Disney Dreamlight Valley [0100D39012C1A000]

  • Thread starter Thread starter morarin
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DDV_Update18_KeyArt_1080.png


{MasterCode}
040E0000 04D3410C 6B1302A8
04000000 04D319EC 4B170108
04000000 04799A0C 97FFFE41
04000000 0479CD04 94161A2F
04000000 04767640 D10283FF
04000000 047678B0 D101C3FF
04000000 04C6B304 39412268
04000000 04C6C244 39412288
04000000 04C6039C 394092C8
04000000 02F9BA04 F9406800
04000000 02F9BA08 B40002A0
04000000 02F9BA0C B9402041
04000000 02F9BA10 AA1F03E2
04000000 02F9BA14 94001DE3
04000000 02F9BA18 F9406E60
04000000 02F9BA1C B4000200
04000000 02F9BA20 AA1F03E1
04000000 04724598 97C8CE82
04000000 047248A0 944584B8
04000000 0472E154 94455E8B
04000000 04774E28 F8018D00
04000000 04BBD864 B94026E8
04000000 04BBD86C 0B150108
04000000 04D1FF04 0B180108
04000000 04D1FF08 F81F03BF
04000000 04D234A0 1A89B2B8
04000000 04D234A8 1A89B115
04000000 03232850 17FFF1A4
04000000 03232854 D503201F

[R MoveSpeed x2]
04000000 03113350 1E204160
04000000 03113354 1E204181
04000000 03113358 1E2041A2
80000080
04000000 03113350 1E2B2960
04000000 03113354 1E2C2981
04000000 03113358 1E2D29A2
20000000

[EnergyNoDecrease]
040E0000 04D3410C 6B1F02A8

[CurrencyNoDecrease]
04000000 04D319EC 4B1F0108

[FreeCraft]
04000000 04799A0C 52800000
04000000 0479CD04 52800020

[CookKeepItems]
04000000 04767640 D65F03C0
04000000 047678B0 D65F03C0

[AlwaysCriticalSuccess]
04000000 04C6B304 52800028
04000000 04C6C244 52800028

[AlwaysBurning]
04000000 04C6039C 52800028

[EasyFishing]
04000000 02F9BA04 F9406660
04000000 02F9BA08 AA1F03E1
04000000 02F9BA0C 940016A9
04000000 02F9BA10 F9406660
04000000 02F9BA14 52800001
04000000 02F9BA18 AA1F03E2
04000000 02F9BA1C 94001651
04000000 02F9BA20 1400000C

