1.4 has way more room for codecaves
Good news and hopefully stays in later versions.
You are using IDA right? In Breeze there is strange behaviour with the code caves... but maybe because of the free space
1.4 has way more room for codecaves
i'm using ida. I don't use breeze so i do not know what the strange behaviour could be. I think Tom knowsGood news and hopefully stays in later versions.
You are using IDA right? In Breeze there is strange behaviour with the code caves... but maybe because of the free space
How i can actívate it into the game? Only Need to copy the Code into the file or what i needOkay after hours I succeeded... Was so stupid to not understand the concept at first. I can now add the rarer hero spirit cards to your inventory (we don't have to rely on changing existing ids anymore).
So stupid because it is not enough to only add a new hero to your data structure at the end... The missing part was also to change the length of this data structure (size of array) accordingly. Let's say you have 10 heroes so the length is 10. When you add one more hero spirit card the length should also be set to 11 (This length is used like in other programming languages to determine how many elements/iterations the code has to do to collect all of them to show for example in the inventory). With that in mind here is the cheat at first and after that I explain how I tackled it with the help of AI otherwise I would be also lost in the ASM jungle.
Do not activate other cheats from the table because we have used the same code cave then other cheats are using BUT you have to do this only once to get all heroes and then you do not need this cheat anymore.
Both templates together implement a safe, reusable “auto‑add Hero Spirit when hovering” system on Switch, using a shared struct pointer captured once in the Spirit menu and then reused in the Player Universe code cave. The core idea is:
Cheat is only for version 1.3.0 and I don't know if I will update this in the future to other versions - only if Auto updater will do the most part of it correctly
- Hook 1 runs once when the Spirit inventory is opened and captures the pointer to the Hero‑Spirit struct.
- Hook 2 runs whenever the cursor hovers a star constellation picture in the player universe and adding the rarest heroes to your hero inventory with the amount of 2 only if you do not have this hero spirit yet.
[Capture Hero struct pointer (Spirit menu)]
04000000 00992A50 F9400288
04000000 00992A50 142A70FC
04000000 0142EE40 A9376BF9
04000000 0142EE44 F001AAB9
04000000 0142EE48 F900D734
04000000 0142EE4C F9400288
04000000 0142EE50 A9776BF9
04000000 0142EE54 17D58F00
[Player Universe Hero auto‑adder]
04000000 007886D8 394012A1
04000000 007886D8 143299E0
04000000 0142EE58 A9376BF9
04000000 0142EE5C A93953F3
04000000 0142EE60 A93B5BF5
04000000 0142EE64 A93D63F7
04000000 0142EE68 A93F73FB
04000000 0142EE6C AA0003F3
04000000 0142EE70 AA0103F4
04000000 0142EE74 394012A1
04000000 0142EE78 7100143F
04000000 0142EE7C 5400072B
04000000 0142EE80 B94002B8
04000000 0142EE84 F001AAB9
04000000 0142EE88 F940D735
04000000 0142EE8C B40006B5
04000000 0142EE90 B94012BA
04000000 0142EE94 3400021A
04000000 0142EE98 5280001B
04000000 0142EE9C 6B1A037F
04000000 0142EEA0 540001AA
04000000 0142EEA4 2A1B03FC
04000000 0142EEA8 D2800217
04000000 0142EEAC 1B177F9C
04000000 0142EEB0 8B1C02B7
04000000 0142EEB4 910082F7
04000000 0142EEB8 F94002F6
04000000 0142EEBC B4000096
04000000 0142EEC0 B9400ADC
04000000 0142EEC4 6B18039F
04000000 0142EEC8 540004C0
04000000 0142EECC 1100077B
