Xenoblade Chronicles X cheats and mods

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@weilai If you had read the name of the folders, it states why.
One has codes that have been confirmed to be working, the other has codes that need to be tested/ not working as of yet
 
No problem at all, I'm not the creator of the codes just the creator of this forum. I'm just trying to make it as easy as possible for people to find the codes and understand which ones work or not
 
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@kindren can you confirm these work on switch for 1.0.1?
we also already have a xp multi of 10 and class xp x16
for the max xp and class xp is it a just a single kill and its all maxed instantly, just thinking multipliers may be safer
But bp was needed
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Found aswell guys, it may not be a good idea to use xp multipliers at the start, do the class and bp ones, because I found from someones comment that your level coincides with how much xp you gain from mobs. So if your higher level then a mob you want gain as much etc I believe. So its probs a good idea for your char xp/level to be low, go to a high lvl mob put on one hit kill with max bp, xp multi and class xp multi on
 
@kindren can you confirm these work on switch for 1.0.1?
we also already have a xp multi of 10 and class xp x16
for the max xp and class xp is it a just a single kill and its all maxed instantly, just thinking multipliers may be safer
But bp was needed
Post automatically merged:

Found aswell guys, it may not be a good idea to use xp multipliers at the start, do the class and bp ones, because I found from someones comment that your level coincides with how much xp you gain from mobs. So if your higher level then a mob you want gain as much etc I believe. So its probs a good idea for your char xp/level to be low, go to a high lvl mob put on one hit kill with max bp, xp multi and class xp multi on
Use it however you deem fit, always save and backup before using any mod so that you rollback of anything happens
 
No problem at all, I'm not the creator of the codes just the creator of this forum. I'm just trying to make it as easy as possible for people to find the codes and understand which ones work or not
Are the codes 1.0 and 1.0.1 to be tested able to be used normally?
 
idno man, I'm just compiling codes. So far I believe the working codes are for 1.0.1. The only 1.0 codes I've seen are the FPS codes I think. The rest of the testing codes Idno if they are part of 1.0 or 1.0.1.
I just want release date codes and patch codes for every update on release, so that way I can put ALL working codes patch/update by patch/update. None of this split BS
 
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so has it been tested on the switch @kindren need to know if it needs to be added to the confirmed cheat file or the testing cheat file
I should not be the one who is testing. Developer and tester should not be the same person. I made the mod using switch.

You should test or wait for other user to test to confirm if the cheats are working.
 
idno man, I'm just compiling codes. So far I believe the working codes are for 1.0.1. The only 1.0 codes I've seen are the FPS codes I think. The rest of the testing codes Idno if they are part of 1.0 or 1.0.1.
I just want release date codes and patch codes for every update on release, so that way I can put ALL working codes patch/update by patch/update. None of this split BS
I look forward to the function becoming more and more perfect. Thank you for your hard work.
 
tried the 60fps code of ryujinx....idk why but the dialouge is muted when i apply it. Like i can see the subtitles and can see the mouths moving...but no sound comes from them, i think it might be broken....
I also encountered this error
 
This person quit since Nintendo decided to DMCA Yuzu. His last update is from Feb 24, 2024.
Thanks for you're answer cause iam one of his paid user.... Are you working on some stuff like this for XCX ? Like 21/9 mods,improved level of détails, disable CA and more ? Would be amazing for XCX 😁
 
tried the 60fps code of ryujinx....idk why but the dialouge is muted when i apply it. Like i can see the subtitles and can see the mouths moving...but no sound comes from them, i think it might be broken....
Yeah, the 60 FPS code causes the cutscenes to run at 2x speed. The audio still runs at normal speed so it comes much later.
 

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