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Ok, so I'm trying to set up 3d effects for libcaelina in my custom helper library for c++ and I don't really get how I'm supposed to change the viewpoint.
We don't have gluLookAt so should I just glOrtho into the new position as in 2d?
I guess that because glFrustum is set up in the examples.
What is the "eye" separation advised to avoid headaches ?
Thanks in advance.
One more question: In a mid-complex scene how am I supposed to navigate? Moving the world instead of the viewpoint?
Different question but related: Can I use texture pointers from libsfil into libcaelina's texture matrix and expect to see something?
We don't have gluLookAt so should I just glOrtho into the new position as in 2d?
I guess that because glFrustum is set up in the examples.
What is the "eye" separation advised to avoid headaches ?
Thanks in advance.
One more question: In a mid-complex scene how am I supposed to navigate? Moving the world instead of the viewpoint?
Different question but related: Can I use texture pointers from libsfil into libcaelina's texture matrix and expect to see something?
Last edited by Urbanshadow,






