Homebrew [RetroArch] Nightly builds here!

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teampleb

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Hoping the same for the other cores :grog:
I take it that gspwn executes dynarec differently to what's already available in 9.2 and below?
If I understand how it works correctly, it uses the GPU instead of the CPU to set memory as executable. Then it fills up the cache with junk data to flush it.
 
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daxtsu

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If I understand how it works correctly, it uses the GPU instead of the CPU to set memory as executable. Then it fills up the cache with junk data to flush it.

As far as I understand, that is correct. It's good to see a possible dynarec solution for 3DSX users, but I'm sort of nervous that this will result in slower speeds for CIA builds though, compared to regular kernel access methods (if I read the commits right, aliaspider got rid of it completely).
 
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soetem

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Could someone tell me if when using nxengine(cave story) if it's normal to take like 20 seconds to load up the game? Wondering if that's how it is or if it's the cave story file I'm using or something.
 

fmkid

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Could someone tell me if when using nxengine(cave story) if it's normal to take like 20 seconds to load up the game? Wondering if that's how it is or if it's the cave story file I'm using or something.
Yes, normal... Time to load amount of files needed!
 
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teampleb

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As far as I understand, that is correct. It's good to see a possible dynarec solution for 3DSX users, but I'm sort of nervous that this will result in slower speeds for CIA builds though, compared to regular kernel access methods (if I read the commits right, aliaspider got rid of it completely).
If he gets it working in PCSX, I hope he'll get it working in gpSP.
 
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kiwiis

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If he gets it working in PCSX, I hope he'll get it working in gpSP.

Would also be great for CatSFC as SuperFX emulation could use the help. Of course similiar examples could be used for any emulator and especially O3DS users would want it for most emus :P
 

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I'm running the cia version of mgba in an o3ds. Any idea why it's so painfully slow??
 
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