ROM Hack APM MHX/MHGen Save Editor

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apm, since you understand the palico skill editing. can you make it dummy proof in the editor? such as only allowing specific skills in certain slots or highlighting skills we choose that wont work. maybe something to double check the skills we pick and warn us that it wont work. so we morons don't try to take all the good skills and end up putting skills where they don't belong? it seems to be a common issue.your editor is super awesome, its just us who are the dummies XD
 
APM how can we edit the talisman? each time i try adding decorations code to it make crashes
 
Strange, not sure what happened but just noticed now that my item box is only 10 pages? Isn't it supposed to be 14 pages?
 
apm, since you understand the palico skill editing. can you make it dummy proof in the editor? such as only allowing specific skills in certain slots or highlighting skills we choose that wont work. maybe something to double check the skills we pick and warn us that it wont work. so we morons don't try to take all the good skills and end up putting skills where they don't belong? it seems to be a common issue.your editor is super awesome, its just us who are the dummies XD
I'll probably just add a "validate" button or something.

APM how can we edit the talisman? each time i try adding decorations code to it make crashes
For now you have to export it as an .eqp then manually edit it yourself.

Strange, not sure what happened but just noticed now that my item box is only 10 pages? Isn't it supposed to be 14 pages?
Did you use the new function?
 
APM how can we edit the talisman? each time i try adding decorations code to it make crashes
Use a hex editor. Just letting you know Talismans have some strict rules this time. Like you can not have 2 skills with both +10. Also some skills cannot be paired together like attack up and defence up. But attack up and sharpener can be paired up.
 
Last edited by Jesus10101,
I'll probably just add a "validate" button or something.


For now you have to export it as an .eqp then manually edit it yourself.


Did you use the new function?

I'm sorry but what do you mean new function? I think this happened on v.06 Haven't used V.07 yet

What happened was I added some scraps to item box 13 and 14. When I loaded it in-game, I found out that my item box was now only 10 pages long.
 
I'm sorry but what do you mean new function? I think this happened on v.06 Haven't used V.07 yet

What happened was I added some scraps to item box 13 and 14. When I loaded it in-game, I found out that my item box was now only 10 pages long.
Are you sure that's the only thing you did? Otherwise it wouldn't effect those flags at all.
 
Are you sure that's the only thing you did? Otherwise it wouldn't effect those flags at all.

I imported the item box first before I edited it but I never exported it back and that's pretty much it. Is there anyway to bring it back?
 
I imported the item box first before I edited it but I never exported it back and that's pretty much it. Is there anyway to bring it back?
Either restore your previous save, or you can try out that new feature I just added that unlocks all item boxes (very experimental)
 
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without trying to sound too new or ingorant, Does OoThax require the physical cartidge, or can i use the eShop version to run the homebrew?
 
without trying to sound too new or ingorant, Does OoThax require the physical cartidge, or can i use the eShop version to run the homebrew?
Physical since you need to be able to inject saves with powersaves
 
*Braindump starts*

only 700kb? child's play

Dumping .romfs file

*attaches charger* goodnight
 
It appears that the infinite item glitch (having an item with a 0 and 1 quantity in your pouch) No longer works. When you go into a quest it just removes the 0 item from your pouch.
 
can you show me example of hex editing charms
For an example, this is my +10 attack/ +4 Teamplayer Talisman.
06 0007 00 00 00 0000 0000 0000 63 12 04 0A 03 00 47 01 0000

06- This is the item ID. 06 are talismans.
0007- This is the type of talisman. 0007 is Dragon and 0001 is Pawn.
63- This is the skill ID of the first skill of the talisman. 63 in this case is the skill "Team player".
12- This is the skill ID of the second skill of the talisman. 12 in this case is the skill "Attack up"
04- This is the amount of points in the first skill.
0A- This is the amount of points in the second skill. So there is 01 ,02 ,03 ,04 ,05 ,06 ,07 ,08 ,09 ,0A(10) ,0B(11) ,0C(12) ,0D(13) ,0E(14) . There is a value 10 but it is really means 15 so NEVER use 10 or higher.
03- This is the amount of slots in the talisman.

The last 47 and 01. I don't know what they do but ALL talismans must have them.

So to make your own talismans use this template.

0A 000B 00 00 00 0000 0000 0000 C D E F G 00 47 01 0000

A- Type of Item
B- Type of Talisman
C- First Skill
D- Second Skill
E- Points in first skill
F- Points in second skill
G- Amount of slots.

Just replace the letters will the value you want. Beware there are some limits like you cannot put Attack up on the first skill and has to be on the second skill etc.
 
Last edited by Jesus10101,

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