Where is this code supposed to be used? I’ve been having it enabled every time, yet I still have no idea where it applies or even if it actually works.
Now that you mention it, it really does seem ineffective. I specifically tested it out, and the tactics still go on cooldown after being used in the game. As for the Special Tactics Multiple Use cheat, I have no idea how to tell if it’s working. I never really paid much attention to these things before.
It seems that only when more people play the game can we find out the problems with those cheat codes.
Got it, then I’m sure this one doesn’t work. Because the cooldown still kicks in after I use it, and multiple tactics all go on cooldown and become unavailable.
Personally, I don't think this makes any sense at all. The existing cheat functions are already more than sufficient to achieve these results, so there's no need to create a separate cheat code for drop rates.
O smoldering clouds, let INAZUMA's lightning split the sky!
The newest title in the hyperdimensional football RPG series "Inazuma Eleven" is finally here!
A new story featuring a new protagonist, over 5,400 characters to collect and train, as well as an intense competitive mode; there is no shortage of activities to enjoy!
General Cheats
Spirit Card 99 (Activates In Inventory menu)
You have to go to the spirit card menu that the quantity will be set correctly - please make Backup beforehand... Also not obtained spirit cards will also be set (Attention and not sure for buggy behaviour here - there are too many spirit cards in my opinion) Not working are special heroes from star constellation and maybe also from spirit market etc. because the mechanism for them are different
Spirit Card 999 only obtained one (Activates In Inventory menu)
Same as one above but only spirit cards which you already obtained and set it to 999
Star Constellation Hero Spirit Card 99
Only obtained heroes from star constallation will be updated to 99, we are not able to give you heroes you have not obtained yet
Deactivate Hero Limitation
Use more than the accepted 2 heroes per team
Hero Auto Adder Cheats
Capture Hero struct pointer (Spirit menu) - required to use the feature
You have to activate the cheat and go to your spirit inventory that in the background your heroes are stored away for manipulation and automatically adding heroes preparation (also rarity fable)
Hero auto adder Shared Function - required to use the feature
Logic that the auto hero adder function will work
Player Universe Hero auto adder
You can hover over the star constellation picture in the player universe and as soon as you see the heroes which can be obtained, they will automatically transfered to your heroes inventar if not already obtained
Hero Matches Hero auto adder
You can look which heroes can be obtained in the hero battles of a match before you start the match (press Y) and they will automatically transfered to your heroes inventar if not already obtained
Spirit Market Hero auto adder
You can go to the spirit market/hero shop and look over the hero cards and they will automatically transfered to your heroes inventar if not already obtained (working also with rarity fable)
Items Cheats
Item 9999 (Activates In Inventory menu)
You have to go to your inventar menu that the quantities will be set
Selected Item 1
If something went wrong with setting the quantity you can revert here selected item back to amount 1
Selected Item 999
KEEP CAUTION with this one because you should not select Keyitems from the game otherwise you could corrupt your savedata - so better before using any of the item cheats VERY IMPORTANT: Make a backup! Only the item selected will be set to 999 (the number in the inventar is not refreshing instantly but when you exit or refresh the page you see the change - not sure if it works for all item categories)
Selected Item +100 (Press R3)
Maybe the best accurate cheat to press R3 on an item to set the amount to plus 100 from current value... It is not updated instantly so you have to switch the item category or map the left and then navigate back so that you see the change. Please deselect the cheat when exiting out of the menu otherwise when you press R3 outsitde of the inventory and you come back the last selected item is also increased by 100 and can lead to accidentialy increased numbers
Item Not Decrease
Use this cheat when you buy something from the market or use it for the star constellation pulls, etc. and the items will not decrease; also working on all kind of consumables
Change Riceball Into Other Item
Victory Stone
Victory Star
God Hand Herb
These 3 are example Item IDs you can use to change a common item like riceballs which are very easy to obtain into rarer items when you have not obtained for example Victory Stones yet. So at the end you have to activate the "Change Riceball Into Other Item" cheat and one of the other 3 into which you want your Riceballs transfered to - Thanks to Patjenova for this and much more cheats!!
