Since the kernel exploit maps the kernel memory at 0x01000000 to 0xA1000000 and makes it writable I'm wondering about the same for the app MEM2 region so that we can overwrite the game's assembly instructions without patching the RPL since it's really cumbersome and requires Loadiine. The app MEM2 region is write-protected.
Any hints or tips are greatly appreciated, thanks
@NWPlayer123
@CosmoCortney
@Mega-Mew
@NexoCube
@dimok
@wj44
@Mathew_Wi
Any hints or tips are greatly appreciated, thanks
@NWPlayer123
@CosmoCortney
@Mega-Mew
@NexoCube
@dimok
@wj44
@Mathew_Wi
Last edited by BullyWiiPlaza,