Hacking Nintendont Themes and Custom Mods

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Carbonik Abz light (no sourceflow): https://www.dropbox.com/s/8p94hfizyityy36/Carbonik_Abz_Light.7z?dl=0
Carbonik Abz Full (with sourcemenu): https://www.dropbox.com/s/lhw1rqwomnbbpq3/Carbonik Abz Theme for WiiFlow 4.2.1 r1033+.7z?dl=0
Carbonik Abz SourceFlow Addon: https://www.dropbox.com/s/c820ytecn8ycapq/Carbonik Abz Theme for WiiFlow 4.2.1 r1033+ - SourceFlow Addon Updated.7z?dl=0

or just use my wiiflow mastermod pack (the big file) it has everything inside but still not updated yet,
waiting for xmas to make a big update
Btw Abdallah, a bit off topic, since 've been modding Wiiflow for quite sometime now... is there a way to add the -private server option that USB Loader GX has? or an Ocarina patch so that games can connect to Wiimmfi? I know Fix94 made an Ocarina patch for No SSl etc.

Warm regards

Pepois
 
merry-christmas-and-happy-new-year-cards.gif


New update: Nunchuck support for BT controllers (turn HID off to use the nunchuck in the same way that you use the classic controllers - multiplayers supported too)

The Nunchuck stuff is a conjoint work between me and Howard, and was shaped using feedback from many testers during the past few months

P.S. This is not the same work and code that Howard is using in his latest betas and is gonna be probably much different from what he'll end up commiting. I believe it is complete from the way I see it and that's why I'm sharing my work now.

I would like to thank Fix94, megazig for helping me make the first working nunchuck patch and Howard for his huge contribution
Also a big thanks to all the testers and donators.

Nunchuck readme and button maps:
Available Configs:
------------------
(2) = Naggers (default) //conveniant for most games
(2 + plus) = Shooter's config //for FPS games
(2 + minus) = Troopage config //handy in many situations
(2 + Left) = Abz general config //for arcade games or games that require few buttons
(2 + right) = Howards general config //matching button names to action
(2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
(2 + down) = racing 2 //for games that require A held for gas

You can select configs and enable/disable IR by:
------------------------------------------------
press button_2 (puts in config mode and turns IR off)
press config button (selects the desired config - skip this step for the default)
release the config button (keep holding button_2)
press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
release button_Z
release button_2 (ends configuration)

Full button mapping:
--------------------
Home = Start/Pause in all configs
(2+1) = Exit to Loader or HBC in all configs
--------------------------------------------
Press (2 or 2&C or 2&Z) = Naggers
//A=A B=L Z=R (+ or c+B=R1/2) (- or c+Z=L1/2)
//C not pressed U=Z D=B R=X L=Y B=R Z=L
//C pressed Dpad=controls cStick Z=1/2L B=1/2R
//B pressed DPAD=Standard
Press (2+C) to enable Tilt as C-STICK with C button held and C+DPAD as GC-DPAD
Press (2+Z) to to disable GC-DPAD

Press (2 & plus ± Z) = Shooter
//same as naggers but IR controls the c-STICK c+DPAD=Standard DPAD (add (Z) to change IR Sensitivity)

Press (2 + minus ± Z) = Troopage config (add (Z) to to enable IR as c-stick) (add (Z) to enable IR as c-stick)
//A=A
//C not pressed +=X -=B Z=L B=R Dpad=cStick
//C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard

Press (2 + Left) = Abz general config
//A=A B=B C=X Z=Y -=Z +=R Dpad=Standard

Press (2 + right) = Howards general config
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + up) = racing games that use AnalogR and AnalogL for gas and break
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed backwards forward tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + down) = racing games that require A held for gas
//A=Z B=B Z=A +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Source patch for Nunchuck mod (also includes the themes code and sixaxis stuff):
http://copy.com/vRN3HgFVyk9u7YuB/Public/nunir-ds3.patch

Merry Xmas to all and happy new year :)
Abz
 
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What's the difference between your mod and the official one?
Also Merry Christmas, and thanks for all your work :)

differences:
Home button = GC Start not exit
2+1 = Exit
the default config is naggers
the default config has ability to control gc-d-pad using b+dpad and c-stick using c+dpad also has a alt config where c+tilt controls the c-stick and c+dpad controls gc-dpad
the shooter config has 2 IR sensitivities
I'm not using Z button to turn IR on and off in all configs
This was refined and shaped based on testers preferences and convenience
You can consult the maps but you will mainly tell the difference while testing

on the other hand they both use the same number of configurations

Due to differences among GC games control buttons there's not a single config that can cover all, we tried our best to make configs that cover most if not all games.
 