Soccer Match Cheats
Exp x4
Exp x8
Max Exp
Infinite Exp
Look which one of those 2 you like more and some users have stated that the first "Max Exp" was not working for them so here also the Cheat of Patjenova
Timer Freeze
Timer Reset
Timer x0.5
Timer x2
Timer to 33.00 (end half)
Full Tension
Enemy Tension 0
Full Keeper Gauge
Enemy Keeper Gauge 0
Skills no Cooldown
Tactics no Cooldown
Special Tactics Multiple Use
99 Goals for Home (lazy update)
lazy update means that only when the goal counter will be updated that the score is also refreshed as well
0 Goals for Away (lazy update)
Speed Up Players x1.3
Speed Up Players x2
Mastercode Match
If you need any of the cheats below here you need to enable this as well - some duplications from above but more cheats and creator of these here was Patjenova
Infinite Tension
Infinite Hyper Power
Infinite Bond Power
Infinite Keeper Power
Special Moves Instant Cooldown
Empty AI Tension
Empty AI Hyper Power
Empty AI Bond Power
Empty AI Keeper Power
Story Mode Cheats
Infinite HP
Infinite HP + OHK
Infinite Tension
Infinite Battle Items
Damage 9999 Hold R3
Next Action Full Tension
You have to attack once or will be attacked that the tension is filled completely
Instant Action Cooldown
Battle Items Instant Cooldown
Exp after Battle 999
Mastercode Training
If you want to activate one of the cheats below for the soccer matches this one have to be selected as well
Special Training Infinite Stamina
Special Training Empty AI Stamina
Enemies Cant Attack
Super Damage
Pickup Items +2
Only works when you have at least the amount of 2 for the item you picked up (otherwise we run intro problems where key items are also increased by 2 and that could lead to buggy behaviour)
Increase Equipment when Used
When you equip shoes to one player the amount of shoes is also increased by 1 in total... When you autoequip the best possible equipment to a player all used accessories will also increased each by 1
Increase Token when Used
When you use tokens in the Abilearn board the same quantity you are using for a player will be used for increasing you total amount of the specific token
Instant Recruting
In chapter 7 you can recruit a lot of players and with this cheat you only speak with them and you skip the requirements
Movespeed x3 (Hold B)
Movespeed x16
User 2K417 Cheats
Team HP (Refill)
Stamina
-> for a preview which cheats will most likely follow you can also have a look in the thread for the Beta: Inazuma Eleven Victory Road (Demo)
And Cheats will only be supported on the Switch console not the Emulator... When Cheats working on them then fine but will not be individually supported. But honestly before playing on Emulator try the Steam version on PC out. What other benefits would it have? Playing on a phone/Android maybe?
Please try the cheats out... I assume that "Skills no Cooldown" only works for 1 slot and I have to progress more to equip more skills on other slots and enable that ones too.
Lazy update for the goals mean, that it is set in the background and when the next time the goal counter is refreshed (one team scores a goal or the game is over) the visual counter is updated accordingly.
Credits to: @weilai - for accelerating the cheat creation process with valuable support @2K417 - for creating different cheats @WiduraGoez - for helping to update the cheats from one version to another @QuietBrief6027 - for sharing cheats @patjenova - for sharing lots of cheats
If you enjoy these cheats or would like to contribute to cheat development, please support the developers by purchasing the game, acknowledging their nearly a decade of dedicated work for this master piece
And please only use the cheats for offline enjoyment - do not ruin the fun on online modes!
No, It didn't. I'll try to explain better what I obtained with the cheat:
I have for example only one "green rarity" Mark Evans in my spirits inventory. When I execute this cheat, the cheat gives me 99 Green Mark, 99 blue Mark, 99 yellow Mark....and so on, but only applied to that "Mark Evans" player. The cheat did not give me "Axel" too (as an example of a player that I didn't have before using the cheat).
The Spirit count of the inventory is now larger because It created the Mark spirits x99 for all rarities, but did not give players that were not recruited, at least in my test.
Could It be posible knowing the ID of a certain player which has "0" in all of the Spirit rarity amounts apply something similar to this cheat to "recuit him from zero"? Assuming that is a normal player, not a Hero variant one
Where is this code supposed to be used? I’ve been having it enabled every time, yet I still have no idea where it applies or even if it actually works.
Now that you mention it, it really does seem ineffective. I specifically tested it out, and the tactics still go on cooldown after being used in the game. As for the Special Tactics Multiple Use cheat, I have no idea how to tell if it’s working. I never really paid much attention to these things before.
It seems that only when more people play the game can we find out the problems with those cheat codes.
