ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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1 Hit Kill doesn't work for me on Ryujinx, is that normal?
It is very common for cheats to not work on emulator when the cheats were specifically made for the switch console.

FYI, this user copied the cheats without proper credits and claim it as their own (it is a pretty serious offense around here). What the user failed to mentioned is that the 1 hit kill needs a button activator to make the cheat work. That is why the cheat may not work on emulators because emulators do not perform well with button activators.
 
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any moon jump and infinite time code for kaze and the wild masks version 1.0.8?
Post automatically merged:

Kaze and the Wild Masks
tid:010038B00F142000
bid:3F1E5C8189629F4F
ver:1.0.8 base

[1p invicible]
04000000 00237C08 D503201F

[super jump]
04000000 0152B480 D65F03C0

[slow jump]
04000000 01871D40 D65F03C0

[inf get crystal big on ]
04000000 01523324 D503201F

[inf get crystal big off ]
04000000 01523324 360000C0
Can you add moon jump and infinite time?
Post automatically merged:

I do not share 91wii cheats, I am a user of that page for a long time and the cheats that I create stayed there. That's why here at gbatemp I made my saying:

***{Do not steal and distribute these cheats on another site. Exclusive to GBAtemp}

I saw some from here there and stopped doing on that page.

In 91wii I respect the comments that BY- 怪 盗 B, Kaito B, monster Thief (the same) have. in Do not share their cheats because it is so stipulated by him.

As here to ZiT, you and many more respect his decisions. From Here, from you and from many I learned to cheat (and I continue to learn) and I appreciate it.

About speedfly, gayfriend we know what would happen if he found out that they did not respect the agreement to "Buy and do not share", the great cheats would be over. what is happening here in this post.

As you know, Zit had to withdraw (eliminate all traces of cheats from the wii that he did without commenting of Switch on his Big and great extinct blog, that hurts the most) because of people who steal and do not respect the decisions of the creators.

That's why I don't share any more cheats here, I'm really sorry. (I didn't say, Never.)

I say the motto of las vegas === "what happens in las vegas stays in las vegas".

Thank you so much for this cheats.
Hello friend, do you have these codes for version 1.0.8?
 
Last edited by Geifferson,
Ys Memoire: The Oath in Felghana 1.0.1
TID: 0100F4001E3A0000
BID: 109B5F2FD26E1A2B

[Breeze beta98b Ys Memoire: The Oath in Felghana 1.0.1 TID: 0100F4001E3A0000 BID: 109B5F2FD26E1A2B]

{master code}
04000000 00149730 1A9F07E8
04000000 00149A24 1E2202E8
04000000 000D0C34 7E21D800
04000000 000CD298 54000A25
04000000 000CDA80 BD0BF660
04000000 000CE830 394C0A68
04000000 001792E8 51000529
04000000 0008F138 51000529
04000000 001799C0 540002EA
04000000 0017A310 5400012B
04000000 0017A330 540007EA
04000000 00179280 B9402508
04000000 00179D20 4B080148
04000000 00179D5C 4B080128
04000000 000CFE7C BD47B261
04000000 001477AC 1E212800
04000000 00147428 1E203828
08000000 00180390 1E250821 1E2E1005
08000000 00180398 17FF1D05 1E212800
08000000 001803A0 1E250800 1E2E1005
08000000 001803A8 17FF1C20 1E203828

[invincible]
04000000 00149730 5284E1E8

[hp inf]
04000000 00149A24 1E2203E8

[mp inf]
04000000 000D0C34 1E2703E0

[boost gauge full]
04000000 000CD298 14000051

[boost stage endless, ZL+ZR+X/end]
04000000 000CDA80 D503201F
80000304
04000000 000CDA80 B90BF67F
20000000

[jump inf]
04000000 000CE830 52800028

[item use inf]
04000000 0008F138 51000129

[shop items inf]
04000000 001792E8 51000129

[free to shop/ upgrade]
04000000 001799C0 14000017
04000000 0017A310 D503201F
04000000 0017A330 1400003F
04000000 00179280 52800008
04000000 00179D20 4B1F0148
04000000 00179D5C 4B1F0128

[exp x 3]
04000000 001477AC 1400E2F9
04000000 00180390 1E211005

[exp x 5]
04000000 001477AC 1400E2F9
04000000 00180390 1E229005

[exp x 9]
04000000 001477AC 1400E2F9
04000000 00180390 1E245005

[speed x 2]
04000000 000CFE7C 1E201001

[speed x 3]
04000000 000CFE7C 1E211001

[damage x 2]
04000000 00147428 1400E3DE
04000000 001803A0 1E201005

[damage x 4]
04000000 00147428 1400E3DE
04000000 001803A0 1E221005

[ohk]
04000000 00147428 1400E3DE
04000000 001803A8 1E213828
 
Hello, I'm looking for Wolfenstein Youngblood v1.5
TID: 01003BD00CAAE000
BID: 8B40EBBA7244C94A

Info life, ammo and coins plz.
 
