Homebrew SigPatcher doesn't last?

Secreus

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I've been running into an issue in that when I run SigPatcher, the patch doesn't stay. And it's really annoying since I can SigPatch then for that time my console is on, I can use the Homebrew Channel and Virtual Console games I installed. But after I turn off the console, I get an error code when trying to open HBC and a message to buy the app for the Virtual Console games. So then I have to go BACK into the browser, run the Delta exploit to launch the HBL, then go through the pain of several hard resets, only to have SigPatcher last for one session of use. Anything I can do??? Any help would be greatly appreciated
 

Secreus

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You can install haxchi to have an extremly stable exploit.
Maybe it's also worth taking a look at cbhc, it give you sig patches on boot (for an extra bit of boot time):

Working on having that done now, thanks. So what's the point of the SigPatcher2HBL/Sysmenu if they aren't permanent and you could just use a capable CFW?
 

AmandaRose

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Working on having that done now, thanks. So what's the point of the SigPatcher2HBL/Sysmenu if they aren't permanent and you could just use a capable CFW?
The point is that the only permanent cfw for wiiu is haxchi/cbh and that requires the purchase of a legitimately bought ds game from the eshop. Not everyone has a credit card to buy the ds game. Not every country has access to the eshop. Some peoe thing it's safer to use a non permanent cfw ect ect there is a variety of reasons that people use non permanent cfws like signpatcher/mocha
 

Lacius

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The only coldboot exploit for the Wii U that currently exists is CBHC. Anything else, whether it's Mocha, Haxchi, etc., must be re-run each time you turn on the system.
 

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