Gaming What games are you currently playing?

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I'm trying to play Witcher 3, Tempest Rising and Yoshi's woolly world at the same time.
Oh, and Untitled goose game, because that's obviously not enough.
*buys a humble bundle*

...
I'm not an addict. I can quit whenever I want to.
 
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Finally tried the remaster and managed to get 2 working last night and had a blast of nostalgia finally playing it with an analog vs keyboard and it makes a huge difference.

Croc Legend Of The Gobbos Screenshot 2026.08.16 - 02.51.30.63.png
Croc 2 Screenshot 2026.08.16 - 03.47.32.84.png

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I'm trying to play Witcher 3, Tempest Rising and Yoshi's woolly world at the same time.
Oh, and Untitled goose game, because that's obviously not enough.
*buys a humble bundle*

...
I'm not an addict. I can quit whenever I want to.
I typically don't really replay story-heavy RPGs because of the time sink, but when I grabbed W3 on Steam for joke of a price in prep for the last DLC coming soon, I absolutely sat through the entire game and did all the side quests, especially loving Gwent and how CDPR made it almost its own campaign. Even tried W1 afterwards, but as dear as NWN look and feel is to me, after 3 it just doesn't compare.
 
Currently playing Ghost of TSushima on PC, glad I tried it it throws me back to the old Assassin's Creed: Bloodlines PSP days. Also playing my own PandaSokoban game on the PSP for short gaming breaks.
 
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I'm currently obsessed with two romhacks that I've had for couple years now, both lets me catch every Pokémon and evolve them via friendship, leveling or stones.
For instance, evolving Machoke into Machamp with Sun Stone, evolving Kadabra to Alakazam with Moon Stone, etc...
I'm jumping between Crystal and Emerald.

Screenshot_20260823_092009_RetroArch.jpg
 
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Finally tried the remaster and managed to get 2 working last night and had a blast of nostalgia finally playing it with an analog vs keyboard and it makes a huge difference.

View attachment 586446View attachment 586447
I saw that a Croc 2 remaster was announced. I'm sure I played through Croc a long time ago, but I only sampled the second game briefly. The way I remember Croc 2 is that the camera was fairly close to the character, and it moved with each jump. I have to look up some gameplay footage to confirm, but I hope the remaster adjusts the camera a bit.

EDIT: I just watched some PS1 footage of Croc 2, and yeah, the camera does shoot upward, when jumping.
 
Last edited by Robert Newbie,
I saw that a Croc 2 remaster was announced. I'm sure I played through Croc a long time ago, but I only sampled the second game briefly. The way I remember Croc 2 is that the camera was fairly close to the character, and it moved with each jump. I have to look up some gameplay footage to confirm, but I hope the remaster adjusts the camera a bit.

EDIT: I just watched some PS1 footage of Croc 2, and yeah, the camera does shoot upward, when jumping.
Yep - camera and thus getting used to the icy tarmac movement and jumps without seeing your shadow def takes getting used to, but its EONS easier with a controller's analog vs keeb which was the only thing I had a kid. Bosses and some levels are thus brutal and take precision to a sniper level. Croc 1 remaster has SOOOO much dev and concept art alone that it's worth it!

So, having beaten AC BF (remaster) I figured I'd properly revisit Unity I kinda dropped through the tutorial missions way back when Epic was giving it away for free, and booooooooy is it a walk in the park in comparison! Controller is a must because MKB control scheme from 2014 just doesn't account for having to hold sprint button and that use/parkour down/parry all lay on 1 bind that makes it super awkward. If you swing through the whole map to open all eagle points that reveal all the scattered loot around, you can gear up well past beginning levels and quickly clear first "hard" end mission of your homebase that in turn nets you almost $5k/20 min and holds 20k in the money box, so "cheesing" from zero gear to hero-enough gear is literally a matter of clearing a few missions or letting the game run while you do other things and pop back every hour o collect phat stax of shiny franco wax.

Combat has its sniper and gun lock moments which are brutal, but otherwise parkour and melee flow SO well at a much, much, much slower pace than they do in BF remaster, so having gotten used to BF's proper modern speed and quirks - Unity feels like absolute butter. Honest joy to play and weapon types offered are nice and quirky to boot. As fun as ship pirating was, I like my wingless Spidey sim when the city is bigger than Manhattan of new Spidey games. Plus the new gimmick of running through some houses just adds that perfect element of depth without going too crazy or pointless with it.

Assassin's Creed  Unity Screenshot 2026.08.24 - 01.59.07.44.png

And since Unity was after Black Flag - berserk "dart" makes a VERY welcome return and ensues absolute hilarity when a mission is in a tight house, and plenty are -
Assassin's Creed  Unity Screenshot 2026.08.24 - 05.10.59.27.png

And rightfully you're only allowed to carry 2 (and hopefully that's the game's cap, otherwise it would cause utter mayhem in my hands). And yes, you CAN hit the target with it to have him do your bidding against his men as you sit back and watch your passive income accumulate as the mission gets easier and easier by the time you feel like taking the wheel again XD
Assassin's Creed  Unity Screenshot 2026.08.24 - 05.16.39.94.png


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Still Palworld, lol
From what I've seen, and it's been plenty, it just reminds me of SR4 that's like taking any game and loading in every available mod into it turning it into LFD with teletubbies fighting Duke Nukems using stone axes and Fallout nukes alike.
 
Last edited by Skv0ra,

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