04000000 0142EED0 17FFFFF3
04000000 0142EED4 B94012BA
04000000 0142EED8 2A1A03FC
04000000 0142EEDC D2800217
04000000 0142EEE0 1B177F9C
04000000 0142EEE4 8B1C02B7
04000000 0142EEE8 910082F7
04000000 0142EEEC F94002F6
04000000 0142EEF0 B4000396
04000000 0142EEF4 7100035F
04000000 0142EEF8 54000200
04000000 0142EEFC 5100075B
04000000 0142EF00 2A1B03FC
04000000 0142EF04 D2800217
04000000 0142EF08 1B177F9C
04000000 0142EF0C 8B1C02B7
04000000 0142EF10 910082F7
04000000 0142EF14 F94002F7
04000000 0142EF18 B4000117
04000000 0142EF1C B94002FC
04000000 0142EF20 1100079C
04000000 0142EF24 B90002DC
04000000 0142EF28 B94006FC
04000000 0142EF2C 1100079C
04000000 0142EF30 B90006DC
04000000 0142EF34 14000004
04000000 0142EF38 5280003C
04000000 0142EF3C B90002DC
04000000 0142EF40 B90006DC
04000000 0142EF44 B9000AD8
04000000 0142EF48 5280005C
04000000 0142EF4C B9000EDC
04000000 0142EF50 5280003C
04000000 0142EF54 B90012DC
04000000 0142EF58 1100075A
04000000 0142EF5C B90012BA
04000000 0142EF60 AA1303E0
04000000 0142EF64 AA1403E1
04000000 0142EF68 A97F73FB
04000000 0142EF6C A97D63F7
04000000 0142EF70 A97B5BF5
04000000 0142EF74 A97953F3
04000000 0142EF78 F9400288
04000000 0142EF7C A9776BF9
04000000 0142EF80 17CD65D7
Now the concept and templates I used or AI have generated me and after hours of ping pong and error handling here we go:
- Hook 1 (Spirit menu): Runs once when the Spirit inventory UI is opened. It hooks the ldr w8,[x20] that reads from the Hero‑Spirit struct and saves the struct pointer (x20) into a known scratch address (data_save = 0x049851A8). This gives a stable runtime pointer to the Hero‑struct without hard‑coding any heap offsets.
- Hook 2 (Player Universe): Runs whenever you hover a Spirit in the Player Universe. It:
- Reads the rarity from [x21+4] and exits if rarity < 5 (so only Heroes are considered).
- Loads the Hero Spirit ID from [x21+0] into W24 and keeps it there.
- Loads the stored struct pointer from data_save into X21.
- Reads the current length at [struct+0x10].
- Walks the pointer array at struct+0x20 + i*0x10 and compares the heroSpiritId at [entry_ptr+0x08] with the hovered ID. If a match is found, it does nothing.
- If the ID is not found, it uses the slot at struct+0x20 + length*0x10 to get the pointer for a new entry, copies the numbering from the last existing entry (sequence and pull index +1) or initializes both to 1 if this is the first entry, writes the Hero ID, quantity 2, and new‑flag 1, and finally increments the length in the struct.
The struct layout used:
Registers are explicitly saved/restored so the game state is not corrupted when returning from the cave.
- At struct_ptr + 0x10: u32 length (number of Hero entries).
- At struct_ptr + 0x20 + i*0x10: entry_ptr for entry i (array of pointers).
- Each entry_ptr points to a 0x14‑byte record:
- +0x00: u32 sequenceId
- +0x04: u32 pullSequence
- +0x08: u32 heroSpiritId
- +0x0C: u32 quantity
- +0x10: u32 newFlag
Template 1 – Capture Hero struct pointer (Spirit menu)
Hook at the instruction that loads from the struct (your found ldr w8, [x20]).
// Template 1: Capture hero-struct pointer once in Spirit menu
// Hook at: ldr w8, [x20]
STP X25, X26, [SP,#-0x90]
// original instruction (must be preserved)
ldr w8, [x20]
// save struct pointer (x20) into data_save scratch
data_save = 0x049851A8
adrp x25, (data_save & 0xFFFFFFFF000)
str x20, [x25, (data_save & 0xFFF)]
return:
LDP X25, X26, [SP,#-0x90]
b code1+4
This runs once when you enter the Spirit menu and leaves the runtime struct_ptr available at data_save for the second hook to reuse.
