ROM Hack RELEASE Y'allAreNUTs save tool - aka switch-save-dump-hack-job by 3096

  • Thread starter Thread starter MegaMagikarp
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Lol. My C skill sucks. If you look closely you can sort of tell at which point I just noped out of C and started using C++ structures.

That was the first thing i did, I wanted to see how you were able to maintain folder hierarchy.

I was able to get you last script do dump files and folders (zelda) to dest dir but all dumping in one folder.
also on your source could we make it dump to dif folders depending on userid / game
 
Last edited by Type_O_Dev,
That was the first thing i did, I wanted to see how you were able to maintain folder hierarchy.

I was able to get you last script do dump files and folders (zelda) to dest dir but all dumping in one folder.
also on your source could we make it dump to dif folders depending on userid / game

I'm assuming @ int copyAllSave
something with strcpy, strcat
Probably titleId folders would make sense. I just did't bother tbh. It's not hard to add it in.
 
Probably titleId folders would make sense. I just did't bother tbh. It's not hard to add it in.
so around int copyAllSave
@ strcpy, strcat could i add titleID and userID after comma strcat(filenameO, titleID, userID, filename);
Or do I have to
strcat(user0, userID)
strcat(folder0, titleID) or maybe dirPATH
 
Last edited by Type_O_Dev,
This also works for transferring individual saves across consoles, if anyone's wondering.
I was trying that got file size to big, try smaller size or something.

Does this also work on 4.1.0?

I have two switches, backup on 5.0.2 worked. Recovery or inject did not work 4.1.0
 
changes from the inject didnt seem to work after injecting a botw file i edited. not sure what im doing wrong?
 
changes from the inject didnt seem to work after injecting a botw file i edited. not sure what im doing wrong?
Make sure you injected to the correct slot :) (Try to avoid editing and injecting to and from auto saves) I had a weird issue with mine that i figured out rightaway but if you add say weapons and shields nd such and you dont have the inventory room you wont get the edits. (and sometimes will stop your game from passing the first loading screen)
 
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Make sure you injected to the correct slot :) (Try to avoid editing and injecting to and from auto saves) I had a weird issue with mine that i figured out rightaway but if you add say weapons and shields nd such and you dont have the inventory room you wont get the edits. (and sometimes will stop your game from passing the first loading screen)

the easiest way is check the image in each folder. they will be screenshot of the save you want. so lets say 7
mod the game_data.sav in that folder, copy whole folder 7 in to inject,
 
changes from the inject didnt seem to work after injecting a botw file i edited. not sure what im doing wrong?
Make sure you injected to the correct slot :) (Try to avoid editing and injecting to and from auto saves) I had a weird issue with mine that i figured out rightaway but if you add say weapons and shields nd such and you dont have the inventory room you wont get the edits. (and sometimes will stop your game from passing the first loading screen)
gave it another go this time i know i had slots and what not, edited it again then injected still nothing unchanged. :mellow:
 
gave it another go this time i know i had slots and what not, edited it again then injected still nothing unchanged. :mellow:

try loading all different save slots in-game, one will have your mods

you could always edit each .sav in folders 1 - 7 and inject all

also make sure you inject folder has slot number with file in it

inject/7/game_data.sav
 
Last edited by Type_O_Dev,
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try loading all different save slots in-game, one will have your mods

you could always edit each .sav in folders 1 - 7 and inject all

also make sure you inject folder has slot number with file in it

inject/7/game_data.sav
thanks worked llike a charm . i wasnt injecting the whole folder.:rofl2:
 
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