[EasyGardening]
04000000 04724598 52800020
04000000 047248A0 D503201F

[InfFruits]
04000000 0472E154 D503201F

[InfMiningRock]
04000000 04774E28 F8018D1F

[FriendshipMax(add)]
04000000 04BBD864 52A00028
04000000 04BBD86C 729C6CC8

[XPMax(add)]
04000000 04D1FF04 52A00148
04000000 04D1FF08 72824408

[CurrencyMax(add)]
04000000 04D234A0 1A89B138
04000000 04D234A8 1A89B135

[WelcomeVanellope]
04000000 03232850 B4FE3481
04000000 03232854 153D834C
04000000 08193584 B9402028
04000000 08193588 7100051F
04000000 0819358C 544DCAA1
04000000 08193590 A9BF7BF3
04000000 08193594 A9BF57F4
04000000 08193598 A9BF5FF6
04000000 0819359C A9BF67F8
04000000 081935A0 A9BF6FFA
04000000 081935A4 AA0003F3
04000000 081935A8 F9400C28
04000000 081935AC B9401914
04000000 081935B0 96C26E4C
04000000 081935B4 96C2487F
04000000 081935B8 F9401800
04000000 081935BC 2A1403E1
04000000 081935C0 AA1F03E2
04000000 081935C4 972F7F7B
04000000 081935C8 AA0003F4
04000000 081935CC 974CE549
04000000 081935D0 F9400C08
04000000 081935D4 F9400908
04000000 081935D8 B9401915
04000000 081935DC F9400909
04000000 081935E0 91008137
04000000 081935E4 52800016
04000000 081935E8 6B1502DF
04000000 081935EC 5400042A
04000000 081935F0 F8767AEA
04000000 081935F4 F9400D4B
04000000 081935F8 F940096B
04000000 081935FC B9401978
04000000 08193600 F940096C
04000000 08193604 9100819A
04000000 08193608 52800019
04000000 0819360C 6B18033F
04000000 08193610 540002CA
04000000 08193614 F8797B40
04000000 08193618 B9403001
04000000 0819361C 7100043F
04000000 08193620 54000060
04000000 08193624 7100083F
04000000 08193628 540001C1
04000000 0819362C F940440D
04000000 08193630 B94049A1
04000000 08193634 71033C3F
04000000 08193638 540000A0
04000000 0819363C 7102303F
04000000 08193640 54000101
04000000 08193644 528001C1
04000000 08193648 14000002
04000000 0819364C 528001A1
04000000 08193650 F94019A3
04000000 08193654 AA1403E2
04000000 08193658 AA1303E0
04000000 0819365C 96C27BF5
04000000 08193660 11000739
04000000 08193664 17FFFFEA
04000000 08193668 110006D6
04000000 0819366C 17FFFFDF
04000000 08193670 A8C16FFA
04000000 08193674 A8C167F8
04000000 08193678 A8C15FF6
04000000 0819367C A8C157F4
04000000 08193680 A8C17BF3
04000000 08193684 D65F03C0
 
Last edited by morarin,
Could you give me a clue as to where you're getting the updates? All the places I've been able to get them are still v44 (1.71.10), thanks in advance.
 
View attachment 523147

{MasterCode}
040E0000 04D3410C 6B1302A8
04000000 04D319EC 4B170108
04000000 04799A0C 97FFFE41
04000000 0479CD04 94161A2F
04000000 04D234A0 1A89B2B8
04000000 04D234A8 1A89B115
04000000 04D1FF04 0B180108
04000000 04D1FF08 F81F03BF
04000000 04BBD864 B94026E8
04000000 04BBD86C 0B150108

[R Vitesse de déplacement x2]
04000000 03113350 1E204160
04000000 03113354 1E204181
04000000 03113358 1E2041A2
80000080
04000000 03113350 1E2B2960
04000000 03113354 1E2C2981
04000000 03113358 1E2D29A2
20000000

[Énergie sans diminution]
040E0000 04D3410C 6B1F02A8

[Monnaie sans diminution]
04000000 04D319EC 4B1F0108

[FreeCraft]
04000000 04799A0C 52800000
04000000 0479CD04 52800020

[CurrencyMax(ajouter)]
04000000 04D234A0 1A89B138
04000000 04D234A8 1A89B135

[XPMax(ajouter)]
04000000 04D1FF04 52A00148
04000000 04D1FF08 72824408

[FriendshipMax(ajouter)]
04000000 04BBD864 52A00028
04000000 04BBD86C 729C6CC8
Bonsoir pouvez vous m'indiquer comment entrer les codes triche dans le jeu ?
 
Bonsoir pouvez vous m'indiquer comment entrer les codes triche dans le jeu ?

Do you install CFW on your switch? If not, see this.

and change settings for using cheats :
Change the ; dmnt_cheats_enabled_by_default = u8!0x1 line to dmnt_cheats_enabled_by_default = u8!0x0
location of the setting file : /atmosphere/config/system_settings.ini

After that, you also need to install some homebrew apps:
nx-ovlloader
Tesla-Menu
Edizon-Overlay
how to install : download → unpack → place atmosphere or switch folder to your SD
how to use overlay : L + ↓ + R-stick

you need to put cheat file like this:
/atmosphere/contents/<title_id>/cheats/<build_id>.txt
for DLV 1.18.0:
/atmosphere/contents/0100D39012C1A000/cheats/730CED1F08B527E6.txt
 
Oui j'ai bien atmosphère je joue hors ligne. Faut-il obligatoirement modifier le fichier des paramètres ? Juste en mettant le fichier txt cela me donnera les différents points de triche et je pourrai choisir celui que je veux utiliser ?
Merci pour votre aide.
 
