When you enable all cheats under the Hero adder section (approximately 8 different ones) then go to the spirit menu where you see all your spirits... Go back to the menu you like to add the hero spirits from for example player universe. Go with the cursor over a star constellation picture where the heroes of this pictures are shown (you know the ones with a 0,5 % chance of pulling) then go back to your spirits menu and you see there the heroes magically added to your spirits when not already obtained heroes... with the quantity of 2
So without playing the pulling game I add it directly to your spirits menu only from looking at them
Same goes for the spirit market and the hero battles drop... Only look at the screen where they are shown and it is enough that the magic happened
I hope it works also on Emulator because sometimes the behavior of Emulators are strange
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On the Switch? So you change the timing to 1 day forward or back and then you can press A and it is working or how can I imagine that?
But keep a backup of your save just in case... Because we are cheating all heroes into your inventory. So I made some simplification to set sequential numbers and ids because I do not have them based on valid ones (I only make last hero number +1 and until now it worked but we can not sure if it is working for all cases)
And yesterday it seems that you need at least one hero and at least one with the new fable rarity otherwise it is not working...
Yeah it seems so buggy also on Videos for Switch2 it is lagging as hell... My codes does not make the behavior better because I have to iterate through all your heroes in your inventory to decide it has to be added or not
When you enable all cheats under the Hero adder section (approximately 8 different ones) then go to the spirit menu where you see all your spirits... Go back to the menu you like to add the hero spirits from for example player universe. Go with the cursor over a star constellation picture where the heroes of this pictures are shown (you know the ones with a 0,5 % chance of pulling) then go back to your spirits menu and you see there the heroes magically added to your spirits when not already obtained heroes... with the quantity of 2
So without playing the pulling game I add it directly to your spirits menu only from looking at them
Same goes for the spirit market and the hero battles drop... Only look at the screen where they are shown and it is enough that the magic happened
I hope it works also on Emulator because sometimes the behavior of Emulators are strange
Post automatically merged:
On the Switch? So you change the timing to 1 day forward or back and then you can press A and it is working or how can I imagine that?
is there something like a restore code so i don't need to close the game when i want to deactivate the cheats?
because after i deactivate some of them, they still keep running and i need to restart game...
btw, thank you all for your hard work.
is there something like a restore code so i don't need to close the game when i want to deactivate the cheats?
because after i deactivate some of them, they still keep running and i need to restart game...
btw, thank you all for your hard work.
The master code at the beginning... Normally I write them in curly brackets and it is every time activated but forgot it yesterday, so you can activate it for all the off codes. So every time you deactivate a cheat you can select the master for the cheat to be deactivated... in thr next update for the cheat file I hope that I change it manually before uploading to the {} brackets
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Have they announced the next bugfix in 2 days... crazy
If I remember correctly, these should have been the full team's in-match movement speed boost, right? I'm wondering if this feature will be added back in future updates. For now, I only see the overworld walk speed modifier in the v2.0.0 cheat codes set.
The master code at the beginning... Normally I write them in curly brackets and it is every time activated but forgot it yesterday, so you can activate it for all the off codes. So every time you deactivate a cheat you can select the master for the cheat to be deactivated... in thr next update for the cheat file I hope that I change it manually before uploading to the {} brackets
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Have they announced the next bugfix in 2 days... crazy
The thing I'm most worried about is the subsequent updates. I grew really concerned when I saw that the PC version has been updated to 2.0.3, because the Switch console version will inevitably follow with an update too.
If I remember correctly, these should have been the full team's in-match movement speed boost, right? I'm wondering if this feature will be added back in future updates. For now, I only see the overworld walk speed modifier in the v2.0.0 cheat codes set.
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The thing I'm most worried about is the subsequent updates. I grew really concerned when I saw that the PC version has been updated to 2.0.3, because the Switch console version will inevitably follow with an update too.
I never used these two features in the previous version because I noticed they were missing. Now I get it — it turns out these two features have critical issues. I actually thought you’d simply overlooked them during the update.
I never used these two features in the previous version because I noticed they were missing. Now I get it — it turns out these two features have critical issues. I actually thought you’d simply overlooked them during the update.
Was so lala with both cheats... I can provide it but it wasn't the best with these two... I also get rid of the other movement cheat in the story mode because the x16 and x32 Speed cheats was more reliable... Maybe too high speed but much better than my findings
Was so lala with both cheats... I can provide it but it wasn't the best with these two... I also get rid of the other movement cheat in the story mode because the x16 and x32 Speed cheats was more reliable... Maybe too high speed but much better than my findings
Then I'll pass on that one. For cheat codes, reliability and stability are what matter most — that’s always the best choice.
Also, I'd like to know: is it easy to update the old cheat codes for the newly released game versions? This is actually my biggest concern. This game gets frequent updates, and the update file size is quite large every single time.
16× walking speed
31× walking speed
I have manually changed [master] to {master}.
These two cheat codes can't be turned off again once enabled, and I noticed no difference in movement speed at all when I tested both the 16× and 31× cheat codes.
You must restart and re-launch the game to disable the effects of these two codes.
Then I'll pass on that one. For cheat codes, reliability and stability are what matter most — that’s always the best choice.
Also, I'd like to know: is it easy to update the old cheat codes for the newly released game versions? This is actually my biggest concern. This game gets frequent updates, and the update file size is quite large every single time.
16× walking speed
31× walking speed
I have manually changed [master] to {master}.
These two cheat codes can't be turned off again once enabled, and I noticed no difference in movement speed at all when I tested both the 16× and 31× cheat codes.
You must restart and re-launch the game to disable the effects of these two codes.
Thank you for sharing. Verified and confirmed that this successfully resolves the unclosable issue. It is very convenient; simply hold the B button for activation.
I've been away for a while, but I've brought you a bombshell: the 60fps mod for version 2.0. I made it myself, tested it on the Eden console, and it worked perfectly, so I converted it to IPS mode for you to use on the Switch. Test it and tell me if it works perfectly. This is my Christmas present to you. Credits to the Fl4sh mod creator from gamebanana, and to Flash himself for helping me update the mod.
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