Homebrew [RetroArch] Nightly builds here!

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Just fired up the PCE/TG16 core. This is another one where the RetroArch core isn't correctly reporting the necessary viewport size, so games will look all messed up unless you use custom scaling to display them right. First off, it's probably a good idea to set the core options so that "Initial scanline" is 0 and "Last scanline" is 239. This will give you a 240-line display to match the 3DS. Then use custom scaling to set your viewport to "72, 0 : 256x 240". This should be correct for the vast majority of games.
 
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syscard3.pce
What does that mean? :)

--------------------- MERGED ---------------------------

Just fired up the PCE/TG16 core. This is another one where the RetroArch core isn't correctly reporting the necessary viewport size, so games will look all messed up unless you use custom scaling to display them right. First off, it's probably a good idea to set the core options so that "Initial scanline" is 0 and "Last scanline" is 239. This will give you a 240-line display to match the 3DS. Then use custom scaling to set your viewport to "72, 0 : 256x 240". This should be correct for the vast majority of games.

If we set to 1:1 then? Isn't that good?
 
syscard3.pce
What does that mean? :)
...
If i'm correct, It's needed to run PC-Engine CD games (It's a BIOS File for the CD)
You need to place it in the same folder as the images/roms
Also known/found as "Super CD-ROM2 System V3.00.pce" short syscard3.pce for emulators

I don't know if it supports .iso alone or that it has to be .bin/.cue or .iso/.cue (you need to select the cue file to get it loaded)
 
Last edited by DjoeN,
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@SLiV3R Nope, 1:1 won't cut it, unfortunately, because the RetroArch menu doesn't know what the correct 1:1 ratio is for this platform. The core is supposed to report to the RetroArch menu what its resolution is, but apparently this hasn't been done for the PC Engine core. This isn't a 3DS issue, the same thing is likely happening to everyone across all RetroArch platforms. It's just more of a hassle here since individual core settings aren't currently working, so you can't just set and forget if you want to keep using other cores.
 
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About N64 emulation. Some people like shinyquagsire23 and other guys who knows stuff about the 3ds claims that the n3ds has 804 MHz and 192 MB RAM. If that is correct I'm 100 % sure both ps1 and n64 emulation can be enjoyable on the n3ds with dynarec.

But there is a BIG but.... Someone who has a lot of experience and is skilled like aliaspider has to put thousands of hours to make ps1 or n64 enjoyable on the n3ds with dynarec.

So ps1 and n64 is possible... But it ain't gonna happen obviously :)
 
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About N64 emulation. Some people like shinyquagsire23 and other guys who knows stuff about the 3ds claims that the n3ds has 804 MHz and 192 MB RAM. If that is correct I'm 100 % sure both ps1 and n64 emulation can be enjoyable on the n3ds with dynarec.

But there is a BIG but.... Someone who has a lot of experience and is skilled like aliaspider has to put thousands of hours to make ps1 or n64 enjoyable on the n3ds with dynarec.

So ps1 and n64 is possible... But it ain't gonna happen obviously :)
Well, the only way to find out is to Port the Cores and see what happens with a bit of tinkering. If it doesnt work, it doesnt work. If it does, then hey, another Core the N3DS can handle. Only problem is, the .cia Installers need to get access to the CNub and ZL/ZR Buttons. Im guessing the .3dsx Versions somehow have access to them like PrBoom, GameYob, and I am sure a few others. Need to find out how they have it so the .cia Versions can use them. Would give some Cores and other Emus Devs want to make have more Options.
Also wondering if Virtual Boy is still being looked at? Of all the Cores, this is the only one that is only running slow even on the N3DS. Nestopia has almost Full Speed, but last time I tried that Core, half the Screen was missing and the side that was shown was Full Screen. LOL
 
Last edited by Smoker1,
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@Smoker1 I think the Neo Geo Pocket core is also slow on New 3DS.

I don't expect the modern Mednafen Virtual Boy core to achieve full speed on the 3DS (New or otherwise). A few years ago Mednafen's Virtual Boy emulation was much faster (and presumably less accurate) than it is today. At the very least, it would likely take a new core based on older Mednafen source to achieve a significant improvement in performance on 3DS.
 
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@Smoker1 I think the Neo Geo Pocket core is also slow on New 3DS.

I don't expect the modern Mednafen Virtual Boy core to achieve full speed on the 3DS (New or otherwise). A few years ago Mednafen's Virtual Boy emulation was much faster (and presumably less accurate) than it is today. At the very least, it would likely take a new core based on older Mednafen source to achieve a significant improvement in performance on 3DS.
This. Plus dynarec. Then perhaps :)
 
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Yeah, I remember using the Wii Version of the VB Core. Ran great and looked great. I know someone tried Porting one of the PC VB Emu to the PSP, but then it basically they dropped it. Only thing that happens is you get the PC Main Screen of it with no way to Load anything. LOL
 
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Yeah, I remember using the Wii Version of the VB Core. Ran great and looked great. I know someone tried Porting one of the PC VB Emu to the PSP, but then it basically they dropped it. Only thing that happens is you get the PC Main Screen of it with no way to Load anything. LOL

After Retroarch entered the 3DS scene I would say that the 3DS scene is closing in to what the PSP scene had to offer. To my happiness the 3DS is superior when it comes to batterytime, screen quality, buttons and overall quality. The performance on the PSP was great. Yes. But I hated the screen ghostning and the worst D-pad ever and the miserable buttons.. After ten years Im finally satisfied to play all these emulators on a handheld :D
 
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Hell yeah. The N3DS has it MUCH better than the PSP. Just need to test the Limits of it and see what it can do. Never hurts to try to run something that some say wont work, if anything can tell them they were wrong, or say, hey, at least I gave it a shot. Now we know for sure.
 
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Retroarch has certainly sped up the process. The 3DS scene itself is much smaller than the PSP scene was (aside from spikes when the 9.2 and 9.9 exploits were released) and it seems unlikely to grow much more beyond its current size. Yet, the relative ease and speed at which the Retroarch cores have been ported have fast-forwarded the scene development (at least as far as the New 3DS is concerned - Old 3DS users are beginning to be left out).

It took years for full speed MegaDrive emulation to appear on the PSP, we went through quite a few different emulators until the current Picodrive saved the day. In that sense though, the longer development of PSP emulators meant that the scene was active for much longer. The 3DS scene will peter out as the year goes on as most people''s emulation needs are catered for and developers move on to the next big thing.
 
Retroarch has certainly sped up the process. The 3DS scene itself is much smaller than the PSP scene was (aside from spikes when the 9.2 and 9.9 exploits were released) and it seems unlikely to grow much more beyond its current size. Yet, the relative ease and speed at which the Retroarch cores have been ported have fast-forwarded the scene development (at least as far as the New 3DS is concerned - Old 3DS users are beginning to be left out).

It took years for full speed MegaDrive emulation to appear on the PSP, we went through quite a few different emulators until the current Picodrive saved the day. In that sense though, the longer development of PSP emulators meant that the scene was active for much longer. The 3DS scene will peter out as the year goes on as most people''s emulation needs are catered for and developers move on to the next big thing.
I don't know. If another kernel hack came out the scene would jump again.
 
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Tested lastest Ganbatte core with V-Rally Championship Edition

32 fps, that DEFINITELY isn't full speed

OG 3DS on 10.1 with ironhax
 
Last edited by Osakasan,
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