Hacking WiiWare - EmuNAND in USB Loader GX

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I want to Install my previously backed up WiiWare WADs into an EmuNAND so i can use that in USB Loader GX.

How is such a thing done?
 

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Do you already have your EmuNAND folder ready or do you want to create it?

if you don't have the emuNAND created:

- Launch USBloaderGX
- go to settings > user paths > verify that both the "NAND save path" and "NAND Channel path" are pointing in the same folder (should be on SD or USB, in FAT32 partition)
- Go to settings > features > dump NAND > complete : Wait until it finish.
You now have a full dump of your RealNAND on your SD or USB.

If you have EmuNAND ready:
- launch usbloaderGX
- click the 4th icon and enable the EmuNAND checkbox (disable realNAND to be sure you are seeing only emuNAND)

If you want to add Wad files you backed up previously from your real NAND :
- Put the wad files on SD or USB
- launch GX (Attention: not working with r1203 to 1210! and buggy before r1203)
- go to settings > feature > Wad manager > select wad file and select install or uninstall to put it on your EmuNAND.

There's no batch install menu. Only one file at a time.

Note: not all WiiWare or VC are working on EmuNAND (for example Castlevania).
Some games require different IOS and settings.

If you know what you are doing and understand how IOS are working, you can use cIOS rev17 or cIOS rev19, and put the EmuNAND path on the root.
 
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Note: not all WiiWare or VC are working on EmuNAND (for example Castlevania).
Some games require different IOS and settings.

If you know what you are doing and understand how IOS are working, you can use cIOS rev17 or cIOS rev19, and put the EmuNAND path on the root.
Castlevania does not work? How so? I have it on my real and emulated nand. They both work fine
 

Cyan

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EmuNAND played from GX and d2x?
or emuNAnd with neek2o? (if you are using neek2o, it's working fine)

Users reported that game as not working with USBloaderGX, d2x cIOS and EmuNAND.
I don't know about rev17-19.
Maybe users who reported it had an incorrect setup or corrupted EmuNAND caused by installing WADs with USBloaderGX 1209 or less.
 
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partypooper32

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Do you already have your EmuNAND folder ready or do you want to create it?

if you don't have the emuNAND created:

- Launch USBloaderGX
- go to settings > user paths > verify that both the "NAND save path" and "NAND Channel path" are pointing in the same folder (should be on SD or USB, in FAT32 partition)
- Go to settings > features > dump NAND > complete : Wait until it finish.
You now have a full dump of your RealNAND on your SD or USB.

If you have EmuNAND ready:
- launch usbloaderGX
- click the 4th icon and enable the EmuNAND checkbox (disable realNAND to be sure you are seeing only emuNAND)

If you want to add Wad files you backed up previously from your real NAND :
- Put the wad files on SD or USB
- launch GX (Attention: not working with r1203 to 1210! and buggy before r1203)
- go to settings > feature > Wad manager > select wad file and select install or uninstall to put it on your EmuNAND.

There's no batch install menu. Only one file at a time.

Note: not all WiiWare or VC are working on EmuNAND (for example Castlevania).
Some games require different IOS and settings.

If you know what you are doing and understand how IOS are working, you can use cIOS rev17 or cIOS rev19, and put the EmuNAND path on the root.


Hi Cyan,

Sorry, but I'm a bit of a noob here...I followed all your instructions. I have my channel path on usb1/nand/.... Then I dumped nand, waited till it finished, then installed my wad. Installed several different wads but none of them would run. I was able to download the covers but when I run it, screen just turns black and stays there.

Any idea on what I"m doing wrong?

Thanks in advance.
 

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Hello,
It's a thread from 2013, but it's fine as it's still related to your issue.

like said, some games are not working with USBLoaderGX current way of handling emuNAND.
I don't know which games you tried to run, but most N64 VC channel will not work. Users often start testing emuNAND with those games, and it doesn't work, so we don't know if the game or the setup is wrong.

I recommend Cave story or La Mulana for a first test. I know these games are working fine.

We started a compatibility list here : http://wiki.gbatemp.net/wiki/Wii_EmuNAND_Channel_Compatibility_List
Be sure to try a working game based on the current cIOS you are using.


Try to put your EmuNAND path to SD.
sometime, USB doesn't work with old cIOS. (it's an issue in USBLoaderGX, I didn't find how to fix it)
 
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partypooper32

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Hello,
It's a thread from 2013, but it's fine as it's still related to your issue.

like said, some games are not working with USBLoaderGX current way of handling emuNAND.
I don't know which games you tried to run, but most N64 VC channel will not work. Users often start testing emuNAND with those games, and it doesn't work, so we don't know if the game or the setup is wrong.

I recommend Cave story or La Mulana for a first test. I know these games are working fine.

We started a compatibility list here : http://wiki.gbatemp.net/wiki/Wii_EmuNAND_Channel_Compatibility_List
Be sure to try a working game based on the current cIOS you are using.


Try to put your EmuNAND path to SD.
sometime, USB doesn't work with old cIOS. (it's an issue in USBLoaderGX, I didn't find how to fix it)
Thanks for the quick response!

Okay so I tried changing the path to my sd and installed cave story and still get the same black screen when I try to load it. I created a folder in my sd root to dump the nand..

I have zombie panic in Wonderland installed on my real nand, and when I run the copy on my emuNAND, that worked though.

Any ideas what Im doing wrong? I'm using ios 249. Could it be that I'm using the wrong version cIOS or USBLoaderGX?

