Xenoblade Chronicles X Definitive Edition - Emulator Mods/Cheats Discussion

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I think someone might've mentioned it already, but the 60fps mod seems to be causing parts of some cut-scenes to be cut short/fast forwarded.
Here's an example from Boze's first Affinity Quest:

It actually happens bunch more times throughout the cut scenes of that mission. I can share save in front of where you start that quest if needed.
Post automatically merged:

The 60Fps mods are causing the cutscene models to stay in place after cutscene end.
Im using Citron
[30FPS]
View attachment 493775
View attachment 493769
[60FPS]
I have also come across this issue
 
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[always 3 skills 3 slot
I am using the following cheat on Ryujinx.

[gold chest]
04000000 00084C14 52800020

[gold chest (forced)]
04000000 000849D8 52800020

[always 3 skills 3 slot]
04000000 0008576C 52800060
04000000 00085998 52800060

[always 1 skills 5 slot]
04000000 0008576C 52800020
04000000 00085998 528000A0

[always 6 slot]
04000000 0008576C 52800000
04000000 00085998 528000C0

[extra weapon/armor]
04000000 00085F40 52800000
04000000 00085F80 52800C80
04000000 00085FBC 52800C80

[extra materials]
04000000 00085D5C 52800020

[no broken weapon]
04000000 00085878 52800000

[always armor]
04000000 00085810 52800082
04000000 00085838 52800081
04000000 000862CC 140000A7
04000000 00086598 1400018B

[always weapon]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B
is this has the same effect with LootEquipment code?
 
I am using the following cheat on Ryujinx.

[gold chest]
04000000 00084C14 52800020

[gold chest (forced)]
04000000 000849D8 52800020

[always 3 skills 3 slot]
04000000 0008576C 52800060
04000000 00085998 52800060

[always 1 skills 5 slot]
04000000 0008576C 52800020
04000000 00085998 528000A0

[always 6 slot]
04000000 0008576C 52800000
04000000 00085998 528000C0

[extra weapon/armor]
04000000 00085F40 52800000
04000000 00085F80 52800C80
04000000 00085FBC 52800C80

[extra materials]
04000000 00085D5C 52800020

[no broken weapon]
04000000 00085878 52800000

[always armor]
04000000 00085810 52800082
04000000 00085838 52800081
04000000 000862CC 140000A7
04000000 00086598 1400018B

[always weapon]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B
Curious, what does the extra and always do exactly? Max out material drops and always drop all weapon/armor from the creatures loot table?
 
Just posting to report that I am also experiencing the same issue as this post, although I'm using the 3840x2160 mod. It only occurs with the mod enabled, and I've tried every combination of emulator settings I could think of. The shadows seem to be aligned to a grid and are all the same size, but their locations are not consistent between loads or just when running around an area.

Because I'm a ray of sunshine, I have another issue to report! When using the 3378x1900 mod I'm noticing random large black shadows appearing (don't always appear immediately, sometimes need to run around for 15 seconds or so). This doesn't seem to be resolved by switching on 6GB/8GB of DRAM either unfortunately. However, in better news I've not been able to reproduce it with the 2560x1440 patch, which is likely what I was gonna stick to anyway for a more even experience.
3378x1900:
View attachment 492572
2560x1440:
View attachment 492575
 
You can equip four devices, even if they are not visible on the screen.

I know, but how do you insert the augment into the all 4 slots if the slots aren't visible on the screen?

Try this one

[always 4 slot for armor]
04000000 0008576C 52800000
04000000 00085998 52800080

I tried that it worked as intended; but due to the visual bug, the armor usually show on the screen with 1 or 2 slots; I dunno how to augment all 4 slots when it only showed 2.
 
Just posting to report that I am also experiencing the same issue as this post, although I'm using the 3840x2160 mod. It only occurs with the mod enabled, and I've tried every combination of emulator settings I could think of. The shadows seem to be aligned to a grid and are all the same size, but their locations are not consistent between loads or just when running around an area.
Iv'e had that issue as well. It seems to be an issue within citron/sudachi itself. I've managed to not replicate the issue by either:
Running the game on Ryujinx or changing the backend API on citron/sudachi to OpenGL.
Could you also post what GPU your'e running?
 
