Homebrew Need a good name for an upcoming 3DS physics engine.

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I'm asking for any name suggestions for an upcoming 3DS physics engine.

Right now, it's currently WIP, and nothing is done yet. I'm still figuring out how to separate the branch into its own repository, and to do this, I need a new name.

I do have some constraints though:
  • It must reference 3DS in some form in the name. CTR, KTR, 3DS, 3D, etc., are the common ones. Creative names are nice to suggest.
  • It must hint the project is all about physics simulation, because it is a physics engine after all.
  • It would be better not to name it PhysX, Havok, Bullet, or any other proprietary/open-source/well-known physics engines out there. I don't want to get any troubles.

I'll read each and every post in this thread, and will pick out a winner by Sunday, October 16, 2016. Maybe having a deadline is better.

If you have any suggestions, please post right away. Comments, feedback, name feedback, and constructive criticisms are welcomed. If you think having a deadline is bad, please let me know if you wished to extend the deadline further.

Current Project Repository (I will move to the new repository once a name is picked.):

https://github.com/tommai78101/citro3d-physics
Name it Pica3DGen , because of gpu name is Pica!
Edit: or maybe Phys3DSimu
 
Last edited by LinkBlaBla,
Phus3D/Fus3D (going back to Ancient Greek for physics Phusiké)

Sour/Sour3D (Citrus twist)

Momentum/Momentium

Kwantem Enjin

Granny Smiths Apple Dropper 64

Mayh3m Physix

HectiX eNgine

GravoX/Grav3ty
 

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