Template 2 – Player Universe Hero auto‑adder (with full logic)
Hook at the ldrb w1, [x21, #4] in the Player Universe (where rarity is read for the hovered spirit).
// Template 2: Player Universe – auto-add Hero Spirit if not owned
// Hook at: ldrb w1, [x21, #4]
STP X25, X26, [SP,#-0x90]
STP X19, X20, [SP,#-0x70]
STP X21, X22, [SP,#-0x50]
STP X23, X24, [SP,#-0x30]
STP X27, X28, [SP,#-0x10]
// save caller-saved registers we will touch
MOV X19, X0
MOV X20, X1
// original rarity load
ldrb w1, [x21, #4]
cmp w1, #5 // rarity < 5 → not a Hero
b.lt return
// get current Hero Spirit ID from [x21 + 0]
// keep it in W24 for the whole function
LDR W24, [x21, #0]
// load hero-struct pointer from scratch area
data_save = 0x049851A8
adrp x25, (data_save & 0xFFFFFFFF000)
ldr x21, [x25, (data_save & 0xFFF)] // X21 = struct_ptr
CBZ X21, return // safety: pointer not initialized
// read current length at [struct + 0x10]
LDR W26, [X21, #0x10] // W26 = length
CBZ W26, add_new // length == 0 → no entries yet
// ---------- search loop: if ID already exists, do nothing ----------
MOV W27, #0 // W27 = index i
loop_check:
CMP W27, W26
B.GE add_new // i >= length → not found
// slot_addr = struct + 0x20 + i * 0x10
MOV W28, W27
MOV X23, #0x10
MUL W28, W28, W23 // W28 = i * 0x10
ADD X23, X21, X28
ADD X23, X23, #0x20 // X23 = address of pointer slot i
LDR X22, [X23] // X22 = entry_ptr
CBZ X22, loop_next // null pointer → skip
LDR W28, [X22, #0x08] // W28 = entry heroSpiritId
CMP W28, W24 // compare with target Hero ID
B.EQ return // already owned → nothing to do
loop_next:
ADD W27, W27, #1
B loop_check
// ---------- append a new entry at the end ----------
add_new:
// reload length in case it changed
LDR W26, [X21, #0x10]
// compute slot for new entry pointer: struct + 0x20 + length * 0x10
MOV W28, W26
MOV X23, #0x10
MUL W28, W28, W23
ADD X23, X21, X28
ADD X23, X23, #0x20 // X23 = slot_addr_new
LDR X22, [X23] // X22 = entry_ptr for new entry
CBZ X22, return // safety: no valid entry block
// if there are existing entries, base numbering on the last one
CMP W26, #0
BEQ first_entry // no previous entries
SUB W27, W26, #1 // last_index = length - 1
// slot for last entry pointer: struct + 0x20 + last_index * 0x10
MOV W28, W27
MOV X23, #0x10
MUL W28, W28, W23
ADD X23, X21, X28
ADD X23, X23, #0x20 // X23 = slot_addr_last
LDR X23, [X23] // X23 = last_entry_ptr
CBZ X23, first_entry // defensive: fall back if null
// Sequence ID = last_seq + 1
LDR W28, [X23, #0x00]
ADD W28, W28, #1
STR W28, [X22, #0x00]
// Pull Sequence = last_pull + 1
LDR W28, [X23, #0x04]
ADD W28, W28, #1
STR W28, [X22, #0x04]
B write_rest
first_entry:
// first ever entry: start numbering at 1
MOV W28, #1
STR W28, [X22, #0x00] // sequenceId = 1
STR W28, [X22, #0x04] // pullSequence = 1
write_rest:
// Hero Spirit ID (target ID from W24)
STR W24, [X22, #0x08]
// Quantity = 2 (one summon + one card kept)
MOV W28, #2
STR W28, [X22, #0x0C]
// New-flag = 1 (to show “NEW” in UI)
MOV W28, #1
STR W28, [X22, #0x10]
// increment length and write back to struct
ADD W26, W26, #1
STR W26, [X21, #0x10]
// ---------- restore and return ----------
return:
MOV X0, X19
MOV X1, X20
LDP X27, X28, [SP,#-0x10]
LDP X23, X24, [SP,#-0x30]
LDP X21, X22, [SP,#-0x50]
LDP X19, X20, [SP,#-0x70]
ldr x8, [x20] // original instruction after hook
LDP X25, X26, [SP,#-0x90]
b code1+4
If something unclear then do not hesitate to ask and I will try to explain... The concept was clear for me or my idea but all this ASM or all the implementation I got help from AI (Perplexity). But man, so much register overwrites at the beginning until I found each error and not saved away/restored all registers so the game kept crashing so often until the cheat was created successfully... Not sure if the time consumption was worth it...
