Well, sooner or later I'll fix this tooSquares showed up properly but pressing A still crashed my switch.
Thanks for testing. I'n happy that the video and the key handling kor on a real switch.
Well, sooner or later I'll fix this tooSquares showed up properly but pressing A still crashed my switch.
No problem, glad to helpWell, sooner or later I'll fix this too
Thanks for testing. I'n happy that the video and the key handling kor on a real switch.
Well, sooner or later I'll fix this too
Thanks for testing. I'n happy that the video and the key handling kor on a real switch.
Probably it's the cause.SDL_Quit() have never been called in your sample. Is it what makes the program crashed on exit?
Nice project, nop90! I've got only one question, why not the latest and the greatest SDL 2.0?
Hi,there are several reasons:
I know better SDL1 because I ported it to 3ds, I need it to port Retroguru games to Switch because I promised it to @Kojote and , first of all, makes no sense porting SDL2 without Open GL support.
The big difference betwen SDl2 and SDl1 is a better use is GFX HW aceleration, without it the two are almost the same code.
You can convert a SD2 game to a SD1.2 ones (and vice versa) changing only few line of codes in the video init part and slightly modifying some funtions calls (like SDL_SetColorKet or SDl_Alpha).
I may help soon, but my main problem is your repo not forked from mainstream, .
It's great. I'lll be happy to help.I also would work on SDL2

Shows a spinning 3D knot. Pressing A results into error-code 2162-0002.Attached a simple democode compiled with the SDL lib without problems. I tested it with RyujiNX, but a test on real HW would be great. Press A to exit the demo (hope it doesn't crash on exiting)
Pressing A results into error-code 2162-0002.
Nice, good work. I need to find a cool sdl 1.2 project to take a closer lookJust released a port of Fruity made using this libSDL for Switch: https://gbatemp.net/threads/release-fruity-port-for-nintendo-switch-retroguru-team.497708/
cough*mugen*coughNice, good work. I need to find a cool sdl 1.2 project to take a closer look![]()
I wouldn't say no to a mugen portcough*mugen*cough
I wouldn't say no to a mugen port![]()
Pac man vs albert wesker in Mugen!I wouldn't say no to a mugen port![]()
Thanks I hope you do. Mugen is the gift that keeps on giving simply because of the customisation possibilitiesI'll consider it, but now is too early. There is a lot of work to do on the lib.
Can someone test the above example?