Hello, first-time posting on GBATemp, although I've been lurking for years. (I honestly thought I had an account already, but apparently not!)
Anyway, I've had a Gateway for about three years now and I've just started jumping into code creation recently. I've been playing Pokémon Moon and managed to figure out how to use Gateway's in-game-menu to find and edit memory addresses, which I've been having some decent fun with. After successfully finding and changing some things in game, I'm a bit confused as to how to properly convert them into Gateway codes that work instead of just freezing the game.
I decided to start messing with the Festival Plaza and FC to see if I could. Finding and modifying on-hand FC and total collected FC worked pretty quickly, which surprised me a bit. I also managed to find values for things like Poké Beans in Poké Pelago as well as the byte used to store the amount of scan power remaining in the QR Scanner. (Which ranges from 0-200, at 20 per scan.) Of course those values just reset immediately for whatever reason, so I don't think I can use those for anything. I also found the value for Island Scan Points, and managed to set it to 100, which could be useful. Of course, I still need to figure out how to turn these into actual codes and not just memory locations. I gleamed some info from the guide here, but after all was said and done I still wasn't able to get these codes working. I tried adding the obligatory 'end code' to them just in case, but it didn't do anything. (D2000000 00000000). I also tried changing the first hex on the single-byte code (the scan points one) to 1, which also just crashed. If anyone can help me with this I'd appreciate it.
For anyone who's curious, the 'codes' (the ones that don't work) are right here:
My setup is as follows:
Anyway, I've had a Gateway for about three years now and I've just started jumping into code creation recently. I've been playing Pokémon Moon and managed to figure out how to use Gateway's in-game-menu to find and edit memory addresses, which I've been having some decent fun with. After successfully finding and changing some things in game, I'm a bit confused as to how to properly convert them into Gateway codes that work instead of just freezing the game.
I decided to start messing with the Festival Plaza and FC to see if I could. Finding and modifying on-hand FC and total collected FC worked pretty quickly, which surprised me a bit. I also managed to find values for things like Poké Beans in Poké Pelago as well as the byte used to store the amount of scan power remaining in the QR Scanner. (Which ranges from 0-200, at 20 per scan.) Of course those values just reset immediately for whatever reason, so I don't think I can use those for anything. I also found the value for Island Scan Points, and managed to set it to 100, which could be useful. Of course, I still need to figure out how to turn these into actual codes and not just memory locations. I gleamed some info from the guide here, but after all was said and done I still wasn't able to get these codes working. I tried adding the obligatory 'end code' to them just in case, but it didn't do anything. (D2000000 00000000). I also tried changing the first hex on the single-byte code (the scan points one) to 1, which also just crashed. If anyone can help me with this I'd appreciate it.
For anyone who's curious, the 'codes' (the ones that don't work) are right here:
[100,000 FC]
33124D58 000186A0
D2000000 00000000
[500,000 Total Earned FC]
33124D5C 0007A120
D2000000 00000000
[500 Pokepelago Beans]
31443740 000001F4
D2000000 00000000
[Full 10 QR scans]
3039A93C 000000C8
3039A940 000000C8
D2000000 00000000
[100 Island Scan Points]
3313EF33 00000064
D2000000 00000000
33124D58 000186A0
D2000000 00000000
[500,000 Total Earned FC]
33124D5C 0007A120
D2000000 00000000
[500 Pokepelago Beans]
31443740 000001F4
D2000000 00000000
[Full 10 QR scans]
3039A93C 000000C8
3039A940 000000C8
D2000000 00000000
[100 Island Scan Points]
3313EF33 00000064
D2000000 00000000
My setup is as follows:
Old 3DS (Launch)
SysNAND: 4.1.0-8U
EmuNand: GW3D 11.2.0-35U
SysNAND and EmuNand are unlinked. Gateway is run via the old DS profile exploit.
Pokémon Moon was installed to EmuNAND via encrypted CIA.
SysNAND: 4.1.0-8U
EmuNand: GW3D 11.2.0-35U
SysNAND and EmuNand are unlinked. Gateway is run via the old DS profile exploit.
Pokémon Moon was installed to EmuNAND via encrypted CIA.