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Oui j'ai bien atmosphère je joue hors ligne. Faut-il obligatoirement modifier le fichier des paramètres ? Juste en mettant le fichier txt cela me donnera les différents points de triche et je pourrai choisir celui que je veux utiliser ?
Merci pour votre aide.

You need to change the setting file if you've never done in order to use cheat codes.

IMG_1674.webp

Post automatically merged:

Disney Dreamlight Valley v1.18.0 BID=730CED1F08B527E6

[EasyFishing]
04000000 02F9BA04 F9406660
04000000 02F9BA08 AA1F03E1
04000000 02F9BA0C 940016A9
04000000 02F9BA10 F9406660
04000000 02F9BA14 52800001
04000000 02F9BA18 AA1F03E2
04000000 02F9BA1C 94001651
04000000 02F9BA20 1400000C

[EasyFishing OFF]
04000000 02F9BA04 F9406800
04000000 02F9BA08 B40002A0
04000000 02F9BA0C B9402041
04000000 02F9BA10 AA1F03E2
04000000 02F9BA14 94001DE3
04000000 02F9BA18 F9406E60
04000000 02F9BA1C B4000200
04000000 02F9BA20 AA1F03E1
 
Last edited by morarin,
Vous devez modifier le fichier de paramètres si vous ne l'avez jamais fait d'utiliser des codes de triche.

[ATTACHER]524336[/ATTACHER]
Post automatically merged:

Disney Dreamlight Valley v1.18.0 BID=730CED1F08B527E6

[Pêche facile]
04000000 02F9BA04 F9406660
04000000 02F9BA08 AA1F03E1
04000000 02F9BA0C 940016A9
04000000 02F9BA10 F9406660
04000000 02F9BA14 52800001
04000000 02F9BA18 AA1F03E2
04000000 02F9BA1C 94001651
04000000 02F9BA20 1400000C

[Pêche facile]
04000000 02F9BA04 F9406800
04000000 02F9BA08 B40002A0
04000000 02F9BA0C B9402041
04000000 02F9BA10 AA1F03E2
04000000 02F9BA14 94001DE3
04000000 02F9BA18 F9406E60
04000000 02F9BA1C B4000200
04000000 02F9BA20 AA1F03E1
bonjour, je viens de mettre le fichier. Avant d'essayer, est-ce qu'il existe un code triche ou un qui est dans votre fichier pour avoir plus de dreamlight ? merci davance
 
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bonjour, je viens de mettre le fichier. Avant d'essayer, est-ce qu'il existe un code triche ou un qui est dans votre fichier pour avoir plus de dreamlight ? merci davance

Both [CurrencyNoDecrease] and [CurrencyMax(add)] apply to other in-game currencies like Dreamlight, not just Star Coins.
 
Last edited by morarin,
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[CurrencyNoDecrease] et [CurrencyMax(add)] s'appliquent à tous deux aux autres devises du jeu comme Dreamlight, pas seulement aux Star Coins.
Je l'ai activé mais je n'ai pas de changement. Dois-je faire quelque chose dans le fichier pour avoir des dreamlight ? Pourriez-vous me guider ?
Merci pour ton travail😉
 
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Je l'ai activé mais je n'ai pas de changement. Dois-je faire quelque chose dans le fichier pour avoir des dreamlight ? Pourriez-vous me guider ?
Merci pour ton travail😉

You can get 2147483647 currency (star coins, dreamlight and so on) when you add them while turning on the code.

If you're using my cheat codes, hitting the like button would be encouraging! It's the only way for me to know how many people find my code useful.
Post automatically merged:

Disney Dreamlight Valley v1.18.0 BID=730CED1F08B527E6

[CookKeepItems]
04000000 04767640 D65F03C0
04000000 047678B0 D65F03C0

[CookKeepItems OFF]
04000000 04767640 D10283FF
04000000 047678B0 D101C3FF

This code prevents cooking from removing coal or ingredients, but you still need to have them.

[EasyGardening]
04000000 04724598 52800020
04000000 047248A0 D503201F

[EasyGardening OFF]
04000000 04724598 97C8CE82
04000000 047248A0 944584B8

This code allows you to harvest crops instantly without consuming seeds.

