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(Hopefully, this is the right location to post this) To quote LeonardoF. Matheus,
Snes9x is a tricky emulator to configure properly, especially in the audio department, there are a lot of things we're going to try do and pinpoint the issue(s) at hand. I will update this thread with more information as time goes on. Will post more info back in roughly 100 minutes from now.
Good to know you like to talk about this sorta stuff, and i'm gonna ask you something. But this one will probably be the last off-topic, i would appreciate if you show me a more appropriate thread here to keep up our conversation, my friend...SnesGT is my second favorite, but the SPC700 emulation is based off of Anomie's (I think) core, and Snes9x actually has slightly more accurate sound than SnesGT, since that uses Blaarg's SPC700/S-SMP core, making it perfect. In fact, Square Enix games (Lavos' scream in particular) are spot on. Too bad Snes emulators on the DS emulators will never achieve such levels of audio accuracy.
So here it is... I use the latest Snes9x version (1.53) and it's definitely the best off all versions out there, but there are a few issues which i find pretty annoying regarding the audio crackling if i use Direct3d in Windowed mode 4x (3x and smaller is fine) or Fullscreen. No matter what filter do i use, it still occurs. I prefer using NTSC Composite, but 2xSai is pretty good too as it blends some dithering very well. But no matter which one i use, i still get the crackling noise. I put the sound sample at 22KHz and Buffer Length at 64ms. My Input Rate is at 31900. I use Win XP SP3 and NVidia onboard and my video drivers are up to date. The issues with the DirectDraw and OpenGL options on Snes9x are that the Vsync is not perfect and full of Input Delay/Lag and no way i'm able to use any of the NTSC filters on these two rendering options as these filters are turn the emulation slow as hell. Do you have any suggestions about my problem? I was left with no choice but to use SnesGT as its vertical sync is done properly and its audio is a lot more accurate than ZSnes'
This link here explains well what i mean by "Vsync not being perfect":
http://www.neogaf.co...ad.php?t=421792
Thank you and see ya
Snes9x is a tricky emulator to configure properly, especially in the audio department, there are a lot of things we're going to try do and pinpoint the issue(s) at hand. I will update this thread with more information as time goes on. Will post more info back in roughly 100 minutes from now.