Stardew Valley. Inventary Manager

Finish Version 4.
pXsXXaXXXuXtXXX

(Items with "*" are required)
p*=Player (1-2)
s*=Slot (01 to 36)
a=Ammount (001 to 999)
u=Upgrade (0 to 4)
t=Transmutation (000 to 999)

X=Value Number

Example 1:
p2s02a888u3t560

Which would:
Enter the item with ID 560 in box 2 with quantity 888 with upgrade 3 (Gold Star) and give it to player 2.

Example 2:
p1s23a006u0t034

Which would:
Enter the item with ID 34 in box-slot 23 with quantity 6 with upgrade 0 (Normal) and give it to player 1.

Single Player version does not require pX

You can use all or just a few allocators. You can also use them in any order you want.

Example1:
p1s01u4

Example2 (singleplayer):
s21a999

Note: Do not use Upgrade on non-duplicatable items, nor use Transmutation with IDs that do not have assigned items, the game will freeze. Transmute is not the same as Respawn, so you need existing items to modify them

You must activate Transmutation V4 to make the rest work. Activate SinglePlayer if you play solo or MultiPlayer if you play Locally. Do not activate it simultaneously.

View attachment 315005

Next: ACNH

DO NOT SHARE THIS ANYWHERE ELSE WITHOUT MY PERMISSION.

Hii can did u updates this cheat to the last versión of stardew valley, This cheat helped me a lot to get hearts with everyone, have a good new year
 
Can someone update those cheats Atelier Ryza 1 to version 1.08?

TID: 0100D1900EC80000
BID: 832995cff172d59d

Cheats for 1.0.6
[Max Gems]
040F0000 018ADBAC 000F423F
[Max Gold Coins]
040F0000 018B1D28 000F423F
[Max Cole]
040F0000 018B1D20 000F423F
[Max AlchemyLVL]
010F0000 018B15E8 00000063
[Inf AP]
040F0000 805DB5E0 42480000
040F0000 80660BCC 42480000
040F0000 80660BC8 42480000
[Ryza Max Lv]
010F0000 018B1D34 00000063
[Ryza Max Exp]
040F0000 018B1D38 000F423F
[Ryza HP 9999]
020F0000 018B1D3C 0000270F
020F0000 018B1D44 0000270F
[Ryza AP 999]
020F0000 018B1D40 000003E7
020F0000 018B1D48 000003E7
[Ryza Stats 1000]
020F0000 018B1D4C 000003E7
020F0000 018B1D50 000003E7
020F0000 018B1D54 000003E7
020F0000 018B1D58 000003E7
[Lent Max Lv]
010F0000 018B24D4 00000063
[Lent Max Exp]
040F0000 018B24D8 000F423F
[Lent HP 9999]
020F0000 018B24DC 0000270F
020F0000 018B24E4 0000270F
[Lent AP 999]
020F0000 018B24E0 000003E7
020F0000 018B24E8 000003E7
[Lent All Stats 1000]
020F0000 018B24EC 000003E7
020F0000 018B24F4 000003E7
020F0000 018B24F0 000003E7
020F0000 018B24F8 000003E7
[Tao Max Lv]
010F0000 018B28A4 00000063
[Tao Max Exp]
040F0000 018B28A8 000F423F
[Tao HP 9999]
020F0000 018B28AC 0000270F
020F0000 018B28B4 0000270F
[Tao AP 999]
020F0000 018B28B0 000003E7
020F0000 018B28B8 000003E7
[Tao All Stats 1000]
020F0000 018B28BC 000003E7
020F0000 018B28C0 000003E7
020F0000 018B28C4 000003E7
020F0000 018B28C8 000003E7
[All Container Items Quality 999]
300E0000 00001388
020E0000 0185915E 000003E7
780E0000 00000042
310E0000
20000000
[Request]
Hello, has anyone updated this cheat to v1.0.8? The v1.0.6 patch can no longer be found on the web, and only v1.0.6 has the complete cheat :(
 
[Request]
Updated cheats for Persona 5 Tactica for v1.1.0
TID: 010087701B092000
BID: B6333790BE11542C

I request the cheats shown in the picture below.
 