Updated the mastermod to rev 262
The IR stuff is now using Howard's official code with few tweaks that I personally find very useful:
* Home button = GC Start not exit (keeps all in game buttons close and reachable)
* 2&1 = Exit (a combo is better than single button, less exit by mistake)
* the default config is naggers: c&Z or c&B or c&+ or c&- are half press for R and L
* Config 2&+ formerly known as naggers IR is now used as an Alt-Naggers config where:
c+Dpad controls C-Stick (camera control is smooth and using c&Z or c&B or c&+ or c&- as half press wont be affected by the nunchuck tilt as in default nagger's)
since c is used to move the c-stick, B+Dpad can control the GC-DPAD
if you use IR 2&+&Z it will be the same as default nagger IR 2&Z

So all you need to remember is:
2=Default is nagger with tilt while c is held as c-stick
2&Z=Shooter config
2&+=Alt nagger with dpad while c is held as c-stick

I like the alt more than the default so maybe I'll make it the default next time.

P.S> you'll find the dol I posted earlier for Xmas here:
http://copy.com/vRN3HgFVyk9u7YuB/Public/xmasboot.dol
I'll update the new readme later
 
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Updated the mastermod to rev 262
The IR stuff is now using Howard's official code with few tweaks that I personally find very useful:
* Home button = GC Start not exit
* 2&1 = Exit
* the default config is naggers: c&Z or c&B or c&+ or c&- are half press for R and L
* Config 2&+ formerly known as naggers IR is now used as an Alt-Naggers config where:
c+Dpad controls C-Stick (camera control is smooth and using c&Z or c&B or c&+ or c&- as half press wont be affected by the nunchuck tilt as in default nagger's)
since c is used to move the c-stick, B+Dpad can control the GC-DPAD
if you use IR 2&+&Z it will be the same as default nagger IR 2&Z

So all you need to remember is:
2=Default is nagger with tilt while c is held as c-stick
2&Z=Shooter config
2&+=Alt nagger with dpad while c is held as c-stick

I like the alt more than the default so maybe I'll make it the default next time.
Very sweet addition! But what if somebody wants your theme mod with Howard's official NC configurations?
It isn't me at the moment, just sayin.
 
he can ask Howard to officially add the themes stuff

Edit: Alt-Naggers is now the default

the new readme: https://www.dropbox.com/s/sjqf8unwkiqp7pe/Nunchuck Maps.txt?dl=0
Nintendont MasterMod Nunchuck Configs and Button maps:
Available Configs:
------------------
(2) = Alt-Naggers (default) //convenient for most games uses c+Dpad as c-stick
(2 + plus) = Naggers config //uses tilt as c-stick
(2 + minus) = Troopage config //handy in many situations
(2 + Left) = Abz general config //for arcade games or games that require few buttons
(2 + right) = Howards general config //matching button names to action
(2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
(2 + down) = racing 2 //for games that require A held for gas

You can select configs and enable/disable IR by:
------------------------------------------------
press button_2 (puts in config mode and turns IR off)
press config button (selects the desired config - skip this step for the default)
release the config button (keep holding button_2)
press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
release button_Z
release button_2 (ends configuration)

Full button mapping:
--------------------
Home = Start/Pause in all configs
(2+1) = Exit to Loader or HBC in all configs
--------------------------------------------
Press (2 or 2&Z) = Alt-Naggers or Shooters
//A=A B=L Z=R (+ or c+B=R1/2) (- or c+Z=L1/2)
//C not pressed U=Z D=B R=X L=Y B=R Z=L
//C pressed Dpad=controls cStick Z=1/2L B=1/2R
//B pressed DPAD=Standard
Press (2&Z) to to enable/disable IR

Press (2 & plus) = Naggers
//same as Alt-naggers with tilt as C-STICK with C button held and C+DPAD as GC-DPAD

Press (2 + minus ± Z) = Troopage config (add (Z) to to enable IR as c-stick) (add (Z) to enable IR as c-stick)
//A=A
//C not pressed +=X -=B Z=L B=R Dpad=cStick
//C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard

Press (2 + Left ± Z) = Abz general config
//A=A B=B C=X Z=Y -=Z +=R Dpad=Standard

Press (2 + right ± Z) = Howards general config
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + up ± Z) = racing games that use AnalogR and AnalogL for gas and break
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed backwards forward tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + down ± Z) = racing games that require A held for gas
//A=Z B=B Z=A +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick
 
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263 is online
it has fixed option selection refresh (with the official dol you need to change selection to refresh)
also fixed sixaxis left button
Edit: updated the patch for rev 263

please test this dol and see if all works fine,
the code merge was a big mess and took an hour to correct
 
Abz... soryy but here i press 2 and after only +enable IR as c-stick... Z (NUN Z RIGHT? ) never enable ir...
I have test ir with 007 and is unplayable.. ok it works but very slow
And please add another button to exit combo... too many unwanted exit
 
Hi,

First of all, if this is not the thread for this I apologize, I did not know where to post this, and I assumed this is the right place, Second of all, this is a great mod, and I really love the loaders, though I have ran into a bit of a problem, the classic controller does not work, at all.

I'm trying to play Super Mario Sunshine, and it starts normally, but it does not register any kind of input from my classic coontroller (second version). Now, I know the probem is with the Mastermod because if I change the dol to use vanilla Nintendont the controller works no problem. This has been driving me nuts, since I really, really like the idea of using a loader screen, but if I can't play then it's for naught.

