Homebrew Injecting roms into VC? With only the web browser? Sure.

  • Thread starter Thread starter shutterbug2000
  • Start date Start date
  • Views Views 114,372
  • Replies Replies 523
  • Likes Likes 17
Yes, this is my home host. It's a NAS available 24x7 with power backup and 100Mbit broadband internet connection. I hosted Nintendo Video and Nintendo Zone homepass servers on it for years. But if you're in doubts, you can easily get all the go/rop stuff from my site and host it by yourself locally on ANY web-server i.e. no PHP, ASP or anything else server-side required. That was the main idea, I host it just for example.
Where do i get the go/rop stuff
 
Can I get a link to the newest download? I am unsure if the first post is updated or not because I found a link earlier that was built later then the one in the first post.
 
  • Like
Reactions: SinkyChan17
yeah i tried refollowing the instructions and i'm unable to get mine going like it used to. maybe just an update or a refresh? that would be radical. thanks in advance. :)
 
AS OF NOW, INJECTING INTO GBC GAMES DOES NOT WORK! WORKING ON IT, BUT NOT COMPLETE! PLEASE USE A GB(NON COLOR) GAME INSTEAD!

Ignore below

Well, my latest project is "complete"(well, not really, but in a "public beta" state) Injecting Virtual Console roms with the web browser! No flashcart!!

Now, how does this work! Well, I used code from many samples, and my own code, and here's the rundown:

(buffer means buf in the code.c)

(I use http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat to load the code.bin)

1. I load a buffer of the memory at that location. That buffer contains the current rom(not sure if I even need this, oh well.)

2. I load the rom(rom.nes) off the sd card, into the buffer.

3. I then set, starting at address 0x16800014, load the rom from the buffer back into memory.

4. Reload the vc, reset, and there we go!

So, I'm going to attach the files you'll need to use to this post. Now, there are a few limitations at this point:

1. Only for gameboy roms(even though the file is rom.nes, it was originally for nes, but then it went to gb and I never bothered changing). Also, only tested with super mario land 2(VC) and adjustris(rom.nes) Please test other combinations and let me know!

2. Only tested up to 32kb(adjustris), but should work up to 512kb(super mario land 2)

Only one rom at a time. If anyone knows how a could make a rom-select gui, let me know!

Thanks!

QbRRO6Z.jpg


Here's a how-to:

1. Put all the files in the zip on sd card

2. Open up a 3ds vc, but(important), mash the home button to return to Home menu ASAP.

3. Load website http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat on the 3ds.
(http://loadcode.projectpokemon.org/ for 9.3/9.4 users)
(NVM this. I messed up :P)

4. Return to vc, hit reset on bottom screen(also important!)

5. Done!

If you want to experiment and help the project, submit your tests to http://goo.gl/forms/mOrhPKMpU[/SPOILER]
 
  • Like
Reactions: signz
Didn't get updated in quite a long time then. Ever since I found out about this, I was able to inject GBC ROMs into GBC VC games.
Okay. Thanks, then. I guess I didn't have to pester like 500 people for a club Nintendo code so I could get a GB game :P
 
  • Like
Reactions: signz

Site & Scene News

Popular threads in this forum