Hi everyone,
First of all, I'm of course sorry if this has been answered before. I did search here and on the web, but I didn't find a proper response to my question. So I registered and came here to ask it, since it seems this is the biggest community that could have an answer. Note that I'm not an expert of anything. I'm just really passionnate about that stuff, so I could be very wrong. And that's why I'm asking. Anyway, here's my question.
As said in the title, I am playing a GameCube game (Mario Sunshine for now) with Dios Mios Lite from a backup ISO on a SD card. I am not asking how to launch a game with the widescreen hack. I know that, and it succeeded. I'm asking how does it work : how is it able to correct the ratio. I'm one of those who cannot stand any ratio deformation. That's why I haven't tested that hack for so long : I was thinking that the 4:3 is perfectly fine. But today I tried, and I had to admit it works surpringly well.
But my TV tells me something funny... When I launch the game with the hack, and when I launch it from the CD with the original mIOS (so without any modification)... Both in 4/3 and 16/9, it's always the same resolution : 720x480 (it's a PAL system connected through an componant cable). I pulled out my calculator and checked it. ... I was surprised to see that this resolution is neither 4/3 or 16/9... It's 3/2.
I searched what the heck was going on (please realize that my whole world collapsed there ) and I found on the web some guy who said that, for example, in a DVD the image is 720x480, but there's actually a meta-data that says if the image should be displayed in 4/3 ou 16/9. Then only the DVD player makes arrangements to have square pixels and a correct ratio.
But I couldn't find any documentation to how Dios Mios does it. I'm guessing it's the same, but I cannot be sure.
So, if I understood the thing correctly, the hack does not actually hack the game engine to have a wider field of vision or anything like that. It just change that meta-data and tells the Wii system to display a 16/9 image. It is really weird for me to think that the image is truly widescreen, but the field of vision is the same. That's why I can't be sure.
So, what are your thoughts/knowledge on the matter ?
First of all, I'm of course sorry if this has been answered before. I did search here and on the web, but I didn't find a proper response to my question. So I registered and came here to ask it, since it seems this is the biggest community that could have an answer. Note that I'm not an expert of anything. I'm just really passionnate about that stuff, so I could be very wrong. And that's why I'm asking. Anyway, here's my question.
As said in the title, I am playing a GameCube game (Mario Sunshine for now) with Dios Mios Lite from a backup ISO on a SD card. I am not asking how to launch a game with the widescreen hack. I know that, and it succeeded. I'm asking how does it work : how is it able to correct the ratio. I'm one of those who cannot stand any ratio deformation. That's why I haven't tested that hack for so long : I was thinking that the 4:3 is perfectly fine. But today I tried, and I had to admit it works surpringly well.
But my TV tells me something funny... When I launch the game with the hack, and when I launch it from the CD with the original mIOS (so without any modification)... Both in 4/3 and 16/9, it's always the same resolution : 720x480 (it's a PAL system connected through an componant cable). I pulled out my calculator and checked it. ... I was surprised to see that this resolution is neither 4/3 or 16/9... It's 3/2.
I searched what the heck was going on (please realize that my whole world collapsed there ) and I found on the web some guy who said that, for example, in a DVD the image is 720x480, but there's actually a meta-data that says if the image should be displayed in 4/3 ou 16/9. Then only the DVD player makes arrangements to have square pixels and a correct ratio.
But I couldn't find any documentation to how Dios Mios does it. I'm guessing it's the same, but I cannot be sure.
So, if I understood the thing correctly, the hack does not actually hack the game engine to have a wider field of vision or anything like that. It just change that meta-data and tells the Wii system to display a 16/9 image. It is really weird for me to think that the image is truly widescreen, but the field of vision is the same. That's why I can't be sure.
So, what are your thoughts/knowledge on the matter ?