Okay with the special tactics I need your help... Honestly it was a cheat from demo game which I ported over to the full release... But is this still in the game^^ I mean... In the demo if you played it there was a 4th tactic or super tactic which was randomly assigned to each match and this tactis you could only use 1 time in the whole match. This code is that you can use it more times or unlimited times... But I am not sure if I am not as far as it needs but I don't see this tactic at all... Then we could delete this cheat if it is only a demo functionality
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With the tactics no cooldown... When you both said that it is not working... Try to activate it before you are using a tactic and let the special tactic deactivated... Is it also going on cooldown for you after you used the tactic and the timer went through? The timer is on the upper at show you how long the tactic is working... this timer is okay and should run... and when you press and hold L and the tactics show up... This one timer should be gone because this is/was the cooldown
Personally, I don't think this makes any sense at all. The existing cheat functions are already more than sufficient to achieve these results, so there's no need to create a separate cheat code for drop rates.
Okay with the special tactics I need your help... Honestly it was a cheat from demo game which I ported over to the full release... But is this still in the game^^ I mean... In the demo if you played it there was a 4th tactic or super tactic which was randomly assigned to each match and this tactis you could only use 1 time in the whole match. This code is that you can use it more times or unlimited times... But I am not sure if I am not as far as it needs but I don't see this tactic at all... Then we could delete this cheat if it is only a demo functionality
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With the tactics no cooldown... When you both said that it is not working... Try to activate it before you are using a tactic and let the special tactic deactivated... Is it also going on cooldown for you after you used the tactic and the timer went through? The timer is on the upper at show you how long the tactic is working... this timer is okay and should run... and when you press and hold L and the tactics show up... This one timer should be gone because this is/was the cooldown
I didn’t see the assigned fourth tactic or super tactic you mentioned. When I hold the L button to bring up the tactics menu, the cooldown timer doesn’t disappear; instead, it slowly refills.
I didn’t see the assigned fourth tactic or super tactic you mentioned. When I hold the L button to bring up the tactics menu, the cooldown timer doesn’t disappear; instead, it slowly refills.
Up to now, the only thing I’ve seen is that when I hold down the L button to bring up the tactics menu, there are some tactics available. As for the so-called super tactic—the fourth tactic that is randomly assigned per match—I haven’t seen it at all, and I’m not sure if it even exists.What I can confirm is this: after using any tactic from the tactics menu during a match, it does slowly recharge afterward. And just to be clear, I activated the cheat code before the match even started—to be more precise, I turned it on as soon as I entered the game for testing purposes.
First off, LaMano is the only one who can answer whether he can create this cheat.Also, I honestly have no idea what you mean by "unlocking all players as a coach or manager." Could it be that you’re playing a different game mode? I’ve been playing the Story Mode and Chronicle Mode, and I’ve never seen any of the features you mentioned.
I tried one time to mess up with the drop rates but couldn't find it... It was for the player universe and someone on the PC forum side I was also in contact with had not found it with Cheat Engine (more powerful features to find cheats) or better said found a weight table or drop rate table but changing it did nothing for the hero drops (in the player universe).
I have not looked into the item drop rates but read also that all items you are collecting throughout the game are stored in one data structure and you could change it when you found it... But for me on the Switch a mess to try that out... When I have very much time I could try that and look if I could find the drop table and then cheats like collecing x2 or something is easy implemented (I assume so) but the drop rates are difficult and not sure if I could achieve it at the end...
I would also go with the cheat for x99 for a selected item in your inventory -> that is the easier way to achieve a similar goal - as @weilai also mentioned
For the manager... I was not able to understand this manager at all... I only have Wonderbot for the chronical right now and Destin Billows on my playerbank from story mode playthrough but no other managers or how I can convert them from player to manager etc.
Maybe later in the game I understand it and can make a code out of it but at the moment a secret to me
I didn’t see the assigned fourth tactic or super tactic you mentioned. When I hold the L button to bring up the tactics menu, the cooldown timer doesn’t disappear; instead, it slowly refills.
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Up to now, the only thing I’ve seen is that when I hold down the L button to bring up the tactics menu, there are some tactics available. As for the so-called super tactic—the fourth tactic that is randomly assigned per match—I haven’t seen it at all, and I’m not sure if it even exists.What I can confirm is this: after using any tactic from the tactics menu during a match, it does slowly recharge afterward. And just to be clear, I activated the cheat code before the match even started—to be more precise, I turned it on as soon as I entered the game for testing purposes.
