Hacking [Discussion] Smash WiiU Modding and Help Center

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Name 0 is the Cosmetics ID
Name 4 is the Character Series Icon
7 is of course the amount of costumes
no clue what 8 is for
9 makes the slot not show up on the CSS if it's set to 1
Setting name 9 on all three mii fighter slots to 1 will break the mii slots in general until you revert it.
everything else is just random flags that don't serve any immediately obvious purpose.

To add new slots to the CSS (to make giga bowser and co playable or whatever)
Take any dummy slot in the param file and copy all of any regular fighter's name values over to it then change the cosmetic ID and character ID to whatever you want.
If you want that slot to show up after the DLC characters, you will have to change name 10 to 1 in ui_character_db.bin as well as add and modify data in the dlc_param_f.bin found inside the eshop folder under param.
When you add a slot, for some reason the picture on the Mii CSS icon will change to Mario, but otherwise it works fine. There's probably a fix, but I haven't found it yet.


I'm also looking into getting multiple soundbanks working properly for the same character in a match and might be onto something. I'll report back if I find anything.

Holy crap, did you figure this out on your own? You are great. Thanks for sharing this.

--------------------- MERGED ---------------------------

What kind of sd card do i need to get the mods?

Any SD up to 256 GB has been noted to work. Even generic SD's and micro SD's with convertor work.
 
Hey guys , I'm using sdcafiine for custom music (only musics) on smash bros , and I worked flawlessly until yesterday when I tried to launch Smash after loading SDCafiine from loadiine.ovh , the game was stuck on the splash screen at launch , then I removed the SD card and the game launched instantly but without the customs of course , help me please ! :)
 
Hey guys , I'm using sdcafiine for custom music (only musics) on smash bros , and I worked flawlessly until yesterday when I tried to launch Smash after loading SDCafiine from loadiine.ovh , the game was stuck on the splash screen at launch , then I removed the SD card and the game launched instantly but without the customs of course , help me please ! :)

You've tried multiple times since? Sometimes it just gets stuck.
 
So I'm working on a stage modification and I need to know how to open the model.nud file my edit is similar to how the drmario custom stage was made except i have no clue how to open the .nud to move the stage elements around.
 
You've tried multiple times since? Sometimes it just gets stuck.
Yeah , maybe not enough but i'll try again and see , but it's weird because it's the first time this happens and like 3 times in a row

EDIT : Nevermind , it's working again , maybe it was just bad luck or maybe it's because I changed my micro sd adapter , thanks :)
 
Last edited by Kidodeath,
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Name 0 is the Cosmetics ID
Name 4 is the Character Series Icon
7 is of course the amount of costumes
no clue what 8 is for
9 makes the slot not show up on the CSS if it's set to 1
Setting name 9 on all three mii fighter slots to 1 will break the mii slots in general until you revert it.
everything else is just random flags that don't serve any immediately obvious purpose.

To add new slots to the CSS (to make giga bowser and co playable or whatever)
Take any dummy slot in the param file and copy all of any regular fighter's name values over to it then change the cosmetic ID and character ID to whatever you want.
If you want that slot to show up after the DLC characters, you will have to change name 10 to 1 in ui_character_db.bin as well as add and modify data in the dlc_param_f.bin found inside the eshop folder under param.
When you add a slot, for some reason the picture on the Mii CSS icon will change to Mario, but otherwise it works fine. There's probably a fix, but I haven't found it yet.


I'm also looking into getting multiple soundbanks working properly for the same character in a match and might be onto something. I'll report back if I find anything.
image.jpeg
Found this on Game Banana for multiple soundbanks. Haven't tested it yet.
 
I found how to replace the game Movies : I just replaced the Smash 4 opening by the Melee one.
Video :

The mod will be available on Modulous soon.

If anyone wants a tutorial, feel free to ask.
 
Last edited by krz0001,
can someone help me?
im on the command line thing for haxserver stuff anf the error is saying something about payloads/ .bin not worling or somerhing else
what do i have to do?
 
Are you in the US region because these numbers arent correct for me in the EU

I am in the US. I don't know if the EU numbers are different, but I don't see why they would be. Remember that the character ID does not correspond with the Entry number (e.g., Mario has an ID of 3 but is Entry[4]).
 
I am in the US. I don't know if the EU numbers are different, but I don't see why they would be. Remember that the character ID does not correspond with the Entry number (e.g., Mario has an ID of 3 but is Entry[4]).
Well that was a fail on my part and also a coincidence, the first character mod I did was adding zero suit samus casual clothes mod and it just so happened that her entry is the same as her ID if im correct either that or I got something wrong and then accidentally got it right instead.

Thanks for clearing that up for me though the tutorial I learned from was very unclear.
 
Hey i didn't find the answer for this so,

i made a texture for ToonLink and made sure that i saved the .dds files correctly.
When i boot up Smash the textures apply but when i zoom out they change to their original color.
Does somebody know the solution for this?
 
Well that was a fail on my part and also a coincidence, the first character mod I did was adding zero suit samus casual clothes mod and it just so happened that her entry is the same as her ID if im correct either that or I got something wrong and then accidentally got it right instead.

Thanks for clearing that up for me though the tutorial I learned from was very unclear.

Up to no 36, all the IDs are just one off from the entry (so ID 3 is in entry 4, ID 4 is entry 5, so on.)

Starting with ID 37, which is Lucina, stuff starts getting jumbled up quite a bit. There was obviously quite a bit of rejiggering when the clones were added.
 
Up to no 36, all the IDs are just one off from the entry (so ID 3 is in entry 4, ID 4 is entry 5, so on.)

Starting with ID 37, which is Lucina, stuff starts getting jumbled up quite a bit. There was obviously quite a bit of rejiggering when the clones were added.

Which makes sense, as Sakurai stated the clones were added last, after they had come up with unique characters.
 
Help!

I cant save my .nuts via EasyInjector anymore!
lWQvajo.jpg


The written bat is as followed:

setlocal
set PATH="D:\Dokumente\Smash U Hacking TRUE\dump\NEOInject";C:\Python27
for %%f in (*.dds) do for %%b in (*.nut) do python "D:\Dokumente\Smash U Hacking TRUE\dump\NEOInject" %%b %%f %%~nf

Anyone? Please?
 
Boom
12+ hours of work and research.


I love/hate you right now lol you beat me to it by this much. Although now I could use your help. My game freezes at the CSS with a specific render I'm using. Any leads? Also if want I can drop you the render I was using because that one was incomplete(the bracelets aren't finished)
 

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