wait. Is there a way to edit my usercheat.dat file to add the analog patch codes? I have deadskullzjr cheat database but I don't think the cheat database codes are in the analog patch file

Yes, with R4CCEwait. Is there a way to edit my usercheat.dat file to add the analog patch codes? I have deadskullzjr cheat database but I don't think the cheat database codes are in the analog patch file
oh thanks for the heads up. Let me do a lil research then...Yes, with R4CCE
Does anyone know if/ how this would be adaptable for other games?Any way to get c- stick camera movement for Peter Jacksons King Kong like in Dementium?

The Windows version of DeSmuME does support reading controller inputs in Lua using the "controller.get(id)" function, with id being optional. Axes are x, y, u, r, and z. Dpad is up, down, left right. Buttons are accessed as keys "1", "2", and so on.I actually develop and test my mods on Desmume, it has pretty nice scripting capabilities with Lua. The problem is that I don't think there is a way to read an input from an analog stick of an actual gamepad
So you cant tell which one are not implemented?I know that twilight menú has all patches already but those are streched, i use extra patches to get a better imagen of the Game, in that usercheat.dat, theres are many games without the widescreen patch, some games have (like Rayman ds, Pokémon bw 1 and 2, Mario kart ds)
It doesn't work when you use those n3ds settings?Im wondering if theres a way we could get the option for Circle Pad Pro inputs in the tick box config! i have a o3ds and n3ds, but love the feeling more of the o3ds + cpp!
Re: starfox command, Do these codes work on an phat DS or does it have to be 3ds? I tried them on my phat using TWM++, and unless I did something wrong d-pad control didn't seem to workHere is the same cheat code except with the dpad support, but it should be the same as the old dpad cheatcode except for barrel rolls.
If you're playing on an emulator, I think you can use something like `autohotkey` to map keyboard buttons to the touchscreen of your emulator
I dont believe so as the Circle Pad Pro inputs are read differently from the Cstick inputs.It doesn't work when you use those n3ds settings?
Try the generic remapper: https://shocoman.github.io/3ds_nds_remap_codegen/…metroid prime hunters… I tried to use the SM64DS Remap AR code generator…
If anyone knows a way to remap buttons on non SM64 DS games it would be of great help <3
OH hey thanks it worked ! I'll tinker some more for the control scheme that best fits me thanks a million the game feels a lot better now <3Try the generic remapper: https://shocoman.github.io/3ds_nds_remap_codegen/
It's listed in the OP too. You will know you have the right one as it just lists the buttons you want things to act as, instead of actions (Attack, Jump &c.) as in the picture you sent.
It is definitely compatible with MPH, as I made up a specific remap for someone who wasn't experienced with R4CCE. You can search in this thread for 'metroid' and maybe someone has already made the setup you want.