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First off, LaMano is the only one who can answer whether he can create this cheat.Also, I honestly have no idea what you mean by "unlocking all players as a coach or manager." Could it be that you’re playing a different game mode? I’ve been playing the Story Mode and Chronicle Mode, and I’ve never seen any of the features you mentioned.
No then you make all right and I am not sure why the tactics are not on cooldown. I will have a check on that. When it is the only cheat you have activated is it then working for you? Maybe also a problem with the code caves? Not that another one is writing his cheat to the place where the tactics are?
But I will check and will make a new file this evening or tomorrow evening...
If the tactic no-cooldown cheat can be fixed, I can test whether it works since I’m currently in the game.As for the super tactic, you’ll need to confirm whether this feature actually exists when you have the time.
No, It didn't. I'll try to explain better what I obtained with the cheat:
I have for example only one "green rarity" Mark Evans in my spirits inventory. When I execute this cheat, the cheat gives me 99 Green Mark, 99 blue Mark, 99 yellow Mark....and so on, but only applied to that "Mark Evans" player. The cheat did not give me "Axel" too (as an example of a player that I didn't have before using the cheat).
The Spirit count of the inventory is now larger because It created the Mark spirits x99 for all rarities, but did not give players that were not recruited, at least in my test.
Could It be posible knowing the ID of a certain player which has "0" in all of the Spirit rarity amounts apply something similar to this cheat to "recuit him from zero"? Assuming that is a normal player, not a Hero variant one
so this is the former one which is in the OP gives you all normal player spirits and also the fake red ones for all players and not only the obtained ones because I had easilily 9999 spritis in my inventory and after that I reverted my savefile back before this cheat and decided that I don't want this cheat in my playthrough enabled^^
If the tactic no-cooldown cheat can be fixed, I can test whether it works since I’m currently in the game.As for the super tactic, you’ll need to confirm whether this feature actually exists when you have the time.
I assume it is not existent in the game anymore... Should I delete it until we know better?
The other one I have to look when I have more time... We changed that also from Pointer cheats to ASM, so I could bring you the pointer codes back if this is working and then I should find out why this tactics cooldown is not working properly... Which tactic are you using by the way? Maybe it differs also from tactic to tactic which one I have tested, who knows
I double-checked just now. First off, with only the tactic no-cooldown cheat activated—same as before—after using the tactics, when I hold down the L button to bring up the menu, two tactics are recharging while one is in use.What’s more, it’s odd: the menu should display four tactics when I hold the L button, but there are actually only three available. I’ve been playing Story Mode and Chronicle Mode up till now, and I still haven’t seen the fourth tactic at all—the slot for it is completely empty.
I double-checked just now. First off, with only the tactic no-cooldown cheat activated—same as before—after using the tactics, when I hold down the L button to bring up the menu, two tactics are recharging while one is in use.What’s more, it’s odd: the menu should display four tactics when I hold the L button, but there are actually only three available. I’ve been playing Story Mode and Chronicle Mode up till now, and I still haven’t seen the fourth tactic at all—the slot for it is completely empty.
Yes I only see 3 tactics right now but I assume we are same progress in the game... Maybe someone who played all through have seen a forth tactic? Or it stays empty^^ as I mentioned in the demo there was a special tactic in that slot but maybe they deleted this function in the game
The tactics I’ve been using are Sky Baton, Rallying Roar, and Charge Advance. You can only equip 3 tactics in the team setup. What’s weird is that 4 tactics show up in the menu when you hold down the L button in the game. Though I don’t think this has anything to do with which tactics are actually being used, does it?
Yes I only see 3 tactics right now but I assume we are same progress in the game... Maybe someone who played all through have seen a forth tactic? Or it stays empty^^ as I mentioned in the demo there was a special tactic in that slot but maybe they deleted this function in the game
If we delete it, there will only be 3 tactics in the setup, but 4 tactics still show up in the L-button menu. If we really did delete it, there should only be 3 in the menu too. However, neither you nor I can confirm this for sure.
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Okay both didn't gave you Axel when you haven't obtained him right?
What I can try is starting a new save without any spirits and look what the code does... I thought the
so this is the former one which is in the OP gives you all normal player spirits and also the fake red ones for all players and not only the obtained ones because I had easilily 9999 spritis in my inventory and after that I reverted my savefile back before this cheat and decided that I don't want this cheat in my playthrough enabled^^
I compared them, and this one is the original version. It runs without any errors or crashes. I actually thought it was the new one.