Last edited by zdrf,
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I think someone might've mentioned it already, but the 60fps mod seems to be causing parts of some cut-scenes to be cut short/fast forwarded.
Here's an example from Boze's first Affinity Quest:
View attachment 493837
It actually happens bunch more times throughout the cut scenes of that mission. I can share save in front of where you start that quest if needed.
Post automatically merged:


I have also come across this issue
Yes the 60/60/30 mod still has issues that are being documented. The 60/30 is as good as it's going to get for now it's 98% or so perfect.
 
I know, but how do you insert the augment into the all 4 slots if the slots aren't visible on the screen?



I tried that it worked as intended; but due to the visual bug, the armor usually show on the screen with 1 or 2 slots; I dunno how to augment all 4 slots when it only showed 2.
Have you tried equipping the four devices in practice?
You can equip the hidden slots in the same way as the visible ones.
 
Please don't get in here and ruin it guy. StevensMD and Flash have made this game a blast for me and many others and even joking about loseless in a post is just annoying and these guys are the only ones with a viable 60fps mod that works near perfect. Along with many other great mods. The few ruin it for the many soooo much. Thanks so much for you guys working on these mods and making this game such a great experience! And even tho I completely understand, the peeps doing this are WANTING this to happen. They are doing this on purpose because they have nothing better to do in their lives, which is sad.. Keep up the great work and y'all are inspiring me to get into modding and start learning this stuff!
 
Iv'e had that issue as well. It seems to be an issue within citron/sudachi itself. I've managed to not replicate the issue by either:
Running the game on Ryujinx or changing the backend API on citron/sudachi to OpenGL.
Could you also post what GPU your'e running?
I've got an RTX 3060 Ti.
 
I need a cheat that let me get more precious resources like the gems I need to make these socketable arts.
 

How much damage can a few little people do... StevensND, I'm in no position to try to change your mind if you've already made up your mind, but please, on a personal level, don't let this kind of scum drag down your legacy. You've constantly been thanked for your enormous work and contributions to the community, me first and foremost, even though we've never interacted. Even so, if you 100% decide to abandon your contributions, I want to take this post to thank you for everything. Honestly.
 
Last edited by linuxares,
Just posting to report that I am also experiencing the same issue as this post, although I'm using the 3840x2160 mod. It only occurs with the mod enabled, and I've tried every combination of emulator settings I could think of. The shadows seem to be aligned to a grid and are all the same size, but their locations are not consistent between loads or just when running around an area.
Same issue as well. Completely random and hard to reproduce, but after running around for awhile I'll come across a shadow like that, and it seems to move as you move the player in my situation. Happens with the 4k mod. Using citron with rtx 4080 super. Disabling the mod fixes it. Tried various Dram settings with no luck.
 
we got any codes for max slots on armor? I think I read someone post it here?
not sure who.
Can someone confirm if these two codes:
[always 6 slot]
04000000 0008576C 52800000
04000000 00085998 528000C0

[always 4 slot for armor]
04000000 0008576C 52800000
04000000 00085998 52800080

work on the switch or are they only emulator codes? Cos if so could someone create a always 6 slot on armor code?
 
we got any codes for max slots on armor? I think I read someone post it here?
not sure who.
Can someone confirm if these two codes:
[always 6 slot]
04000000 0008576C 52800000
04000000 00085998 528000C0

[always 4 slot for armor]
04000000 0008576C 52800000
04000000 00085998 52800080

work on the switch or are they only emulator codes? Cos if so could someone create a always 6 slot on armor code?
You can try puting 6 slots on armor but i think 4 is the max (skill/slots) alloted for armor someone claim that he/she can do 6 but i cant prove that part
 
I'll give it a test. Is there a way like the R3 gives slots code for weapon to be done for these two so I can use it with my current gear?
 
I'll give it a test. Is there a way like the R3 gives slots code for weapon to be done for these two so I can use it with my current gear?

The code for 6 slots works without crashing (on citron, but it crashes Ryu) on weapons/armors, however even with the code max slots on armor is still just 4. Still handy because of the weapon drop slots are 6 though.

Those slots are typically invisible so you have to ZL + scroll down to slots you can't see.

This was the pchtxt posted earlier in the thread for 6 that runs on emulators (Mod, not cheat)

@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

@enabled
0008576C 60008052 # mov w0, 3 (max slots)
00085998 60008052 # mov w0, 1 (slots vides)
#00086514 20008052 # mov w0, 1 (< 10)
#00086388 20008052 # mov w0, 1 (< 10)

@Stop
 
Last edited by Laernu,

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