Attachments

  • Screenshot 2025-01-08 061906.png
    Screenshot 2025-01-08 061906.png
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Again, no bid?
Again, no list of cheats to specific look for.
What good are rules if they are not followed?
The game looks like a cross-fusion of "god eater"+"persona 5" in a post Apocalyptic setting, so it might not appeal to everyone.
However, I will probably look into it.
 
Again, no bid?
Again, no list of cheats to specific look for.
What good are rules if they are not followed?
The game looks like a cross-fusion of "god eater"+"persona 5" in a post Apocalyptic setting, so it might not appeal to everyone.
However, I will probably look into it.
who are you replying to? I ask bc you didn't quote anyone so I can't tell.
 
who are you replying to? I ask bc you didn't quote anyone so I can't tell.
It's a blanket statement. Lately there have posts with only the title ID. That's it. We are not a hive mind, we dont know what any one person is thinking. People who create cheats, similar to what I can do if not better than me, don't know what to look for in the game. I don't think that asking for a list of cheats is too much....
 
Again, no bid?
Again, no list of cheats to specific look for.
What good are rules if they are not followed?
The game looks like a cross-fusion of "god eater"+"persona 5" in a post Apocalyptic setting, so it might not appeal to everyone.
However, I will probably look into it.
@Gamerjin already completed time ago for PS Vita
version

and started for this version.
TID= 010075201F578000
BID= 010075201F578800
 
Last edited by NeoGranzon,
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The Battle Cats Unite

Game version: 1.0.8

TID: 01003C300B274000
BID: DD250ADF899A79B9

Request :

Infinite Cat Food
Sorry I promise this will be the last time I'm upping this post, can anyone answer my request please? Thanks a lot!!!
 
Personal used modding, Graphics HD.
For Overclocking NSwitch only.

Hogwarts Legacy HD Mod ( 1.0.4 ) Latest.
TID/romfs/Phoenix/Content/Paks
View attachment 461391

EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!

The Witcher 3 HD mod
( 4.0.4B ) Latest.
TID/romfs
View attachment 461406

Texture filtering changed from linear to anisotropic [Handheld Mode / Docked]
Slightly shifted forward the mips of all textures [Handheld Mode / Docked]
Activated additional graphics options in the menu [Handheld Mode / Docked]
"Number of characters on screen", "Amount of grass", "Water quality", "Vignetting", "Dynamic resolution"
The "Vegetation view distance" option has been reworked [Handheld Mode / Docked]
Added "Beyond" and "Beyond+" presets. The option now adjusts the LOD distance of trees and the distance of grass.
Min. dynamic resolution 956x536 [Docked]
Min. dynamic resolution 884x496 [Handheld Mode]
Slightly accelerated dynamic resolution [Handheld Mode]
Anti-aliasing is no longer disabled at low resolution/FPS [Handheld Mode / Docked]
Increased frame time in gameplay [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade for dynamic shadows [Handheld Mode / Docked]
Increased softness of the first shadow cascade [Handheld Mode / Docked]
Reduced shadow Depth Bias [Handheld Mode / Docked]
Increased shadow resolution [Handheld Mode / Docked]
Increased distance of the first shadow cascade [Handheld Mode / Docked]
Increased distance of the second static shadow cascade [Handheld Mode / Docked]
Increased shadow distance from vegetation [Handheld Mode / Docked]
Increased distance of objects and characters [Handheld Mode / Docked]
Replaced some location resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Replaced post-processing, water, and weather resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Increased the number of effects in locations [Handheld Mode / Docked]
For example, smoke from chimneys of houses
Reduced water resolution [Docked]
To maintain performance identical to handheld mode
Removed the difference in grass density between handheld mode and docked mode [Handheld Mode / Docked]
Reduced the intensity of waves on the water [Handheld Mode / Docked]
Increased the resolution of reflections on the water [Handheld Mode / Docked]
Increased landscape quality [Handheld Mode / Docked]
Reconfigured motion blur in all locations [Handheld Mode / Docked]
Reconfigured image sharpness in all locations [Handheld Mode / Docked]
Increased image sharpness for the first preset of the option and decreased for the second [Handheld Mode / Docked]
Increased texture streaming budget [Handheld Mode / Docked]
Increased the density of some vegetation [Handheld Mode / Docked]
Disabled initial videos, informational messages about autosaves, and disabled network error [Handheld Mode / Docked]
Many other various minor changes [Handheld Mode / Docked]

Kingdom Came Deliverence HD mod
( 1.9.6H ) Latest.
TID/romfs
View attachment 461396