[InfMiningRock]
04000000 04774E28 F8018D1F

[InfMiningRock OFF]
04000000 04774E28 F8018D00

This code makes mining rocks respawn instantly, but there is a display bug.

[AlwaysCriticalSuccess]
04000000 04C6B304 52800028
04000000 04C6C244 52800028

[AlwaysCriticalSuccessOFF]
04000000 04C6B304 39412268
04000000 04C6C244 39412288

This code makes critical success happen every time.

tips_critical_mining.jpg

Critical Success (Mining)​

[AlwaysBurning]
04000000 04C6039C 52800028

[AlwaysBurning OFF]
04000000 04C6039C 394092C8

This code makes burning happen every time.

tips_critical_harvesting.jpg

Burning (Harvest)​
 
Last edited by morarin,
Ho ☺️ Can someone explain to me what the master code is for? It's always active. And how do I use the free craft feature step by step?

In my cheat code sets, the master code is basically a restore code, so you can just uncheck the cheat codes in order to turn off them.

Useage of free craft:
・Check the code 'FreeCraft'
・Craft something

You can craft anything without consuming materials and even when you don't have them.
 
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In my cheat code sets, the master code is basically a restore code, so you can just uncheck the cheat codes in order to turn off them.

Useage of free craft:
・Check the code 'FreeCraft'
・Craft something

You can craft anything without consuming materials and even when you don't have them.
Okkk now I understand. But.. I found an Excel file on Google, with a list of items, with an ID number. Is it also possible to craft items that we don't have?
 
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Okkk now I understand. But.. I found an Excel file on Google, with a list of items, with an ID number. Is it also possible to craft items that we don't have?

Yes, khuong made a cheat code to rewrite the IDs of items for crafting in older versions.

80000100
580F0000 0B97CF08
580F1000 00000040
480D0000 00000000 00000018
640F01D0 00000000 XXXXXXXX
480D0000 00000000 0000001C
640F01D0 00000000 00000001
20000000

[TABLE=full]
[TR]
[td]7270E53[/td][td]120000083[/td][td]Blue Striped Capybara[/td][td]Pet[/td]
[/TR]
[/TABLE]



View attachment 409029
 
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Disney Dreamlight Valley v1.18.0 BID=730CED1F08B527E6

When your objectives become "Open the DreamSnaps Submission menu" or "Complete your first DreamSnaps Challenge!", simply navigate to the Quests tab in your menu and track the quest. Doing this will automatically progress the mission.


DDV_Update6_SS_1_1920x1080_373f60005b.png


This cheat enables you to complete the "Faith, Trust, and Pixel Dust" quest to bring Vanellope into the Valley, even while offline.

[WelcomeVanellope]
04000000 03232850 B4FE3481
04000000 03232854 153D834C
04000000 08193584 B9402028
04000000 08193588 7100051F
04000000 0819358C 544DCAA1
04000000 08193590 A9BF7BF3
04000000 08193594 A9BF57F4
04000000 08193598 A9BF5FF6
04000000 0819359C A9BF67F8
04000000 081935A0 A9BF6FFA
04000000 081935A4 AA0003F3
04000000 081935A8 F9400C28
04000000 081935AC B9401914
04000000 081935B0 96C26E4C
04000000 081935B4 96C2487F
04000000 081935B8 F9401800
04000000 081935BC 2A1403E1
04000000 081935C0 AA1F03E2
04000000 081935C4 972F7F7B
04000000 081935C8 AA0003F4
04000000 081935CC 974CE549
04000000 081935D0 F9400C08
04000000 081935D4 F9400908
04000000 081935D8 B9401915
04000000 081935DC F9400909
04000000 081935E0 91008137
04000000 081935E4 52800016
04000000 081935E8 6B1502DF
04000000 081935EC 5400042A
04000000 081935F0 F8767AEA
04000000 081935F4 F9400D4B
04000000 081935F8 F940096B
04000000 081935FC B9401978
04000000 08193600 F940096C
04000000 08193604 9100819A
04000000 08193608 52800019
04000000 0819360C 6B18033F
04000000 08193610 540002CA
04000000 08193614 F8797B40
04000000 08193618 B9403001
04000000 0819361C 7100043F
04000000 08193620 54000060
04000000 08193624 7100083F
04000000 08193628 540001C1
04000000 0819362C F940440D
04000000 08193630 B94049A1
04000000 08193634 71033C3F
04000000 08193638 540000A0
04000000 0819363C 7102303F
04000000 08193640 54000101
04000000 08193644 528001C1
04000000 08193648 14000002
04000000 0819364C 528001A1
04000000 08193650 F94019A3
04000000 08193654 AA1403E2
04000000 08193658 AA1303E0
04000000 0819365C 96C27BF5
04000000 08193660 11000739
04000000 08193664 17FFFFEA
04000000 08193668 110006D6
04000000 0819366C 17FFFFDF
04000000 08193670 A8C16FFA
04000000 08193674 A8C167F8
04000000 08193678 A8C15FF6
04000000 0819367C A8C157F4
04000000 08193680 A8C17BF3
04000000 08193684 D65F03C0

