
Any plans for 32.9 ultrawide? I would love to help test.
remove this from the code.I can't seem to get this to work on Ryu, game doesn't start in 60 fps nor I can enable it.
Sorry are the codes you've done already openly accessible via your sites (cant seem to find them) or available for purchase (i.e Patreon etc)? ThanksThat's up to Fl4sh. I don't do ultrawide mods. First and last time I tried was for Super Mario Wonder and only because I was learning how to do that using basic stuff. I don't have an ultrawide monitor to test it.
Also is quite annoying release typicals (16:10, 21:9, 32:9 ...) and then people start asking weird resolutions and even more. I ended having lot of aspect ratios and that's not my purpouse.
I can help you for some test on 21/9, 3440x1440 if you needThat's up to Fl4sh. I don't do ultrawide mods. First and last time I tried was for Super Mario Wonder and only because I was learning how to do that using basic stuff. I don't have an ultrawide monitor to test it.
Also is quite annoying release typicals (16:10, 21:9, 32:9 ...) and then people start asking weird resolutions and even more. I ended having lot of aspect ratios and that's not my purpouse.

Sorry are the codes you've done already openly accessible via your sites (cant seem to find them) or available for purchase (i.e Patreon etc)? Thanks
Try configuring lib_nx.ini (https://gbatemp.net/threads/xenoblade-chronicles-x-definitive-edition-graphics-settings.668630/) and changeDoes there exist a code to lock the resolution/remove dynamic res? The resolution stays crisp at startup but degrades after some time.
Thanks! Will tryand change
red_AtMinX=1.0
red_AtMinY=1.0
to
red_AtMinX=2.0
red_AtMinY=2.0.
As far as I know, this fixed that same "bug" in Xenoblade 1 DE
i think i can write an asm version of the Chest size code, the only problem with it is that it get called when the models are rendered and it will affect the males too (althought i dont know if there is a visual change for males, is there?)
anyways, if you want to try it, remember you have to make the game re-render the models,
so remove any females from the active member page. confirm they are not shown, then add them back in.
now rendered females have same size chest.
[Female Chest size code 5.0(asm mod from @C_H_E_W )]
08000000 0034A994 52A8140B 52A8140A
08000000 0034A99C 290DAA8A B900768B
what this does is forces the float value 5 (40A00000 or 40A0 lsl#16 in game) and stores the result.
now since it storing it, i dont have a way to auto recover this, so when you get tired (i know i wont......) you would have to use the offset formula and manually restore them.
ids are here: https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10613508
formula here: https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10613468
In the OP? I'm not seeing them...?
Edit: I've already fixed auto pickup for ryujinx
[Auto Pickup Collectibles]
08000000 001504D0 1E230100 18000068
08000000 001504F0 1E230100 18000068
08000000 00150510 1E230100 18000068
08000000 00150548 1E230100 18000068
08000000 00150568 1E230100 18000068
08000000 00150588 1E230100 18000068
08000000 001505AC 1E230100 18000068
08000000 001505CC 1E230100 18000068
08000000 001505E0 1E230100 18000068
me tooIs anyone else on Switch experiencing crashing when using the All Stats 500 code?
This code is based on @ranma99vn's original code. He recently made new codes for emulators a few pages back that hasn't gotten a lot of feedback - but it's supposedly has a customizable range. You can also try that.This just does all of them? I don't care if I can't revert it.
Post automatically merged:
Thanks so much for this. This works on Ryujinx. It seems similar to the 100m option from the cemu version, so if a 25 or so meter one could be made that would be perfect. To give people options, but this one is better than the default that is for certain.
its similar to the wiiu version in the function, but it doesnt have a default size restore code.This just does all of them? I don't care if I can't revert it.

This code is based on @ranma99vn's original code. He recently made new codes for emulators a few pages back that hasn't gotten a lot of feedback - but it's supposedly has a customizable range. You can also try that.
[name change]Does anyone know if it's possible to change the name of the player character?

thank youyes, its possible,
[name change]
580F0000 01DD0408
780F0000 000000F8
640F0000 88776655 44332211
where each digit is a hex letter.



I've been wondering about a cheat for this! How exactly do I configure this?yes, its possible,
[name change]
580F0000 01DD0408
780F0000 000000F8
640F0000 88776655 44332211
where each digit is a hex letter.
I might need it to be dumbed down for me haha (Also, does this work on emulator?)Bruh can you do 145:21?That's up to Fl4sh. I don't do ultrawide mods. First and last time I tried was for Super Mario Wonder and only because I was learning how to do that using basic stuff. I don't have an ultrawide monitor to test it.
Also is quite annoying release typicals (16:10, 21:9, 32:9 ...) and then people start asking weird resolutions and even more. I ended having lot of aspect ratios and that's not my purpouse.
Yeah you shouldn’t have done that. Nintendo rarely bans immediately but going online with anything modified is a bad idea.can confirm porting my save from emulator to switch and then activating online mode did not get me banned. I have NOT tested registering my character, but I didn't get banned outright from using a save that already had 44 hours on it. I did not go online on sysMMC, I just imported my save with JKSV, reset my switch to normal mode, and then went online. This is the file that I used class XP and the fashion gear cheats.

