Right. Imagine your HD TV does have annoying scanlines on with every game. Just nitpicking for sure.Just seems like nitpicking to me.
Yeah because the 3ds, with its small screens, is a HD TV.Right. Imagine your HD TV does have annoying scanlines on with every game. Just nitpicking for sure.
Now you are making yourself look silly.Yeah because the 3ds, with its small screens, is a HD TV.
Right. Imagine your HD TV does have annoying scanlines on with every game. Just nitpicking for sure.
Stupid post.Not everyone looks at their 3ds screens from 10cm, that's why this thread is filled with "doesn't happen to me, is your 3ds broken?" posts
I'm not entirely sure how this is shocking given the physical properties of the actual screen - it's a bigger screen with the same number of pixels as the original 3DS's screen, meaning the density of physical pixels is lower. To compensate for that, the pixels are larger and so are the gaps between them. The vertical gaps are less prominent than the horizontal ones simply as means of preparation for applying the parallax barrier which will introduce them artificially, so to speak. The barrier slices the pixels in half for the sake of the 3D effect creating vertical gaps, diverting the light to each eye. All this is not in any way a factory defect, it's a set of actual, physical properties of the screen.
It's exactly the same on the orig 3DS. So the problem isn't density.
The problem is less prominent though because both the pixels and the gaps are smaller in physical size - everything else is a physical property of the screen as both the 3DS and the 3DS XL's screens work according to the exact same principle, it's just that a smaller screen with the same resolution has a higher pixel density and as such it does not look nearly as "visually blocky" as a bigger counterpart.
Aren't we talking about that "scanline" problem?
Also, I heard Nin put a filter on the screen so it won't look "blocky" (learned from the DSi XL).