Super Mario Sunshine Randomizer gets v0.3.1 beta release

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The Super Mario Sunshine Randomizer developed by TheAzack9 has just gotten a new release earlier today after debuting three weeks ago on GitHub. For those who have missed it, this new randomizer focuses on swapping around the levels and loading zones to present a fresh Mario Sunshine experience. Each of the game's levels will present you with a random loading zone, with your ultimate aim to navigate the chaos and defeat Shadow Mario in the seven stages as usual. To make things even more interesting though, you'll only start with the ability to move and jump, with other abilities—even FLUDD's various nozzles—needing to be found via special rainbow Shine Sprites.

You can download the randomizer as a bps patch for the US version of Mario Sunshine, where you'll then be able to generate new seeds on the fly by just starting a new file. On top of this, engine improvements and tweaks are available in-game, including a 60fps toggle and support for non-4:3 aspect ratios. I was particularly surprised to see 16:10 supported out of the box!

If you've already given it a shot and are just curious what's new for this release, you can find the changelog for Beta v0.3.1 in particular down below:

Beta v0.3.1 Changelog said:
  • Change dive to be rollout
  • You now start with dive (but not rollout) from the start. (This is a temporary change probably until the logic overhaul)
  • Tweaked shine select in 30 fps to match speed of 60 fps (ALL THE ZOOMIES, it seems to be slightly slower in 30fps, but idc for now. will fix it next release)
  • Removed shadow mario from plaza states
  • Make exit level work in all levels except the first one (to avoid logic issues)
  • Fix sandbird and (hopefully) red coin fish in 60 fps
  • Fix crash on wall kicks
  • Fix a logic issue in shine select
  • Fix crash in pianta village when it is randomized to sirena
  • Fixed dying / exiting sometimes booting you to the wrong area
  • Probably some more things i cannot remember off the top of my head...

:arrow: Discord Server
:arrow: GitHub Download
 
big news day huh
I more was waiting for a new release as an excuse to make a post about it lol, I’ve given it a few hours so far and it’s an awesome randomizer.
 
I more was waiting for a new release as an excuse to make a post about it lol, I’ve given it a few hours so far and it’s an awesome randomizer.
I didnt know it was a thing, thanks for posting about it, I just finished Eclipse for the first time too so that's good timing
 
"Let's see here...

[F.L.U.D.D.: acquired in place of the final shine sprite guarded by bowser]

...um, nevermind chat; I might need a different seed.

[Access to corona mountain]

no thank you; had plenty of that stuff in 2020.

[Tutorial finished; yoshi useable anywhere, even underwater, and 120 shine sprite reward outfit unlocked]

ok, now we're talkin."
 
This is the kind of thing that streamers like. Nintendo really should figure out how to allow official romhacks and let people access them on NSO. Maybe to Nintendo it breaks the magic, if you officially let people mod games. Instead of the game remaining a cohesive thing exactly as it was imagined when first released.
 
This is the kind of thing that streamers like. Nintendo really should figure out how to allow official romhacks and let people access them on NSO. Maybe to Nintendo it breaks the magic, if you officially let people mod games. Instead of the game remaining a cohesive thing exactly as it was imagined when first released.
This is why valve good
 
If you like Sunshine it's a must play, it's one of the most impressive mods I've ever seen.
The funny thing is, I can play Super Mario 64 all day long. Super Mario Sunshine kind of drags for me. I've tried to get to the root of why I feel that way because the mechanics are great, the graphics are nice, and the general design and execution are similar to SM64. Plus, FLUDD adds an extra layer to the platforming.

I think I may agree with critics that say the stages are a bit too big for their own good. I like the tighter focus on platforming and challenges. Does Eclipse feel a bit more lean, in that respect? Either way, I do want to try it out. After all, it's more 3D Mario gameplay.
 
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The funny thing is, I can play Super Mario 64 all day long. Super Mario Sunshine kind of drags for me. I've tried to get to the root of why I feel that way because the mechanics are great, the graphics are nice, and the general design and execution are similar to SM64. Plus, FLUDD adds an extra layer to the platforming.

I think I may agree with critics that say the stages are a bit too big for their own good. I like the tighter focus on platforming and challenges. Does Eclipse feel a bit more lean, in that respect? Either way, I do want to try it out. After all, it's more 3D Mario gameplay.
In that mod the levels are designed in a way that makes it so you don't have to exit the level for most of the shines on it. So while the levels in Eclipse tend to be big too, they have things to do in every corner. They have also applied that logic as much as possible to the vanilla game's levels.
When you do get kicked out though, you return right to the shine selection screen, skipping the hub.

If you do try it out, make sure you check the Options menu at the save selection screen, nice QoL stuff in there.
 
In that mod the levels are designed in a way that makes it so you don't have to exit the level for most of the shines on it. So while the levels in Eclipse tend to be big too, they have things to do in every corner. They have also applied that logic as much as possible to the vanilla game's levels.
When you do get kicked out though, you return right to the shine selection screen, skipping the hub.

If you do try it out, make sure you check the Options menu at the save selection screen, nice QoL stuff in there.
Thanks for the tip. I'll have to take a look, but I admit, I like challenging myself with the defaults. Even if the levels are on the larger side, I'm still looking forward to checking it out because it's more 3D Mario gameplay.
 
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Hello someone can explain how to install this great mod step by step for a newbie please?

Thanks.
 

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