[WelcomeVanellope OFF]
04000000 03232850 17FFF1A4
04000000 03232854 D503201F

Code:
// Hook point: Mdl.Missions.MissionManager$$OnTrackedMissionChanged
// Legend:
//   MissionObjective.status_            : enum MissionStepStatus { 0=NotStarted, 1=Ongoing, 2=ReadyToBeCompleted, ... }
//   MissionObjectiveData.customStepCase_: enum CustomStepOneofCase { ... 140=DesignChallenge, ... 207=MenuAction, ... }
//   MissionCompleteStep.Types.Condition : 13=MenuAction (open DreamSnaps menu), 14=DesignChallenge (post to DreamSnaps)
//
// Registers usage (stable across loops / BL):
//   X19 = this (MissionManager*)
//   X20 = MissionSlot*
//   W21/W22 = subStepCount / i (outer loop)
//   X23 = subSteps base
//   W24/W25 = objectiveCount / j (inner loop)
//   X26 = objectives base
//
// Call convention for CheckForAdvanceStep:
//   X0=this, W1=condition(13|14), X2=missionSlot*, X3=stepName (string)

0x7103232850    CBZ X1, 0x710322EEE0                 // TrackedActivity == NULL? → return to original
0x7103232854    B   0x7108193584                     // Jump to code cave

// --- Code Cave Start --- (VA: 0x7108193584 ~)
0x7108193584    LDR W8, [X1, #0x20]                  // Read ActivityCase
0x7108193588    CMP W8, #1                           // ActivityCase == Mission ?
0x710819358C    B.NE 0x710322EEE0                    // Not Mission → return to original

// Prologue (minimal; save LR too)
0x7108193590    STP X19, X30, [SP, #-0x10]!
0x7108193594    STP X20, X21, [SP, #-0x10]!
0x7108193598    STP X22, X23, [SP, #-0x10]!
0x710819359C    STP X24, X25, [SP, #-0x10]!
0x71081935A0    STP X26, X27, [SP, #-0x10]!

0x71081935A4    MOV X19, X0                           // X19 ← MissionManager* (this)
0x71081935A8    LDR X8,  [X1, #0x18]                  // TrackedActivity.TrackedMission*
0x71081935AC    LDR W20, [X8, #0x18]                  // missionId (temporary; only for GetMissionSlot)

0x71081935B0    BL  0x710322EEE0                      // MissionManager.RefreshCurrentFollower()
0x71081935B4    BL  0x71032257B0                      // Profile.get_Profile()
0x71081935B8    LDR X0, [X0, #0x30]                   // X0 ← ProfileWorld*
0x71081935BC    MOV W1, W20                           // arg1: missionId
0x71081935C0    MOV X2, XZR                           // arg2: predicate = NULL
0x71081935C4    BL  0x7104D733B0                      // X0 ← ProfileWorld.GetMissionSlot(id, NULL)
0x71081935C8    MOV X20, X0                           // Keep MissionSlot* in X20

