on the right track. Had 1 start to work........then nothing from it. LOL. Going back to Sky Force Anniversary (EU). Might not of seen any Highlighted Paths for the Shield Gauge, but I got TONS for the Ship Health % . Now just have to go through them all......1......at.......a.......DAMNIT!!!!!!!! .........time. LOL

Got it

Never mind. I had a correct Code, and it was working Perfectly. After I left it on to test and see if it would Crash the Game after completing a Level (which it did), it is no longer working.
:shit::shit::shit::shit:
 
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monodevil

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Edit: why not just give everyone 99 S.lv instead? save you the hassle
Just maxing everything kind of sucks the fun out of a game for me, I personally like to speed things up a tiny bit in games. 2/4/8x exp/currency/AP, rare items always drop, things in that nature. Not saying I probably won't use those max codes though, its just a personal prefence.

The editor works perfectly. I've tested it on 3.65, 3.67 and 3.68 saves and all of it's features work.

The only thing that you need to do is to copy your save to your PC, extract it to .PSU to load it on FFXED, edit whatever you want, and then fix the checksum. All of that is done with tools, so it should only take you, like, 5 seconds besides the time you spent editing your save on the editor.

The FFX-2 editor works the same, and there are already tools to make the process extremely easy and fast like with FFX.

Of course, I can understand that codes "on the fly" can be useful, but there is like two things that a Vitacheat code can do that the editor cannot do the same way (infinite HP/MP/OD). But at that point, if you are going to edit to your heart's content anyway, the save editor is way more useful and accurate than the Vitacheat codes.

I went to try out the save editor and its already too much of a hassle for me. Every step is one issue after another. I think I'll just stick with vitacheats.
 

RikuNoctis

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Not everyone wants to go through the hassle of using a save editor, however. Especially if you happen to be playing a game that uses stacked data clusters. You'd literally have to edit the game every time you want something to change, because the data may not be there before certain things transpire. Rage for PS3 is like that. You can't just hexedit in an item you don't have and add to the amount. You have to find at least one of the item, save your game, then edit your save. And that can be irritating.
Live cheats are better because they save time and effort.
However, I do admit that for some games, a save editor is a better idea. Games where the values jump around like frogs on fire are really frustrating to make cheats for. RPGs, at least in previous generations, usually use fairly static data, so editors and live cheats are really on par with each other. It boils down to convenience, really.
Plus, people finding codes helps others who are trying to learn how to make them. It's important that people be able to see what others are doing so that they may improve their skills. The Vita is new territory, cheat engine-wise, so the more people figuring stuff out, the better.
Yes, I can understand that, but in FFX/FFX-2 case, the editors work perfectly and people don't really have to wait nor have a hard time trying to find/requests codes. What I'm saying is that, at the current time, the editors work on those games, and the most time it will take you would be the time it takes you to copy over your save files and whatever time you take to edit them. No hex-editing, no hassle, no fixing checksums, etc. Of course, codes that work "on the fly" have that advantage themselves, but everything else is the same.

Also, I agree with the fact that more people involved making codes is better for the community. I'm working on PS Nova and Toukiden Kiwami codes for Vitacheat, though the lack of a search pointer makes the whole process somewhat annoying (especially with Toukiden). I started working on Nova as Toukiden has been a chore for me, but I'll find something for both of them eventually.
 

Roah

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Ok, so I was on the right track. Had 1 start to work........then nothing from it. LOL. Going back to Sky Force Anniversary (EU). Might not of seen any Highlighted Paths for the Shield Gauge, but I got TONS for the Ship Health % . Now just have to go through them all......1......at.......a.......DAMNIT!!!!!!!! .........time. LOL

Got it

Never mind. I had a correct Code, and it was working Perfectly. After I left it on to test and see if it would Crash the Game after completing a Level (which it did), it is no longer working.
:shit::shit::shit::shit:
Its nice too see youre enjoying yourself @Smoker1. If it were me tho, Id rather move on to the next game and just give up :)
Address A. The 852E3164.
Remember, in the results, you get three bits of info: Address, Offset, and Value.
Disregard the Value, Address and Offset are all you need. Address is always going to be the address you use when you make your code.

$3201 852E3164 000000F8
$3300 00000000 42100000

Not everyone wants to go through the hassle of using a save editor, however. Especially if you happen to be playing a game that uses stacked data clusters. You'd literally have to edit the game every time you want something to change, because the data may not be there before certain things transpire. Rage for PS3 is like that. You can't just hexedit in an item you don't have and add to the amount. You have to find at least one of the item, save your game, then edit your save. And that can be irritating.
Live cheats are better because they save time and effort.
However, I do admit that for some games, a save editor is a better idea. Games where the values jump around like frogs on fire are really frustrating to make cheats for. RPGs, at least in previous generations, usually use fairly static data, so editors and live cheats are really on par with each other. It boils down to convenience, really.
Plus, people finding codes helps others who are trying to learn how to make them. It's important that people be able to see what others are doing so that they may improve their skills. The Vita is new territory, cheat engine-wise, so the more people figuring stuff out, the better.
While there are only a handful of vita save editor with full feature like the Persona 4 Golden save editor and the ffx save editor, the vitacheat could have been great.
  1. Vitacheat doesn't support modifiers where if you enable a cheat you can choose from a multiple values just like the pec lols which is a pc program. This code type would be a great to cheat weapon or armor abilities. I've seen modifiers from the databased but it doesn't work as is. Youll have to edit the psv file which is not “user-friendly”.
  2. Only 50 code description.
  3. Code identifier name have limits too. If you exceed the limit the whole psv wouldn't work. This means that if you use button pads (by using pads you then have to include the button combos too so so that end-users can understand what it do. This makes the name longer, ex: my ffx psv) for your cheat you'll be forced to open a new code descriptor which is a problem because of the #2.
Also, I'll take this opportunity to thank you for pointing us in the right direction. It's fun and satisfying looking for pointers.

Final Fantasy X HD - To complement fennec's ffx save editor, here's the in-battle codes for HP and MP. I'll work on the OD later. I'll be adding more codes that I managed to scavenge in the past.

Sorry for the typo. My phone = ghost touch.
 
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