How i can actívate it into the game? Only Need to copy the Code into the file or what i need
Are included the heros from Shop?
Are included the heros from Shop?
If i actívate only [Spirit Market Hero auto adder] and Go into the markt then close the Game what i Need to actívate for working
The first two are mandatory for the codes to work
Post automatically merged:
This two have to be enabled for the others to work
[Capture Hero struct pointer (Spirit menu)]
[Hero auto adder Shared Function]
Post automatically merged:
And then first go to your spirit inventory and after to the shop... then it is added in the background

Here are mine with a combination off shared cheats from here.
1.4.0
[INAZUMA ELEVEN Victory Road 1.4.0 TID=0100B36008F90000 BID=062189E9CF83BA5D]
[Restore Code (Use after unchecking any cheats below)]
040A0000 00F4F3A0 913BA129
040A0000 00F55C4C B900010D
040A0000 00F835B4 BD009B21
040A0000 00F56244 1E207828
040A0000 00766C84 B9401D4A
040A0000 00766C90 BD401500
040A0000 00F102F0 F9400508
040A0000 00F0FE48 1E2A6800
040A0000 00F0FE4C BD045500
040A0000 00F835B0 1E212000
040A0000 00F55C48 1A8EB18D
040A0000 00F1483C 1E290800
040A0000 00F1483C 1E290800
040A0000 0095AD5C B9401008
040A0000 00952CCC B940101B
040A0000 0092E484 79402121
040A0000 00FE1D04 F9750529
040A0000 0117BBA4 BD400280
040A0000 0074BB4C BD4F22A0
040A0000 0074B390 BD4F2900
040A0000 0074B230 BD4F3900
040A0000 00B5C038 BD4EE100
040A0000 011C0868 1E283800
040A0000 0129BFDC B90EF51F
040A0000 00FEFAD0 1E212801
040A0000 0123E5C0 1F090400
040A0000 0123E5C0 1F090400
040A0000 0123E5C0 1F090400
040A0000 00701024 AA1303E0
040A0000 0074B38C 9BA92148
040A0000 0074B22C 9BA92148
040A0000 00B5C034 1E310009
040A0000 00993130 F9400288
040A0000 00000170 A9BE7BFD
040A0000 00788B78 394012A1
[Story]
20000000
[00# Mastercode Health]
040A0000 01438FF0 913BA129
040A0000 01438FF4 9001AAC0
040A0000 01438FF8 F9047C09
040A0000 01438FFC 17EC58EA
040A0000 00F4F3A0 1413A714
[01# Inf Health Player]
040A0000 01438FD4 9001AAC0
040A0000 01438FD8 F9447C03
040A0000 01438FDC EB08007F
040A0000 01438FE0 54000041
040A0000 01438FE4 5284E1ED
040A0000 01438FE8 B900010D
040A0000 01438FEC 17EC7319
040A0000 00F55C4C 14138CE2
[02# Instant Action Cooldown]
040A0000 01438FB8 B9404323
040A0000 01438FBC 7100047F
040A0000 01438FC0 54000041
040A0000 01438FC4 1C000061
040A0000 01438FC8 BD009B21
040A0000 01438FCC 17ED297B
040A0000 01438FD0 43700000
040A0000 00F835B4 1412D681
[03# Infinite Tension]
040A0000 00F56244 1E2E1008
[04# Infinite Battle Items]
040A0000 01438FA8 52800C63
040A0000 01438FAC B9001D43
040A0000 01438FB0 B9401D4A
040A0000 01438FB4 17CCB735
040A0000 00766C84 143348C9
[05# Battle Items Instant Cooldown]
040A0000 01438F94 1C000083
