Hacking Translation Need help about ALAR files from wii game

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monkhey_

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Hello, i want to make a french translation of the Wii game One Piece Unlimited Adventure, but some files of the game are ALAR file (.aar) and i don't know how to open and edit them.
I know a tool named JUSToolkit which can edit these files but unfortunately it work only for Nintendo DS game like Jump Ultimate Stars.

Can anyone help me on this ?
 
I really need help with this one, I can't find any resources on the web and I don't know how to do this.
 
you need to reverse engineer the file format and create a program that reads it
 
you need to reverse engineer the file format and create a program that reads it
Thank you for your reponse !
This seems like a lot of work, how can I go about it and what resources should I use to learn it ?
 
Thank you for your reponse !
This seems like a lot of work, how can I go about it and what resources should I use to learn it ?
first i would familiarize yourself with the code of the ds tool you mentioned. Once you fully understand the ds version's file format (creating a .aar file in a hex editor that loads in the tool would be a good exercise) then you can use a debugger on the ds version program and a hex editor on the wii file to see how the structure differs and what you need to change in the program in order for it to load the file.
 
Hey, I know this is a little bit old but I'm the main dev of the JUSToolkit. Can you send me one of these ALAR files so I can take a look?

You can use my tool even thought it's not the Jump Ultimate Stars game. If the structure of the file is the same it will work.

Also, you can find the ALAR specification in the JUSToolkit repository, it's on docs/dev.
 
Hey, I know this is a little bit old but I'm the main dev of the JUSToolkit. Can you send me one of these ALAR files so I can take a look?

You can use my tool even thought it's not the Jump Ultimate Stars game. If the structure of the file is the same it will work.

Also, you can find the ALAR specification in the JUSToolkit repository, it's on docs/dev.
Hello, I saw your message when I became interested again in opening an ALAR file. I just discovered your tool and am going to test it.
Here are some ALAR files I want to use.
 

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They look like Alar Type 02: check the specification in the JUSToolkit repo at /docs/dev/Alar-Specification.md#alar-2

You can use my tool to extract them. Let me know if it works.
 

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