Gaming List of hackable wii games?

Oshae93

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Im just curious how many wii games are hackable?

Not just with codes but by altering files like ssbb also. The only ones ik are ssbb, mario kart wii, and new super mario bros wii.

If anyone knows anymore games feel free to list them.

P.S
Any experts wanna help me out with a css oranizer problem for ssbb i have over on smashboards?
 

SifJar

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Riivolution can replace any file in any game. So any game can be "hacked" (a more correct term would be "modified", really).

Of course, many games use proprietary formats and whatnot, meaning to actually make working replacements you'd probably have to reverse engineer the formats used. Then again, a lot of games will use more "standard" formats from the Wii SDK, many of which have already been reverse engineered and understood (see WiiBrew wiki), and many tools written that can handle them (again, WiiBrew wiki has quite a few, others will be scattered across the internet in various forum posts and wiki pages). A quick google search for the format in question can often turn up some useful information and/or tools.

I'm currently working on a fan Chinese translation of Wii Music...
Too bad I could only make use of the existing Chinese characters in the Japanese font, because there hasn't been any working BRFNT editors open to the public...
Look here: http://www.mariokartwii.com/f101/my-ultimate-tutorial-resource-119338-2.html#post5624670

I haven't actually tried this, but from the looks of things, it would appear you just need to convert two images with all the characters to TPL and paste it into the BRFNT file with a hex editor. Although I'm not sure if there are any open source tools which allow converting two images into one TPL or not (instead of using TexConv, which is from the SDK and therefore illegal to distribute).

EDIT: This might be a better guide: http://www.mariokartwii.com/f72/how-create-your-own-mkw-font-nutshell-81870.html
 

HNKii

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Riivolution can replace any file in any game. So any game can be "hacked" (a more correct term would be "modified", really).

Of course, many games use proprietary formats and whatnot, meaning to actually make working replacements you'd probably have to reverse engineer the formats used. Then again, a lot of games will use more "standard" formats from the Wii SDK, many of which have already been reverse engineered and understood (see WiiBrew wiki), and many tools written that can handle them (again, WiiBrew wiki has quite a few, others will be scattered across the internet in various forum posts and wiki pages). A quick google search for the format in question can often turn up some useful information and/or tools.


Look here: http://www.mariokartwii.com/f101/my-ultimate-tutorial-resource-119338-2.html#post5624670

I haven't actually tried this, but from the looks of things, it would appear you just need to convert two images with all the characters to TPL and paste it into the BRFNT file with a hex editor. Although I'm not sure if there are any open source tools which allow converting two images into one TPL or not (instead of using TexConv, which is from the SDK and therefore illegal to distribute).

EDIT: This might be a better guide: http://www.mariokartwii.com/f72/how-create-your-own-mkw-font-nutshell-81870.html
I've got my TEXCONV FROM RVL SDK 2.1, But it seems that it only converts tpls... What I need is a method of adding non-existent characters into the font, not just changing how they look...
 

SifJar

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I've got my TEXCONV FROM RVL SDK 2.1, But it seems that it only converts tpls... What I need is a method of adding non-existent characters into the font, not just changing how they look...
Well according to the FAQ at the end of the second post I linked to, you can add more than two images to the TPL, as long as you edit the BRFNT header correctly (and perhaps you would have to move some other parts of the file about etc.). So in theory, it's possible, but I guess you're right; there's definitely no easy, publicly available method for adding additional images to BRFNT files. Apologies.
 

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