040A0000 01438F98 BD001503
040A0000 01438F9C BD401500
040A0000 01438FA0 17CCB73D
040A0000 01438FA4 461C3C00
040A0000 00766C90 143348C1
[00# Mastercode Training]
040A0000 01438F84 F9400508
040A0000 01438F88 9001AAC0
040A0000 01438F8C F9047808
040A0000 01438F90 17EB5CD9
040A0000 00F102F0 1414A325
[06# Special Training: Infinite Stamina]
040A0000 01438F64 1E2A6800
040A0000 01438F68 9001AAC0
040A0000 01438F6C F9447803
040A0000 01438F70 EB08007F
040A0000 01438F74 54000041
040A0000 01438F78 1C000040
040A0000 01438F7C 17EB5BB4
040A0000 01438F80 42C80000
040A0000 00F0FE48 1414A447
[07# Special Training: Empty AI Stamina]
040A0000 01438F48 9001AAC0
040A0000 01438F4C F9447803
040A0000 01438F50 EB08007F
040A0000 01438F54 54000040
040A0000 01438F58 1E2703E8
040A0000 01438F5C BD045500
040A0000 01438F60 17EB5BBC
040A0000 00F0FE4C 1414A43F
[08# Enemies Cant Attack]
040A0000 01438F2C B9404323
040A0000 01438F30 7100047F
040A0000 01438F34 54000060
040A0000 01438F38 1E2703E1
040A0000 01438F3C BD009B21
040A0000 01438F40 1E212000
040A0000 01438F44 17ED299C
040A0000 00F835B0 1412D65F
[09# Super Damage]
040A0000 01438F10 1A8EB18D
040A0000 01438F14 9001AAC0
040A0000 01438F18 F9447C03
040A0000 01438F1C EB08007F
040A0000 01438F20 54000040
040A0000 01438F24 5280000D
040A0000 01438F28 17EC7349
040A0000 00F55C48 14138CB2
[10# Movespeed x3 (Hold B)]
040A0000 006862E8 1E2E1009
80000002
040A0000 006862E8 1E211009
20000000
[Story end]
20000001
[11# Infinite Exp]
040A0000 01438F04 1C000040
040A0000 01438F08 17EB6E4E
040A0000 01438F0C 47C34F80
040A0000 00F1483C 141491B2
[11# Exp Multiplier x8]
040A0000 01438EF0 1C000083
040A0000 01438EF4 1E230929
040A0000 01438EF8 1E290800
040A0000 01438EFC 17EB6E51
040A0000 01438F00 41000000
040A0000 00F1483C 141491AD
[12# Items 9999 When Opening Menu]
040A0000 01438ED4 B9401008
040A0000 01438ED8 7100051F
040A0000 01438EDC 5400006D
040A0000 01438EE0 18000068
040A0000 01438EE4 B9001008
040A0000 01438EE8 17D4879E
040A0000 01438EEC 0000270F
040A0000 0095AD5C 142B785E
040A0000 01438EB8 B940101B
040A0000 01438EBC 7100077F
040A0000 01438EC0 5400006D
040A0000 01438EC4 1800007B
040A0000 01438EC8 B900101B
040A0000 01438ECC 17D46781
040A0000 01438ED0 0000270F
040A0000 00952CCC 142B987B
[13# Spirit Cards 500 When Opening Menu]
040A0000 01438EA4 18000083
040A0000 01438EA8 79002123
040A0000 01438EAC 79402121
040A0000 01438EB0 17D3D576
040A0000 01438EB4 000001F4
040A0000 0092E484 142C2A88
[Soccer Match]
20000000
[00# Mastercode Match]
040A0000 01438E94 F9750529
040A0000 01438E98 9001AAC0
040A0000 01438E9C F9048009
040A0000 01438EA0 17EEA39A
040A0000 00FE1D04 14115C64
[14# Infinite Stamina]
040A0000 01438E88 BD400680
040A0000 01438E8C BD000280
040A0000 01438E90 17F50B46