Now, info: I'm using a Wii first version, with the latest version of the Mastermod, Super Mario Sunshine Us edition, the Triforce loader screen, using Hid devices off and using Native Controllers off. When the game is loaded the wiimote lights all four lights and then it lights only the first (as per vanilla Nintendont).

If this has been answered previosly on this thread I apologize, I didn't have time to read all the theread since it's late.

In any case thank you, and again, this is great.
 
Hi,

First of all, if this is not the thread for this I apologize, I did not know where to post this, and I assumed this is the right place, Second of all, this is a great mod, and I really love the loaders, though I have ran into a bit of a problem, the classic controller does not work, at all.

I'm trying to play Super Mario Sunshine, and it starts normally, but it does not register any kind of input from my classic coontroller (second version). Now, I know the probem is with the Mastermod because if I change the dol to use vanilla Nintendont the controller works no problem. This has been driving me nuts, since I really, really like the idea of using a loader screen, but if I can't play then it's for naught.

Now, info: I'm using a Wii first version, with the latest version of the Mastermod, Super Mario Sunshine Us edition, the Triforce loader screen, using Hid devices off and using Native Controllers off. When the game is loaded the wiimote lights all four lights and then it lights only the first (as per vanilla Nintendont).

If this has been answered previosly on this thread I apologize, I didn't have time to read all the theread since it's late.

In any case thank you, and again, this is great.

Official controllers?
 
Hi,

First of all, if this is not the thread for this I apologize, I did not know where to post this, and I assumed this is the right place, Second of all, this is a great mod, and I really love the loaders, though I have ran into a bit of a problem, the classic controller does not work, at all.

I'm trying to play Super Mario Sunshine, and it starts normally, but it does not register any kind of input from my classic coontroller (second version). Now, I know the probem is with the Mastermod because if I change the dol to use vanilla Nintendont the controller works no problem. This has been driving me nuts, since I really, really like the idea of using a loader screen, but if I can't play then it's for naught.

Now, info: I'm using a Wii first version, with the latest version of the Mastermod, Super Mario Sunshine Us edition, the Triforce loader screen, using Hid devices off and using Native Controllers off. When the game is loaded the wiimote lights all four lights and then it lights only the first (as per vanilla Nintendont).

If this has been answered previosly on this thread I apologize, I didn't have time to read all the theread since it's late.

In any case thank you, and again, this is great.

you don't have to apologize for anything, take it easy :)
if the ccp works with the vanilla then it "should" work here too since they use exactly the same code,
unless there was a problem during updating or merging the code
I have a 3rd party ccp that I can test with, I'll take a look and fix it for ya!
glad you like the themes :P
 
Abz... soryy but here i press 2 and after only +enable IR as c-stick... Z (NUN Z RIGHT? ) never enable ir...
I have test ir with 007 and is unplayable.. ok it works but very slow
And please add another button to exit combo... too many unwanted exit

which revision are you using?
you have to select by "holding" 2 then pressing the-config-button-you-want then Z for IR and after that "release" 2 button
just how on earth can an unreachable button combo for exit (2+1) have a higher rate of unwanted exit than a single readily available button (home)? seriously?
 
Hello AbdallahTerro

Your mod looks neat with those sexy loader & boot themes but unfortunately I ran into some problems when I tried it.
I've previosly used Howards version BTW (donated before public release).

-Using the same USB Loader GX rev you linked in your OP (the normal one, not the DS3 WUP Mod), it shows "This Nintendont version cannot boot games from USB" and a few times it works... (???)
-In any game I try the controls go like crazy, with all the GC buttons being seemingly pressed at random. Changing controller configs doesn't work. This does not happen using the latest official rev, neither on Howard's version.

Tested with two different wiimotes and nunchucks, tested from USB Loader GX and Homebrew Channel... it doesn't make any difference... Have a family wii by the way.
 
Hello AbdallahTerro

Your mod looks neat with those sexy loader & boot themes but unfortunately I ran into some problems when I tried it.
I've previosly used Howards version BTW (donated before public release).

-Using the same USB Loader GX rev you linked in your OP (the normal one, not the DS3 WUP Mod), it shows "This Nintendont version cannot boot games from USB" and a few times it works... (???)
-In any game I try the controls go like crazy, with all the GC buttons being seemingly pressed at random. Changing controller configs doesn't work. This does not happen using the latest official rev, neither on Howard's version.

Tested with two different wiimotes and nunchucks, tested from USB Loader GX and Homebrew Channel... it doesn't make any difference... Have a family wii by the way.
So what's the problem now? :)
which usb loader? which nintendont rev? which controller?

Soleyu
I went ahead and tested the CCP and it doesn't work with either my mod nor with the vanilla
the BT code is identical (the CCP part that is)
so you might have been lucky once using the vanilla

Edit: tried more ccp testing and it worked once using vanilla 261
so maybe it has higher rate of working with old vanillas idk!

edit2: now it worked once using my latest mastermod
so it's a controller problem being very unstable since it's third party,
why it works sometimes and other times it doesn't ... I have no idea ask Fix94
 

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