Hardware The 3DS 3D screen looks bad in 2D

Duo8

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OP must have incredible eyes. I couldn't even notice it.
Maybe in the future we can have a CFW that turns the vertical pixel lines off.
 

JohnnyBlaze1986

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A friend just gave me a 2DS and I must say I'm VERY impressed with the screen. I can say safely that there is NO JAGGED LINES OR BLURRINESS in 2D on the 2DS screen. That was my biggest concern with that unit and I'm glad it was resolved. So, if you really want to play in 2D, get a 2DS. The 2D DOES look HORRIBLE on the 3DS and especially the XL.

I use my 2DS for games that Gateway doesn't support for now, so it's practically a Pokemon machine.
 

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I'm not entirely sure how this is shocking given the physical properties of the actual screen - it's a bigger screen with the same number of pixels as the original 3DS's screen, meaning the density of physical pixels is lower. To compensate for that, the pixels are larger and so are the gaps between them. The vertical gaps are less prominent than the horizontal ones simply as means of preparation for applying the parallax barrier which will introduce them artificially, so to speak. The barrier slices the pixels in half for the sake of the 3D effect creating vertical gaps, diverting the light to each eye. All this is not in any way a factory defect, it's a set of actual, physical properties of the screen.
 
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Duo8

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I'm not entirely sure how this is shocking given the physical properties of the actual screen - it's a bigger screen with the same number of pixels as the original 3DS's screen, meaning the density of physical pixels is lower. To compensate for that, the pixels are larger and so are the gaps between them. The vertical gaps are less prominent than the horizontal ones simply as means of preparation for applying the parallax barrier which will introduce them artificially, so to speak. The barrier slices the pixels in half for the sake of the 3D effect creating vertical gaps, diverting the light to each eye. All this is not in any way a factory defect, it's a set of actual, physical properties of the screen.

It's exactly the same on the orig 3DS. So the problem isn't density.
 

Foxi4

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It's exactly the same on the orig 3DS. So the problem isn't density.

The problem is less prominent though because both the pixels and the gaps are smaller in physical size - everything else is a physical property of the screen as both the 3DS and the 3DS XL's screens work according to the exact same principle, it's just that a smaller screen with the same resolution has a higher pixel density and as such it does not look nearly as "visually blocky" as a bigger counterpart.
 
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Duo8

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The problem is less prominent though because both the pixels and the gaps are smaller in physical size - everything else is a physical property of the screen as both the 3DS and the 3DS XL's screens work according to the exact same principle, it's just that a smaller screen with the same resolution has a higher pixel density and as such it does not look nearly as "visually blocky" as a bigger counterpart.

Aren't we talking about that "scanline" problem?
Also, I heard Nin put a filter on the screen so it won't look "blocky" (learned from the DSi XL).
 

Foxi4

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Aren't we talking about that "scanline" problem?
Also, I heard Nin put a filter on the screen so it won't look "blocky" (learned from the DSi XL).

The screen actually has six layers on it as far as I know and they serve the purpose of reducing glare, I'm unfamiliar with any software-based filters though.

As far as the "scanline" is concerned, it's not so much a scanline as it is a gap between pixels because the 3D effect requires an otherwise unreasonable, unthinkable screen ratio of 800x240 pixels on screen - that's a 3.33(...):1 ratio on a wide screen not seen anywhere else. The pixels are densely packed horizontally, but not so much vertically as it would make the screen physically wonky and narrow.
 
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DSoryu

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WiiUBricker You are treating everyone on this tread like idiots, and they're not, you should stp to treat them like that. I clearly get your point and see the difference, but IMO I'm not anoyed like you, instead I'M GLAD that there are scanlines instead of pixels, because in terms of good definition scanlines>pixels. The reason of this is very clear, in 3D mode the 3DS displays two screens at "the same time", one per eye, so the pixel count is divided in half, so when you turn the 3D off, those halved screens "fuse" together to show only one screen for both eyes, hence the result of having scanlines instead of pixels. For me, it looks much better that in way, doesn´t apear blurry for me, and the most noticeable change in terms of good definition are TLoZ: Ocarina of time and RE: Revelations, because those apply AA and that filter shines much more with the 3D off.

C'mon!! You were sitting watching a TV for years with "lines" instead of pixels before the LCD's era, you just need to adapt yourself to the change, or better, sell your 3DS and get a 2DS :).
 

spinal_cord

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They aren't scanlines, we don't have scanlines on flat panel displays, only tubes. They are just Gaps, why is this a surprise to anyone here? Press your face up to your flat panel TV.... guess what, you can see the gaps between the pixels!!!! :wtf:
In 2D mode you see all 800 pixels with no gaps because they are close together. If it bothers you so much that you can't see the gaps, set the 3D ON and stop complaining.
If you compare it to the bottom screen, you're getting more that twice the amount of pixels in almost the same space, would you like your top screen to be more than twice as wide as the bottom screen?
 

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