040A0000 0117BBA4 140AF4B9
[15# Infinite Tension]
040A0000 01438E68 9001AAC0
040A0000 01438E6C F9448003
040A0000 01438E70 EB0302BF
040A0000 01438E74 54000061
040A0000 01438E78 BD4F26A3
040A0000 01438E7C BD0F22A3
040A0000 01438E80 BD4F22A0
040A0000 01438E84 17CC4B33
040A0000 0074BB4C 1433B4C7
[16# Infinite Hyper Power]
040A0000 01438E48 9001AAC0
040A0000 01438E4C F9448003
040A0000 01438E50 EB03011F
040A0000 01438E54 54000061
040A0000 01438E58 BD4F2D03
040A0000 01438E5C BD0F2903
040A0000 01438E60 BD4F2900
040A0000 01438E64 17CC494C
040A0000 0074B390 1433B6AE
[17# Infinite Bond Power]
040A0000 01438E24 BD4F3900
040A0000 01438E28 9001AAC0
040A0000 01438E2C F9448003
040A0000 01438E30 EB03011F
040A0000 01438E34 54000061
040A0000 01438E38 1C000063
040A0000 01438E3C BD0F3903
040A0000 01438E40 17CC48FD
040A0000 01438E44 41F00000
040A0000 0074B230 1433B6FD
[18# Infinite Keeper Power]
040A0000 01438DF8 9001AAC0
040A0000 01438DFC F9448003
040A0000 01438E00 91014063
040A0000 01438E04 EB03011F
040A0000 01438E08 54000061
040A0000 01438E0C 1C0000A3
040A0000 01438E10 BD0EE103
040A0000 01438E14 BD0EE503
040A0000 01438E18 BD4EE100
040A0000 01438E1C 17DC8C88
040A0000 01438E20 461C3C00
040A0000 00B5C038 14237370
[19# Special Moves Instant Cooldown]
040A0000 01438DEC 1E202908
040A0000 01438DF0 1E283800
040A0000 01438DF4 17F61E9E
040A0000 011C0868 1409E161
[20# Special Tactics Instant Cooldown]
040A0000 0129BFDC D503201F
[21# Freeze Match Time]
040A0000 00FEFAD0 D503201F
040A0000 0123E5C0 1E204020
[21# Timer Reset]
040A0000 0123E5C0 1E2E1000
[21# End Timer]
040A0000 0123E5C0 1E204020
[22# Empty AI Tension]
040A0000 01438DCC 9001AAC0
040A0000 01438DD0 F9448003
040A0000 01438DD4 EB0302BF
040A0000 01438DD8 54000060
040A0000 01438DDC 1E2703E3
040A0000 01438DE0 BD0F22A3
040A0000 01438DE4 AA1303E0
040A0000 01438DE8 17CB2090
040A0000 00701024 1434DF6A
[23# Empty AI Hyper Power]
040A0000 01438DAC 9BA92148
040A0000 01438DB0 9001AAC0
040A0000 01438DB4 F9448003
040A0000 01438DB8 EB03011F
040A0000 01438DBC 54000060
040A0000 01438DC0 1E2703E3
040A0000 01438DC4 BD0F2903
040A0000 01438DC8 17CC4972
040A0000 0074B38C 1433B688
[24# Empty AI Bond Power]
040A0000 01438D88 9BA92148
040A0000 01438D8C 9001AAC0
040A0000 01438D90 F9448003
040A0000 01438D94 EB03011F
040A0000 01438D98 54000060
040A0000 01438D9C 1E2703E3
040A0000 01438DA0 BD0EE103
040A0000 01438DA4 17CC4923
040A0000 01438DA8 0000270F
040A0000 0074B22C 1433B6D7
[25# Empty AI Keeper Power]
040A0000 01438D5C 1E310009
040A0000 01438D60 9001AAC0
040A0000 01438D64 F9448003
040A0000 01438D68 91014063
040A0000 01438D6C EB03011F
040A0000 01438D70 54000080
040A0000 01438D74 1E2703E3
040A0000 01438D78 BD0EE103
040A0000 01438D7C BD0EE503
040A0000 01438D80 17DC8CAE