Fixed game crash when Wi-Fi is ON [Handheld Mode / Docked]
Maximum dynamic resolution increased from 960x540 to 1280x720 [Handheld Mode]
Minimum dynamic resolution increased from 640x360 to 800x450 [Handheld Mode]
Dynamic resolution steps reconfigured [Handheld Mode / Docked]
Reduced the difference between each step
Increased number of dynamic resolution steps from 9 to 14 [Handheld Mode]
Increased dynamic resolution frame time [Handheld Mode / Docked]
Noticeably higher resolution with minimal frame rate loss
Reduced TAA smoothing intensity [Handheld Mode / Docked]
Reduced image sharpness [Handheld Mode / Docked]
Disabled filter that significantly increases image sharpness when drunk [Handheld Mode / Docked]
Anisotropic texture filtering increased to 4x - 8x, depending on the type of texture [Handheld Mode / Docked]
Shifted forward the mips of all textures [Handheld Mode / Docked]
Increased LOD distances for objects, vegetation, and clothing on characters [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased object rendering pool [Handheld Mode / Docked]
Increased distances for objects and vegetation [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reconfigured SVOTI [Handheld Mode / Docked]
Sparse Voxel Octree Total Illumination
Increased SVOTI resolution [Handheld Mode / Docked]
Less than in the Mariko variant
Increased global darkening intensity [Handheld Mode / Docked]
Increased quality of dynamic shadow shader [Handheld Mode / Docked]
Slightly reduced dynamic shadow resolution for 1st, 2nd and 3rd cascades [Handheld Mode / Docked]
Even slightly less than in the Mariko variant
Slightly increased dynamic shadow resolution for the 4th cascade [Handheld Mode / Docked]
Less than in the Mariko variant
Slightly increased dynamic shadow distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased dynamic shadow casting distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reduced dynamic shadow resolution from spotlights and point lights [Handheld Mode / Docked]
Increased dynamic shadow depth resolution [Handheld Mode / Docked]
Enabled dynamic shadows from some small objects [Handheld Mode / Docked]
For example, leaves on the ground
Slightly reduced dynamic shadow Bias [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade of dynamic shadows [Handheld Mode / Docked]
Increased sun angle [Handheld Mode / Docked]
To create less low dynamic shadows, for the sake of improving performance
Fixed sharp rendering of grass [Handheld Mode / Docked]
Various other minor changes [Handheld Mode / Docked]
I kinda forgot, but it definitely makes the gameplay easier. Like easy combat (HIT, Parry, etc), Unli Saving, easy EXP, 100,000 Weight, etc. You can add/edit it yourself by opening/editing the tables.pak file (if you don't understand, please go to the KCD modding Thread) .
There is a bug in the leveling up notification, if you level up to much, the notification will be a lot and stuck. to fix it please Save nd Load.

Red Dead Redemption HD + REWORK mod
( 1.0.4 ) Latest.
TID/romfs
View attachment 461401

Increase memory pools and improved general performance
Improve reflection quality
Improve draw distance for vegetation
Improve draw distance for the map
Improve particles and particle count
Improve debris variation and count

Improve physics for liquids like water
Improve AI behavior
Improve the game camera to behave more like RDR2
Improve the Euphoria physics
Improve random events spawn and spawn rate
Improve materials and their interactivity
Improve culling
Modify the movement animations for smoother transitions
Improve John Marston textures
Improve game world textures such as trails, roads, grounds and grass
Improve secondary character textures and building textures
Improve cloud skyhats
Improve vehicle draw distance
Improve the shadow maps and shadow distance
Improve sky lighting and time cycles
Improve weather and cloud variations and improve the overall weather system
Improve cloud shadows
PC control scheme (mouse and keyboard)
Fix the moonlight ground overbright issue
Fix the nighttime broken fog and other time cycle shortcomings
Improve rain effects
Figure out why R* didn't implement a proper PostFX system in this game
Increase some memory allocations

View attachment 461409
Because i test on this setting


Hogwarts Legacy & The Witcher 3 & KCD HD Graphic,
Thank you, Mr. ECLIPSE00074.
From Russian Forum.


Red Dead Redemption
HD Graphic + REWORK
,
Thank you,
@LennyH - Mod author
@Im Foxxyyy - CodeX, Magic RDR & helping with fixing various bugs & adding new content
@Shvab - LibertyFourX
@CabooseSayzWTF - Silent Virtues trainer & improving the installer ( I Can't Port sorry, Always Error 🥲) .


From GTA Forum.


Are these mods still working with the latest versions of the games? I tried Hogwarts Legacy but doesnt show any changes.
 

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