Hacking Un-Mirror Twilight Princess?

  • Thread starter Thread starter J0ker
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Hypothetically, it seems like if the game was patched with that code, almost all of the other issues could be fixed with text and texture hacks.
Yep it certainly seems that way (which was pretty much exactly what I ended my second-to-last post saying), but who would take up such a task and how difficult would it be to do?...

...Because if it's just a matter of clicking on the Twilight Princess map texture from the GC version to rip it to a folder and then loading that texture up when i boot up the Wii version then I'll get right on it. I'm just not completely sure on how exactly someone would extract textures in dolphin, I just assumed there was a feature within Dolphin that lets you rip textures just by clicking on them, but again I wouldn't know.
 
Yep it certainly seems that way (which was pretty much exactly what I ended my second-to-last post saying), but who would take up such a task and how difficult would it be to do?...

...Because if it's just a matter of clicking on the Twilight Princess map texture from the GC version to rip it to a folder and then loading that texture up when i boot up the Wii version then I'll get right on it. I'm just not completely sure on how exactly someone would extract textures in dolphin, I just assumed there was a feature within Dolphin that lets you rip textures just by clicking on them, but again I wouldn't know.

I suspect the proper way to do it would be to extract the Wii disc, find the correct textures, and flip them horizontally in a graphics editor like The GIMP.
 
Assuming you aren't being sarcastic, I suppose I can't blame you for not playing the Wii version thus coming up with the conclusion that you actually use items using the d-pad itself. Then again the way you do use them isn't exactly ideal either, but regardless you're still able to carry more items at a time which means less opening up the items menu throughout your playthrough.

The way items work in the Wii version is you assign items to the d-pad and then when pressing the d-pad direction corresponding with the item you want to use, that item is placed in a box where-as you must press the <B> trigger on the back of the wiimote to use it. Not as traditional or practical as pressing a button, sure, but as I said before pressing and releasing a trigger button to (ie.) fire arrows with as much precision as you can get from a wiimote is superior in my mind to pressing and releasing a button on the Gamecube controller.
I know, I have played the Wii version. I was replying to the following part:
you could also change waggle to B button and item use to direct tapping on the + (similar of how the iron boots already work) like it originally was before shiggy fucked this shit up.
 
I know, I have played the Wii version. I was replying to the following part:
Ooooooooooooooh... gotcha, my bad. but yeah using the d-pad to use any item requiring you to hold it down would probably feel pretty awkward.

I suspect the proper way to do it would be to extract the Wii disc, find the correct textures, and flip them horizontally in a graphics editor like The GIMP.
I just realized that Dolphin does have the option to dump the textures of any game once you put it in so I'll definitely try that out. Hopefully finding the textures within that dump I'm looking for isn't too hard.
 
I suspect the proper way to do it would be to extract the Wii disc, find the correct textures, and flip them horizontally in a graphics editor like The GIMP.

You would be wasting your efforts. The resources are exactly the same as on the Gamecube version, all nintendo did was flip the buffer horizontally (probably using TEV calls), you can see this when you use the wireframe mode in Dolphin.

EDIT:
On top of that just flipping the textures wouldn't fix the issue of where the arrow is, That would need another hack, not a texture flip.
 
You would be wasting your efforts. The resources are exactly the same as on the Gamecube version, all nintendo did was flip the buffer horizontally (probably using TEV calls), you can see this when you use the wireframe mode in Dolphin.

So if you flip them horizontally yourself then they'd get flipped again and come out "normal", no?
 
But it would still flip the map was my point. Sure the arrow wouldn't be accurate, but you can still flip the map over.
 

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