040A0000 01438D84 0000270F
040A0000 00B5C034 1423734A
[Soccer Match end]
20000001
[26# Capture Hero struct pointer (Spirit menu)]
040A0000 01438D44 A9376BF9
040A0000 01438D48 9001AAD9
040A0000 01438D4C F900D734
040A0000 01438D50 F9400288
040A0000 01438D54 A9776BF9
040A0000 01438D58 17D568F7
040A0000 00993130 142A9705
[27# Hero auto adder Shared Function]
040A0000 01438C2C A9376BF9
040A0000 01438C30 A93953F3
040A0000 01438C34 A93B5BF5
040A0000 01438C38 A93D63F7
040A0000 01438C3C A93F73FB
040A0000 01438C40 AA0003F3
040A0000 01438C44 2A0003F8
040A0000 01438C48 9001AAD9
040A0000 01438C4C F940D735
040A0000 01438C50 B40006B5
040A0000 01438C54 B94012BA
040A0000 01438C58 3400021A
040A0000 01438C5C 5280001B
040A0000 01438C60 6B1A037F
040A0000 01438C64 540001AA
040A0000 01438C68 2A1B03FC
040A0000 01438C6C D2800217
040A0000 01438C70 1B177F9C
040A0000 01438C74 8B1C02B7
040A0000 01438C78 910082F7
040A0000 01438C7C F94002F6
040A0000 01438C80 B4000096
040A0000 01438C84 B9400ADC
040A0000 01438C88 6B18039F
040A0000 01438C8C 540004C0
040A0000 01438C90 1100077B
040A0000 01438C94 17FFFFF3
040A0000 01438C98 B94012BA
040A0000 01438C9C 2A1A03FC
040A0000 01438CA0 D2800217
040A0000 01438CA4 1B177F9C
040A0000 01438CA8 8B1C02B7
040A0000 01438CAC 910082F7
040A0000 01438CB0 F94002F6
040A0000 01438CB4 B4000396
040A0000 01438CB8 7100035F
040A0000 01438CBC 54000200
040A0000 01438CC0 5100075B
040A0000 01438CC4 2A1B03FC
040A0000 01438CC8 D2800217
040A0000 01438CCC 1B177F9C
040A0000 01438CD0 8B1C02B7
040A0000 01438CD4 910082F7
040A0000 01438CD8 F94002F7
040A0000 01438CDC B4000117
040A0000 01438CE0 B94002FC
040A0000 01438CE4 1100079C
040A0000 01438CE8 B90002DC
040A0000 01438CEC B94006FC
040A0000 01438CF0 1100079C
040A0000 01438CF4 B90006DC
040A0000 01438CF8 14000004
040A0000 01438CFC 5280003C
040A0000 01438D00 B90002DC
040A0000 01438D04 B90006DC
040A0000 01438D08 B9000AD8
040A0000 01438D0C 5280005C
040A0000 01438D10 B9000EDC
040A0000 01438D14 5280003C
040A0000 01438D18 B90012DC
040A0000 01438D1C 1100075A
040A0000 01438D20 B90012BA
040A0000 01438D24 AA1303E0
040A0000 01438D28 A97F73FB
040A0000 01438D2C A97D63F7
040A0000 01438D30 A97B5BF5
040A0000 01438D34 A97953F3
040A0000 01438D38 A9776BF9
040A0000 01438D3C D10143FF
040A0000 01438D40 D65F03C0
040A0000 00000000 1450E30B
[28# Player Universe Hero auto adder]
040A0000 01438BF8 A93553F3
040A0000 01438BFC AA0003F3
040A0000 01438C00 AA0103F4
040A0000 01438C04 394012A1
040A0000 01438C08 7100143F
040A0000 01438C0C 5400006B
040A0000 01438C10 B94002A0
040A0000 01438C14 94000006
040A0000 01438C18 AA1303E0
040A0000 01438C1C AA1403E1
040A0000 01438C20 A97553F3
040A0000 01438C24 F9400288
040A0000 01438C28 17CD3FD5
040A0000 00788B78 1432C020
[Created by Patjenova, enjoy!]