0x71081935CC    BL  0x71054CCAF0                      // X0 ← MissionSlot.get_CurrentStep()
0x71081935D0    LDR X8,  [X0, #0x18]                  // RepeatedField<MissionSubStep>*
0x71081935D4    LDR X8,  [X8, #0x10]                  // List<MissionSubStep>*
0x71081935D8    LDR W21, [X8, #0x18]                  // W21 ← subStepCount
0x71081935DC    LDR X9,  [X8, #0x10]                  // _items (Il2CppArray*)
0x71081935E0    ADD X23, X9, #0x20                    // X23 ← subSteps data base
0x71081935E4    MOV W22, #0                           // i = 0

// ===== Outer loop over SubSteps =====
0x71081935E8    CMP W22, W21
0x71081935EC    B.GE 0x7108193670                     // i >= subStepCount → Epilogue

0x71081935F0    LDR X10, [X23, X22, LSL #3]           // X10 ← MissionSubStep*
0x71081935F4    LDR X11, [X10, #0x18]                 // RepeatedField<MissionObjective>*
0x71081935F8    LDR X11, [X11, #0x10]                 // List<MissionObjective>*
0x71081935FC    LDR W24, [X11, #0x18]                 // W24 ← objectiveCount
0x7108193600    LDR X12, [X11, #0x10]                 // _items
0x7108193604    ADD X26, X12, #0x20                   // X26 ← objectives data base
0x7108193608    MOV W25, #0                           // j = 0

// —— Inner loop over Objectives ——
0x710819360C    CMP W25, W24
0x7108193610    B.GE 0x7108193668                     // j >= objectiveCount → next SubStep

0x7108193614    LDR X0, [X26, X25, LSL #3]            // X0 ← MissionObjective*
0x7108193618    LDR W1, [X0, #0x30]                   // W1 ← status_ (MissionStepStatus)
0x710819361C    CMP W1, #1                            // status == Ongoing(1) ?
0x7108193620    B.EQ 0x710819362C                     // yes → check step case
0x7108193624    CMP W1, #2                            // status == ReadyToBeCompleted(2) ?
0x7108193628    B.NE 0x7108193660                     // no  → skip (j++)

// At this point: status ∈ {1,2} (candidate objective)
0x710819362C    LDR X13, [X0, #0x88]                  // X13 ← MissionObjectiveData*
0x7108193630    LDR W1,  [X13, #0x48]                 // W1 ← customStepCase (CustomStepOneofCase)
0x7108193634    CMP W1, #207                          // customStepCase == MenuAction(207) ?
0x7108193638    B.EQ 0x710819364C                     // yes → set Condition=13
0x710819363C    CMP W1, #140                          // customStepCase == DesignChallenge(140) ?
0x7108193640    B.NE 0x7108193660                     // no  → skip (j++)
0x7108193644    MOV W1, #14                           // Condition = 14 (DesignChallenge)
0x7108193648    B   0x7108193650                      // go call CheckForAdvanceStep

0x710819364C    MOV W1, #13                           // Condition = 13 (MenuAction)
0x7108193650    LDR X3, [X13, #0x30]                  // X3 ← stepName (Objective's StepName string)
0x7108193654    MOV X2, X20                           // X2 ← missionSlot*
0x7108193658    MOV X0, X19                           // X0 ← this (MissionManager*)
0x710819365C    BL  0x7103232630                      // Call CheckForAdvanceStep(this, cond=13/14, slot, stepName)

// Advance inner loop
0x7108193660    ADD W25, W25, #1                      // j++
0x7108193664    B   0x710819360C                      // loop back (Objectives)

// Advance outer loop
0x7108193668    ADD W22, W22, #1                      // i++
0x710819366C    B   0x71081935E8                      // loop back (SubSteps)

// ==== Epilogue ====
0x7108193670    LDP X26, X27, [SP], #0x10             // Restore callee-saved
0x7108193674    LDP X24, X25, [SP], #0x10
0x7108193678    LDP X22, X23, [SP], #0x10
0x710819367C    LDP X20, X21, [SP], #0x10
0x7108193680    LDP X19, X30, [SP], #0x10
0x7108193684    RET
// --- Code Cave End ---
 
Last edited by morarin,

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