Emulation Request: Pokemon Legends ZA shaders for Ryujinx

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Zekozimo

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Hello, look for a shader cache download for Pokemon Legends ZA specifically Nvidia OpenGL for Ryujinx
 
Last edited by MrRetr0,
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Someone completed the main story and I requested they share their shaders for y'guys.
 
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Someone completed the main story and I requested they share their shaders for y'guys.
Would you be willing to share their shaders with us? I think we could all find them useful.

EDIT: Nevermind me, I didn't realize that's what you were quoting, haha
 
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Someone completed the main story and I requested they share their shaders for y'guys.
link seems to be broken
 
+1 for vulkan AMD
Post automatically merged:

I'm working on a shader cache for those of us on AMD. It'll take a little while tho as it has to build while I play.
Post automatically merged:


I've ran around for hours, and battled counteless times. This is my cache for anyone who wants it.

https://www.dropbox.com/scl/fi/9x0c...ey=l8xbcv7pt34kvhol2pfhg4fmc&st=1srwlgi0&dl=0
If you have newer ones will you update the link directly or comment?
 
If someone has shader cache for OpenGL nvidia i will be happy, it's more beautifull on OpenGL than on Vulkan
 
seconding a request for opengl nvidia! i'm getting the weird line textures in buildings with vulkan
Are these the bugs you're alluding to? I've gone and included some captures.

If you're familiar with ReShade, you can take advantage of addons like ShaderToggler to rid yourself of those nasty artifacts and save yourself a trip to OpenGL.
 

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Are these the bugs you're alluding to? I've gone and included some captures.

If you're familiar with ReShade, you can take advantage of addons like ShaderToggler to rid yourself of those nasty artifacts and save yourself a trip to OpenGL.
how many tries did you do until you reached the specific shader?
 
how many tries did you do until you reached the specific shader?
I ran it again, and I found the culprit digging through pixel shader at exactly # 59 / 107

Yours may differ from mine, but the problematic shader should certainly be somewhere in pixel shader.
 
May I ask for your ShaderToggler settings?
Post automatically merged:

I ran it again, and I found the culprit digging through pixel shader at exactly # 59 / 107

Yours may differ from mine, but the problematic shader should certainly be somewhere in pixel shader.
May I ask for your ShaderToggler settings?
 
May I ask for your ShaderToggler settings?
Post automatically merged:


May I ask for your ShaderToggler settings?
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
 

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Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
Thanks! Managed to fix the bug issue. Sucks that I only got to fix it when I'm about to finish the game LMAO
nonetheless I appreciate you!
 
Thanks! Managed to fix the bug issue. Sucks that I only got to fix it when I'm about to finish the game LMAO
nonetheless I appreciate you!
That's awesome, my friend! I'm so glad to hear it. I was afraid it wouldn't translate over correctly, but I'm glad to be proven wrong.

Enjoy!
 
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
That's crazy! How the heck do you know how to do all that?
 

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