Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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Well I got the UMKT Hack and the MKII Unlimited Hack. At a certain point, I get a Blue Console Crash Screen. PicoDrive is the only one to handle them perfectly
For a second I thought you meant the bootrom error, but then I realized it was about the mega drive.
 
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Are you using a BIN+CUE disc image? That's the only way you're going to get music from Sonic CD, since neither Gen Plus GX or Picodrive support music playback from ISO+MP3 images.
 
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i have updated my emulator on n3ds in 3dsx version (retroarch) now pico drive and catsfc run with a vertical line of tearing when i move left and right in games! i can't fix it in no matter i try. please help me. before on previous version they run fine. i deleted my old retroarch folder in the root and put the new one from the latest stable release.

also when i try to load any gba game with gbsp emu i got the no enough sample for monitor refresh error. why?? it run fine before updating!
gba bios in the right spot with the right name?
 
Hello, I tried to play Crash Bandicoot 1 with pcsx and I tried with the settings from the first Page but its still slowly. Can I get it more smoothy and playable?

-edit-

I'm using the cia version of the emulator and using a N3ds with a9lh with the current luma cfw
 
ridicolus bug, so why they put this version like a stable one? it have a very serious bug instead! fortunely i saw your comment thanks.

anyway i have even the same error with mgba still...how i fix it?

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thanks and how i fix the error with gbsp emulator no enough sample for monitor refresh?

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now i can load gba roms but its incredibly slow. i don't know why, even with video plugin off. before i run all games at 60fps...what can be??

It seems to depend, e.g. Metroid Zero Mission is almost perfect 59.99fps with a few small glitches, but other games can be as low as 10fps. I am still relying on GBA Injected .CIA's for now which run perfect on O3DS and N3DS.
 
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Out of curiosity, is there any version of Super Puzzle Fighter II Turbo with a smooth frame rate on 3DS? The game has been ported to so many systems the handheld can emulate now GBA, PS1, CPS2. I'm not on a firmware that can use cia to test versions like ps1, etc., unfortunately. Would be interested in seeing O3DS vs N3DS handling the game as well.
 
No matter what firmware you're on and version of the game, expect smooth gameplay for Puzzle Fighter only on the N3DS. I think gpSP might lag slightly, but the arcade versions are pretty much smooth for sure on Retroarch FBA.
 

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