ROM Hack Fire Emblem Fates: ROM Hacking General Thread

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iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.
Is there a way to pack code.bin in dlc?
 
iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.

Edit: Should mention that this is for the US version of Fates. The Japanese and European versions probably have different locations.
It's finally time. I'll get to work on writing supports :)
 
Last edited by EmblemCrossing,
iayvLfa.png


Change the byte at 0x430E70 to 0x4 in the SE code.bin. For Birthright's and Conquest's code.bin change the byte at 0x430E88 to 0x4.

This will let characters added with DLC to S support others. Though they still don't auto generate A+ supports.

Edit: Should mention that this is for the US version of Fates. The Japanese and European versions probably have different locations.

Ok, for anyone wanting to try this out in Japanese/Europe version, try this.
Search for these bytes: 0A 03 60 A0 E3 06 00

The 03 in here is what you want to replace with a 04

Searching this in the USA versions of both the SE and BR/CQ code.bin yields the addresses posted by TildeHat, and they're unique results, meaning you shouldn't find this result more than once.


For those with a Luma3DS version that supports code patching in the form of IPS files, I've attached ips files for both the SE and BR/CQ versions of this edit, this way you don't need to go through the process of dumping and decompressing code.bin just for this one byte change.
 

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Last edited by DeathChaos,
Ok, for anyone wanting to try this out in Japanese/Europe version, try this.
Search for these bytes: 0A 03 60 A0 E3 06 00

The 03 in here is what you want to replace with a 04

Searching this in both the SE and BR/CQ code.bin yields the addresses posted by TildeHat, and they're unique results, meaning you shouldn't find this result more than once.


For those with a Luma3DS version that supports code patching in the form of IPS files, I've attached ips files for both the SE and BR/CQ versions of this edit, this way you don't need to go through the process of dumping and decompressing code.bin just for this one byte change.
Adding to the last bit, for the unaware, Luma3DS hourlies use the .ips patching. Luma3DS v6.6 uses patched code.bin.

Also enable the following in Luma3DS settings:
-Hourlies: "Enable game patching"
-v6.6: "Enable region/language emu. and ext. .code"
 
Last edited by KunoichiZ,
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Will the ips work while in NTR mode? If not which file would I go about editing to get the same change through ntr or if I was rebuilding the cia?
 
Is there a fan-made patch for reverting every character's name to their original Japanese one? Like "Arthur" to "Harold", "Xander" to "Marx", etc.?
 
Hey, I need some help. I've edited some story dialogue for the Female Avatar for Conquest chapters 7 & 8, but the edited text is not showing up. The edited text for the Prologue Chapter 1 show up. I assume it's because I don't have some._B and ._@E file for the folder. I'm using NTR CFW to make my edits and the first time around when I edited class stats nothing showed up until I downloaded the files from @UnassumingVenusaur 's gay fates hack. They all came with some ._GameData and ._m files with the associated folders that let my edits show in-game. Does anyone else have this problem? Is there anyway I can get my edited story dialogue to show in-game? Everything's in the right folders and I have the digitally purchased/preloaded copy of the US Fire Emblem Fates: Birthright.

Also, I want to know where I can find enemy stats. I gave Takumi the build of a magic archer but he always comes out physically oriented unless I recruit him in Birthright.
 
I'm trying to edit the Ragnell texture, but the textures seem to have these odd white squares in places where the alpha channel was 0, how would I extract the textures without these squares? (Yes I know it's nitpicky, but I want to have an accurate backup.)
 
Hey, I need some help. I've edited some story dialogue for the Female Avatar for Conquest chapters 7 & 8, but the edited text is not showing up. The edited text for the Prologue Chapter 1 show up. I assume it's because I don't have some._B and ._@E file for the folder. I'm using NTR CFW to make my edits and the first time around when I edited class stats nothing showed up until I downloaded the files from @UnassumingVenusaur 's gay fates hack. They all came with some ._GameData and ._m files with the associated folders that let my edits show in-game. Does anyone else have this problem? Is there anyway I can get my edited story dialogue to show in-game? Everything's in the right folders and I have the digitally purchased/preloaded copy of the US Fire Emblem Fates: Birthright.

Also, I want to know where I can find enemy stats. I gave Takumi the build of a magic archer but he always comes out physically oriented unless I recruit him in Birthright.
Since you aren't running the special edition, your only option for editing Conquest and Revelation is dumping DLC, making your changes, rebuilding it as a CIA and then installing it in place of the original DLC. It's possible, but it's not a particularly fun process.

Enemy stats are stored under GameData/Person. I have a tool for adding blocks/generating modules for those files here, though you'll need something like Nightmare 2.0 or FEFNightmare to go with it for editing the character blocks.
 
Since you aren't running the special edition, your only option for editing Conquest and Revelation is dumping DLC, making your changes, rebuilding it as a CIA and then installing it in place of the original DLC. It's possible, but it's not a particularly fun process.

Enemy stats are stored under GameData/Person. I have a tool for adding blocks/generating modules for those files here, though you'll need something like Nightmare 2.0 or FEFNightmare to go with it for editing the character blocks.
Do you think you could walk me through that dumping, rebuilding, and installing process? Or at least point me to a tutorial to do that? I can do the editing stuff particularly fine, but that other stuff is new to me...

EDIT: If I have to dump my Birthright copy itself, I don't know what tool I should use for that either since I'm modifying files from someone else's decrypted Birthright rom. Braindump doesn't do it for me.
 
Last edited by Blue Sun,
Hello! I've been searching for a while now and I was wondering if ANY of you knows how to do this or can point me in the right direction. I'm pretty new to all of this Fates hacking so please, bear with me. Hopefully I can explain myself correctly.

Alright. So I wanted to add a Live2d Model to a character that doesn't have one, Lucina. As some of you may know, Lucina has been implemented to Fates more as a normal unit thanks to UnassumingVenusaur's Gay Fates hack, but as far as I know, if you try to invite any character that doesn't have a My Room model, the game crashes. So I wanted to "fix" that. Add a new model based on someone else's model like this one HERE.

Is this even possible?
I already have Homebrew in my 3ds and I can launch UV's hack with NTR CFW if that matters.
 

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