Homebrew Official Citra - New 3DS Emulator

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Why? RPCS3 has reached $1,000 a month, allowing the developer to work on it full time.
That's really good but there are devs besides Nekotekina. I don't want to count the other people's money but in this case even if one of them will be on a full-time job, it's still meager considering the complexity of PS3 hardware. I really hope Persona 5 for PS3 will somewhat be like BotW for WiiU if you know what I mean.
I'm web developer and work with open source tools, all which are sponsored by big companies
Well, I haven't thought of it, keeping in mind emulators and stuff like this.
Now the idea that IBM has interest in sponsoring an emulator is zero to null
Theoretically speaking Intel, AMD and Nvidia could've been sponsoring it and it would make sense since Xenia, Cemu and RPCS3 are highly demanding, especially for CPU power.
 
I won't even comment on the stupidity in the last 3 posts in detail (you are welcome).

History has clearly shown otherwise + it's something the developers of Citra didn't want.
If you want to have your own commercial full-time develper powered emulator: find someone and pay him to work on Citra OR start your own project.

- If you want to discuss monetization in emulation or even open-source in general you should open a new topic.
By now the discussion doesn't even consider the amazing and rapid progress of Citra or the structure and motivation found in emulation (especially the more successful projects which preserve at this point: Citra, PPSSPP and Dolphin - all of which are open source).
Clearly all of you are asking for something like official Xbox backwards compatibility, Nintendo Virtual Console or Cemu (which is an entirely different branch of emulation). ..Idiots.
 
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I won't even comment on the stupidity in the last 3 posts in detail (you are welcome).

History has clearly shown otherwise + it's something the developers of Citra didn't want.
If you want to have your own commercial full-time develper powered emulator: find someone and pay him to work on Citra OR start your own project.

- If you want to discuss monetization in emulation or even open-source in general you should open a new topic.
By now the discussion doesn't even consider the amazing and rapid progress of Citra or the structure and motivation found in emulation (especially the more successful projects which preserve at this point: Citra, PPSSPP and Dolphin - all of which are open source).
Clearly all of you are asking for something like official Xbox backwards compatibility, Nintendo Virtual Console or Cemu (which is an entirely different branch of emulation). ..Idiots.

Chill dude, I don't know why you call me stupid for wanting to know why Emogop thought open source code and monetization are not compatible.

that it, it wasn't about you or citra and you made your opinion clear in last two long posts you posted to Satoshi121, just chill really

Jesus why every emu dev so aggressive but what do I know I'm just an idioit ¯\_(ツ)_/¯

Anyway this is my last post so I don't derail the thread anymore.
 
Last edited by Supermedo,
So is there any semi-recent version of citra that will run mario and luigi paper jam without crashing? Is there any way to circumvent the crash at the intro at all?
 
I feel like you should make a 3dsx FBI, for 11.3, I kind of feel bad for all the kids who updated without knowing. I know this may or may not be possible, but it's worth a try in my book. Or, we could let them deal with the consequences.
 
So is there any semi-recent version of citra that will run mario and luigi paper jam without crashing? Is there any way to circumvent the crash at the intro at all?
Last build that Paper Jab boots without crash was March 2016 build which was last year. Leo121 once made that build. Right now, the original link was removed and I'm sure he doesn't have the files for the older builds anymore. So don't dare to PM him for builds. Alright?
I feel like you should make a 3dsx FBI, for 11.3, I kind of feel bad for all the kids who updated without knowing. I know this may or may not be possible, but it's worth a try in my book. Or, we could let them deal with the consequences.
Wrong thread m8. This is Citra Emulator thread. Not FBI thread.

--------------------- MERGED ---------------------------

Also, even if you install FBI.3dsx on your Homebrew, it's still won't make others work without LumaCFW.
 
Last edited by Miguel Gomez,
Last build that Paper Jab boots without crash was March 2016 build which was last build. Leo121 once made that build. Right now, the original link was removed and I'm sure he doesn't have the files for the older builds anymore. So don't dare to PM him for builds. Alright?

Looking at the GPL, he must be able to provide the source code still (I think, not sure if this doesn't apply when shipping source with binary).
 
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Guys, sorry if this is a dumb question.

Is there a reason why Cemu (Wii U emulator) runs way better for me than Citra? Isn't a 3DS less heavy than a Wii U, game processing-wise? Or is the coding not optimal yet for Citra?
 
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They are different systems, they are different to emulate.
We also can't say anything about the code being more optimal in one case over the other because cemus code is not public (which is an absolute disgrace to the emu community).

We still don't have a proper / fast original Xbox emulator despite the system being > 15 years old and being considered a lot slower than a lot of systems which came after it.

It's impossible to compare emulators to each other unless you know the technical details about both platforms AND emulators. And even then you can only compare them in very specific areas.
 
So where does it stop now ?
Pokemon SM - Finishable if you only use a few pokemon.
Pokemon ORAS - Finishable in very early Citra builds
Pokemon Gates to Infinity - Black screen (didn't check if this was a kernel stall) after the final cutscene where you go to the human world. Unfinishable.
Pokemon Super Mystery Dungeon - Crash with HW renderer in 80% of cutscenes if you are willing to wait a day for Citra to finish emulating the final boss battle it's also playable to completion
Pokemon XY - crash upon item receive and level up. Completely unfinishable
 
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Pokemon Gates to Infinity - Black screen (didn't check if this was a kernel stall) after the final cutscene where you go to the human world. Unfinishable.

Ummm... Nope. Gates to Infinity doesn't crash anywhere. At least not for me. I beat it just fine using BE builds including post-game epilogue.
 
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