The tactics I’ve been using are Sky Baton, Rallying Roar, and Charge Advance. You can only equip 3 tactics in the team setup. What’s weird is that 4 tactics show up in the menu when you hold down the L button in the game. Though I don’t think this has anything to do with which tactics are actually being used, does it?
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If we delete it, there will only be 3 tactics in the setup, but 4 tactics still show up in the L-button menu. If we really did delete it, there should only be 3 in the menu too. However, neither you nor I can confirm this for sure.
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Okay both didn't gave you Axel when you haven't obtained him right?
What I can try is starting a new save without any spirits and look what the code does... I thought the
so this is the former one which is in the OP gives you all normal player spirits and also the fake red ones for all players and not only the obtained ones because I had easilily 9999 spritis in my inventory and after that I reverted my savefile back before this cheat and decided that I don't want this cheat in my playthrough enabled^^
Can this code work properly? Will it cause crashes?
Wait with the replacement... I will provide a new file with all codecaves corrected and then we can try out which version works better and then we can decide which one we should keep and which one should be deleted. I think one of the next steps is a complete cheat file and we are starting with evaluating from this file
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You are writing in chinese and have to translate all the time right?
Wait with the replacement... I will provide a new file with all codecaves corrected and then we can try out which version works better and then we can decide which one we should keep and which one should be deleted. I think one of the next steps is a complete cheat file and we are starting with evaluating from this file
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You are writing in chinese and have to translate all the time right?
I write in English here and in Chinese when I’m in China, so I switch between the two languages constantly. I’ve also been browsing two different forums lately, which makes it easy for me to make mistakes.
Because I’m currently in China.
Sometimes I have to resort to real-time translation.
Yes I only test it on Nintendo Switch and you see in the OP that I have updated the codes to 2.0.1... So you can use it... The most part or nearly all of them are working... We make sometimes some corrections on the files and I upload from time to time the better versions for it. So you can have a look and check every few days if a new version of the cheats are available.
For 1 we have the no cooldown timer which I am now revisit and bugfixing because it not seems to work properly... But after that I think it has the same effect if you can enable the same tactic everytime it is finished or if you have it infinite right?
For 2 we have the inf Super Skill or how this is called... I only added 2 modes and the third mode I have found but updated yet... I can only make codes for modes I already have achieved so stay tuned here
For 3 I am not so late in the game that I have more players to do so... I think the limitation comes from super meter which have only 2 gauges when full right? So you can 2 times activate it and maybe with the cheat you can have filled it up again but then the third activation is not working right? As I said I am not so far into the game that I have tried that out...
But for fast activation you have 4 buttons you can assign to it to use it every time during the battle right? So here we are limited to this 4... It would be hard to overcome this limit from the game to assign custom buttons to it so that you have let's say 8... It is not impossible but holy moly very much work here
Yes I only test it on Nintendo Switch and you see in the OP that I have updated the codes to 2.0.1... So you can use it... The most part or nearly all of them are working... We make sometimes some corrections on the files and I upload from time to time the better versions for it. So you can have a look and check every few days if a new version of the cheats are available.
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For 1 we have the no cooldown timer which I am now revisit and bugfixing because it not seems to work properly... But after that I think it has the same effect if you can enable the same tactic everytime it is finished or if you have it infinite right?
For 2 we have the inf Super Skill or how this is called... I only added 2 modes and the third mode I have found but updated yet... I can only make codes for modes I already have achieved so stay tuned here
For 3 I am not so late in the game that I have more players to do so... I think the limitation comes from super meter which have only 2 gauges when full right? So you can 2 times activate it and maybe with the cheat you can have filled it up again but then the third activation is not working right? As I said I am not so far into the game that I have tried that out...
But for fast activation you have 4 buttons you can assign to it to use it every time during the battle right? So here we are limited to this 4... It would be hard to overcome this limit from the game to assign custom buttons to it so that you have let's say 8... It is not impossible but holy moly very much work here
I didn’t realize until I played the Chronicle Mode that it actually has far more content than the Story Mode, and it’s way more complex too. Countless players grind for thousands or even tens of thousands of player packs just to unlock new athletes. I’m so grateful for the cheat codes you created—they’ve made getting players so much easier, to the point where we can unlock them instantly. Without these codes, grinding for player packs would’ve been totally exhausting.
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