Bro, how i can active full tension in the cheat for update 1.2.0 it's not workingHere we go... here you all have codes for 1.4.0
Thanks to @patjenova to upgrade all codes and share your own
Bro, how i can active full tension in the cheat for update 1.2.0 it's not working
Yes, I’m using an emulator.Your version is 1.2.0?
Then when you have downloaded the cheats version for your game there should be 2 cheats you have to toggle and then it should work:
[Activate when using Tension or Keeper Cheats below]
[Full Tension]
Then it should work... Are you on Emulator? Maybe on Emulator it is not working but I do not have knowhow here why it not works like in Real Switch... The only thing you could try when it is not working that you do this cheat instead:
[Full Tension one cheat version]
04000000 0074965C BD4F22A0
04000000 0074965C 1503995D
04000000 0482FBD0 18000240
04000000 0482FBD4 7100081F
04000000 0482FBD8 540000C1
04000000 0482FBDC B9403AA0
04000000 0482FBE0 7100041F
04000000 0482FBE4 54000061
04000000 0482FBE8 BD4F26A0
04000000 0482FBEC BD0F22A0
04000000 0482FBF0 18000160
04000000 0482FBF4 7100081F
04000000 0482FBF8 540000C1
04000000 0482FBFC B9403AA0
04000000 0482FC00 7100041F
04000000 0482FC04 54000060
04000000 0482FC08 1E2703E0
04000000 0482FC0C BD0F22A0
04000000 0482FC10 BD4F22A0
04000000 0482FC14 16FC6693
04000000 0482FC18 00000002
04000000 0482FC1C 00000001
04000000 00B4D7B8 BD4EE100
04000000 00B4D7B8 14F3891A
04000000 0482FC20 18000294
04000000 0482FC24 71000A9F
04000000 0482FC28 540000E1
04000000 0482FC2C D1006114
04000000 0482FC30 B9400294
04000000 0482FC34 7100069F
04000000 0482FC38 54000061
04000000 0482FC3C BD4EE500
04000000 0482FC40 BD0EE100
04000000 0482FC44 18000194
04000000 0482FC48 71000A9F
04000000 0482FC4C 540000E1
04000000 0482FC50 D1006114
04000000 0482FC54 B9400294
04000000 0482FC58 7100069F
04000000 0482FC5C 54000060
04000000 0482FC60 1E2703E0
04000000 0482FC64 BD0EE100
04000000 0482FC68 BD4EE100
04000000 0482FC6C 170C76D4
04000000 0482FC70 00000001
04000000 0482FC74 00000001
Yes, I’m using an emulator.
But when I include the cheat
[Activate when using Tension or Keeper Cheats below]
none of the cheats work.
When I delete that line, the cheats work — except Full Tension and Full Keeper, which still don’t work.
Also, the Full Tension cheat works only for the enemy.
Alright, thanks for the clarification.Yeah not sure how the Emulators behave differently here. I don't know and can not really help or reproduce.
1.3.0
[16× walking speed ]
04000000 006862D8 1E261009
[31× walking speed ]
04000000 006862D8 1E27F009