Hacking [Discussion] Smash WiiU Modding and Help Center

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I actually don't have both dt files.
I do however have the ls file required to use smashexplorer.
 
How can i play TS4M mods? i have everything downloaded on my sd and i am stuck here
Code:
STEPS (Wii U)
1) Open the internet browser on the Wii U
2) Open your bookmarks
3) Edit one of the bookmarks (it doesn't matter which one) to look like this:
    Name:     Kernel
    Address:  http://<your internal ip from earlier>/kernel/blarg.php
        (so, for example, I put in http://192.168.1.64/kernel/blarg.php)
4) Edit one of the other bookmarks to look like this:
    Name:     SDCafiine
    Address:  http://<your internal ip from earlier>/sdcafiine/blarg.php
        (so, for example, I put in http://192.168.1.64/sdcafiine/blarg.php)
5) Open the bookmark called "Kernel"
6) The screen with go green and an illuminati symbol will appear, wait for the console to return to the home menu
7) Open the internet browser again and click bookmark called "SDCafiine"
8) A coffee cup will appear, press A and wait for the console to return to the home menu again
9) Press home to return to the Wii U menu
10) Boot Super Smash Bros. for Wii U
But steps 3 and 4 wont load on the browser.
I had the same problem, but I used the loadiine.ovh website by @Cybernatus and it loads.
 
Dang, figures.

The thing is, homebrew doesn't load for me at all.
SDCafiine, however does.
Anyone know a solution to the " FSGetMountSource failed" error?
Got that before, for me it was because i was launching the Homebrew Launcher without the SD Card in the Wii U. Or you need too load kernel10.
 
How can i play TS4M mods? i have everything downloaded on my sd and i am stuck here
Code:
STEPS (Wii U)
1) Open the internet browser on the Wii U
2) Open your bookmarks
3) Edit one of the bookmarks (it doesn't matter which one) to look like this:
    Name:     Kernel
    Address:  http://<your internal ip from earlier>/kernel/blarg.php
        (so, for example, I put in http://192.168.1.64/kernel/blarg.php)
4) Edit one of the other bookmarks to look like this:
    Name:     SDCafiine
    Address:  http://<your internal ip from earlier>/sdcafiine/blarg.php
        (so, for example, I put in http://192.168.1.64/sdcafiine/blarg.php)
5) Open the bookmark called "Kernel"
6) The screen with go green and an illuminati symbol will appear, wait for the console to return to the home menu
7) Open the internet browser again and click bookmark called "SDCafiine"
8) A coffee cup will appear, press A and wait for the console to return to the home menu again
9) Press home to return to the Wii U menu
10) Boot Super Smash Bros. for Wii U
But steps 3 and 4 wont load on the browser.

this is simpler, you don't even need to make a local private server: http://wiiu.derpowa.eu/

If it fails just delete cookies, it works for me.
 
Got that before, for me it was because i was launching the Homebrew Launcher without the SD Card in the Wii U. Or you need too load kernel10.

homebrew launcher worked for me.
by any chance, do you know if I can decrypt the game with the digital version of it?
I don't own the physical copy of smash.
 
So uh, how exactly am I supposed to download the update through Uwizard? I have all the keys, but no matter what i do I get an "error not found".

Can someone tell me the steps as to how they actually got the patch content?
 
Beg pardon, but can someone tell me how to edit nus3bank files you've extracted from the game's data? I want to edit someone's voice clips, but I don't know how to go about it.
 
Beg pardon, but can someone tell me how to edit nus3bank files you've extracted from the game's data? I want to edit someone's voice clips, but I don't know how to go about it.
  • Music is located outside of the 'data' directory of the Smash 3DS files. Find it in the "sound" folder. Sound files in Smash 3DS are formatted as .nus3bank, and any VGM from Smash Custom Sounds can be downloaded in this format. Simply download nus3bank music off Smash Custom Sounds and replace tracks from the game to your liking. Soneek is working on a way to expand this limit and allow us to add music without replacing, and removing the 2 track-limit on stages.

  • To create custom SFX, begin by opening the "Sound" folder in my pack. There is a notepad text file inside. Open this and copy the link into your browser. Unzip the file received from this link and place the .exe file inside "Smash IDSP Build".

  • We will use an example here. Suppose you want to replace the voice clip of Marth's down-taunt. You would need to locate the nus3bank for it in the data folder, which would be \data\sound\vc\snd_vc_Marth.nus3bank. Copy this file (the file of your choice, don't mind the example) and place it in the "injection & extraction" folder.

  • Open the "injection & extraction" folder. You will see two Python scripts here. One for extraction, one for injection. Hold shift and right click to open the command prompt. Use the following command: nus3bank.py [NAME OF FILE].nus3bank

  • A folder containing extracted .idsp files will be created in the injection & extraction folder. Inside, find the file you want to use. For example, with Marth's voice clips, if I wanted to change the down taunt sound, I'd locate "0xa-snd_vc_Marth_Appeal01.idsp". Take note of the ID. In this case, it's 0xa.

  • Take the .wav file you wish to use and place it in the "Smash IDSP Build" folder. Drag and drop it on the .bat file in the folder. An IDSP file of the .wav will be created.

  • Now, you can inject the custom SFX. Move the IDSP file to the "injection & extraction" folder, along with your .nus3bank of choice.

  • Hold shift and right click to open the command prompt. Use the following command: nus3inject.py [NAME OF FILE].nus3bank [NAME OF FILE].idsp [ID]

  • In this case, it'd be "nus3inject.py snd_vc_Marth.nus3bank letsdance.idsp 0xa" (Remember that unused taunt clip from Melee? Marth actually spoke English <3)
That was from another thread. But yea
 
So the EasyInject pack has some trouble properly extracting a couple of dds files, unfortunately they're the ones I want to edit. I'm persevering though because I want to see if new extra added alts can have their own CSS names. I can't see why not, because Bowser jr. has assets for all alts.
 

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