Anyhow, I'm starting to get a little desperate. It seems like I should probably try my luck with neek or triforce since Compatability with wiiware seems better with those from what I've read.

Again, thanks for replying
 

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What version of cIOS do you have?
users usually have d2x v8 or v10 or v10-alt installed.
if you don't know your cIOS version and base, you can use syscheck guide in my signature.

Well, based on your description, you correctly setup, dumped and installed the game, so it should work.
If it was the HDD not compatible, using SD card would have fixed it, so there's still something wrong but I don't see what.

Triiforce/MightyChannel should have the same compatibility than USBLoaderGX.
Neek will have 100% compatibility.
 
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What version of cIOS do you have?
users usually have d2x v8 or v10 or v10-alt installed.
if you don't know your cIOS version and base, you can use syscheck guide in my signature.

Well, based on your description, you correctly setup, dumped and installed the game, so it should work.
If it was the HDD not compatible, using SD card would have fixed it, so there's still something wrong but I don't see what.

Triiforce/MightyChannel should have the same compatibility than USBLoaderGX.
Neek will have 100% compatibility.

I went to the credits on usb loader and this is what it says:

DiosMios v2.6.1
Rev1209 IOS249 (Rev 21008)
d2x v8final base56)

Yeah, I really don't know what I'm doing wrong because like i mentioned earlier, I can install the wads and even dl the covers fine but for some reason, the games just wont load.
 
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Cyan

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Your cIOS version is good. (d2x v8, using base56)
Your USBLoaderGX revision is a little old, latest revision are 1239 and 1241, and you are using 1209.

Wad install had an bug in revision between r1203 and 1210. I fixed it in r1211.
This is probably your issue. I'm sorry you will have to re-dump your NAND, and re-install wads to it.
Update the loader internally (settings>update>full), it will update to 1239.
 

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Your cIOS version is good. (d2x v8, using base56)
Your USBLoaderGX revision is a little old, latest revision are 1239 and 1241, and you are using 1209.

Wad install had an bug in revision between r1203 and 1210. I fixed it in r1211.
This is probably your issue. I'm sorry you will have to re-dump your NAND, and re-install wads to it.
Update the loader internally (settings>update>full), it will update to 1239.

Was finally able to try and update it last night. I have two kids, one is 14 mo old so I don't have much free time.. That was it! I just updated my USBLoaderGX and it works now! Thank you so much!

It's always nice to run into people so patient and willing to help out on forums. Thank you Cyan!

Now my next and last project for my wii is to install Quad force so I can play the Mario GP games... My 5 year old loves the Mario Kart games. I read somewhere though that installing it may override my wii ability to play Gamecube games (Dios mios). Any truth to this?
 

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Instead of using Quadforce, which will replace your MIOS system file (responsible for launching gamecube games), I would recommend using Nintendont.
There's no install required on the console (only copy the homebrew on your SD card/apps/ folder) and that's all.
It will boot the gamecube and triforce ISO, all with a single homebrew.

While quadforce will replace MIOS, which will prevent you from playing Gamecube.
if you install DIOS MIOS, it would prevent you from playing triforce or Gamecube from SD
if you install DIOS MIOS Lite, it will work only with gamecube from SD
etc.

nintendont works with all game type, from both SD and USB at the same time, without changing anything to your console's system.
 
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So I looked up Nintendont last night after reading your reply and was blown away at what it can do and how easy it is to use.

I got it working on my wii and was playing Mario kart gp in no time. I noticed when I launched it, you were a contributor too. You're the man!

Eventually, I'll use the app in my Wii U too, just not now cause I'm afraid that eventually when games like Zelda come out, Nintendo will require a system update to play the new games and the update will mess with the homebred setups...

From what I've read, playing GC games on the Wii U looks a lot better than playing it on the wii. That's one of the things I'm most excited about. Yes, I am aware of Dolphin but it's just nice to be able to launch directly from wii u.
 

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My contribution to nintendont is very very small.
I probably did only 2 changes.


Nintendo didn't block/delete/prevent vWii hacking with WiiU updates. They will probably not bother with it anymore, so you can install the homebrew channel without concern on your vWii.
If you want only gamecube games, you don't even need to install cIOS.
 
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[quote="If you want only gamecube games, you don't even need to install cIOS.[/quote]

What other games can Nintendont play? I read the Nintendont thread here and it seems it's sole purpose is to play gamecube games and the few triforce games out there. Did I miss something?
 

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that's all.
Nintendont plays Gamecube and triforce games.
Devolution and DIOS MIOS and DIOS MIOS Lite play gamecube games
Quad force plays Triforce games

without cIOS, you can launch channels installed on real NAND too, or sneek/uneek for EmuNAND.

if you want to play Wii ISO, or EmuNAND from USBLoaderGX, you will need cIOS.
 

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Ahh, gotcha. It makes sense now, thanks for explaining everything.

Just a few more things and I'll get out of your hair..

1) So you said you're just a small contributor to Nintendont.. So is USBLoaderGX more of your baby? That's an awesome app too. Been using it since I first discovered it about 2 years ago.

2) So if I install a cIOS in my wii u/vWii, I can run USBLoaderGX on it? That means ability to play wii iso and wiiware /VC on backups wii u from an external hard drive? And if I were to play wiiware,/VC would it be the same steps through USBLoaderGX as we have discussed earlier? Lastly, if I were to go through all of this on wii u, which tutorial would you recommend?

Thanks!
 

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