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Keep in mind that on Wiistation you can play with Trap filter but no Bilinear and Wii's composite output is pretty clean compared to older consoles, i got that myself from doing a visual comparison with NES emulators vs My NES (tough i sorta preffer the artifacy signal of the latter and better level contrast)@SaulFabre @xjsxjs197
Video output is something we gotta talk about! To illustrate, I'll compare Mega Man X4 running on my Wii through Nintendont (Mega Man X Collection) versus the PSX original on WiiStation, both using composite cables in 240p.
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Despite using composite cables, WiiStation doesn't blend the dithering. I suspect WiiStation might be forcing some sort of trap filter in 240p mode, or perhaps the GameCube version is using the VI filter to smooth over the checkerboard patterns. Whatever it may be, Nintendont's video output shows the intended look of the art while WiiStation doesn't.
WiiStation is a fantastic emulator that has replaced my actual PlayStation, but I thought I was crazy when I started seeing dithering patterns all over games; turns out I was onto something! Any idea what this may be?













