ROM Hack Cheat Codes AMS and Sx Os, Add and Request

  • Thread starter Thread starter matias3ds
  • Start date Start date
  • Views Views 24,475,551
  • Replies Replies 73,644
  • Likes Likes 249
that's exactly the same as
{Remove DOFBlur}
040A0000 0276a66c 1F7C0329
or you were using the old cheat?
i was using this cheat today but it suddenly stopped working after i got to eldin volcano i could not get it to work again so i went to gamebannana to find the no blurmod and it was updated and fixed i also did everything else i said in the previous post to get it working glitch free
 
2024093013490500-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

Updated to 1.23.0
 
Personal used modding, Graphics HD.
For Overclocking NSwitch only.

Hogwarts Legacy HD Mod ( 1.0.4 ) Latest.
TID/romfs/Phoenix/Content/Paks
View attachment 461391

EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!

The Witcher 3 HD mod
( 4.0.4B ) Latest.
TID/romfs
View attachment 461406

Texture filtering changed from linear to anisotropic [Handheld Mode / Docked]
Slightly shifted forward the mips of all textures [Handheld Mode / Docked]
Activated additional graphics options in the menu [Handheld Mode / Docked]
"Number of characters on screen", "Amount of grass", "Water quality", "Vignetting", "Dynamic resolution"
The "Vegetation view distance" option has been reworked [Handheld Mode / Docked]
Added "Beyond" and "Beyond+" presets. The option now adjusts the LOD distance of trees and the distance of grass.
Min. dynamic resolution 956x536 [Docked]
Min. dynamic resolution 884x496 [Handheld Mode]
Slightly accelerated dynamic resolution [Handheld Mode]
Anti-aliasing is no longer disabled at low resolution/FPS [Handheld Mode / Docked]
Increased frame time in gameplay [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade for dynamic shadows [Handheld Mode / Docked]
Increased softness of the first shadow cascade [Handheld Mode / Docked]
Reduced shadow Depth Bias [Handheld Mode / Docked]
Increased shadow resolution [Handheld Mode / Docked]
Increased distance of the first shadow cascade [Handheld Mode / Docked]
Increased distance of the second static shadow cascade [Handheld Mode / Docked]
Increased shadow distance from vegetation [Handheld Mode / Docked]
Increased distance of objects and characters [Handheld Mode / Docked]
Replaced some location resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Replaced post-processing, water, and weather resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Increased the number of effects in locations [Handheld Mode / Docked]
For example, smoke from chimneys of houses
Reduced water resolution [Docked]
To maintain performance identical to handheld mode
Removed the difference in grass density between handheld mode and docked mode [Handheld Mode / Docked]
Reduced the intensity of waves on the water [Handheld Mode / Docked]
Increased the resolution of reflections on the water [Handheld Mode / Docked]
Increased landscape quality [Handheld Mode / Docked]
Reconfigured motion blur in all locations [Handheld Mode / Docked]
Reconfigured image sharpness in all locations [Handheld Mode / Docked]
Increased image sharpness for the first preset of the option and decreased for the second [Handheld Mode / Docked]
Increased texture streaming budget [Handheld Mode / Docked]
Increased the density of some vegetation [Handheld Mode / Docked]
Disabled initial videos, informational messages about autosaves, and disabled network error [Handheld Mode / Docked]
Many other various minor changes [Handheld Mode / Docked]

Kingdom Came Deliverence HD mod
( 1.9.6H ) Latest.
TID/romfs
View attachment 461396

Fixed game crash when Wi-Fi is ON [Handheld Mode / Docked]
Maximum dynamic resolution increased from 960x540 to 1280x720 [Handheld Mode]
Minimum dynamic resolution increased from 640x360 to 800x450 [Handheld Mode]
Dynamic resolution steps reconfigured [Handheld Mode / Docked]
Reduced the difference between each step
Increased number of dynamic resolution steps from 9 to 14 [Handheld Mode]
Increased dynamic resolution frame time [Handheld Mode / Docked]
Noticeably higher resolution with minimal frame rate loss
Reduced TAA smoothing intensity [Handheld Mode / Docked]
Reduced image sharpness [Handheld Mode / Docked]
Disabled filter that significantly increases image sharpness when drunk [Handheld Mode / Docked]
Anisotropic texture filtering increased to 4x - 8x, depending on the type of texture [Handheld Mode / Docked]
Shifted forward the mips of all textures [Handheld Mode / Docked]
Increased LOD distances for objects, vegetation, and clothing on characters [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased object rendering pool [Handheld Mode / Docked]
Increased distances for objects and vegetation [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reconfigured SVOTI [Handheld Mode / Docked]
Sparse Voxel Octree Total Illumination
Increased SVOTI resolution [Handheld Mode / Docked]
Less than in the Mariko variant
Increased global darkening intensity [Handheld Mode / Docked]
Increased quality of dynamic shadow shader [Handheld Mode / Docked]
Slightly reduced dynamic shadow resolution for 1st, 2nd and 3rd cascades [Handheld Mode / Docked]
Even slightly less than in the Mariko variant
Slightly increased dynamic shadow resolution for the 4th cascade [Handheld Mode / Docked]
Less than in the Mariko variant
Slightly increased dynamic shadow distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased dynamic shadow casting distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reduced dynamic shadow resolution from spotlights and point lights [Handheld Mode / Docked]
Increased dynamic shadow depth resolution [Handheld Mode / Docked]
Enabled dynamic shadows from some small objects [Handheld Mode / Docked]
For example, leaves on the ground
Slightly reduced dynamic shadow Bias [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade of dynamic shadows [Handheld Mode / Docked]
Increased sun angle [Handheld Mode / Docked]
To create less low dynamic shadows, for the sake of improving performance
Fixed sharp rendering of grass [Handheld Mode / Docked]
Various other minor changes [Handheld Mode / Docked]
I kinda forgot, but it definitely makes the gameplay easier. Like easy combat (HIT, Parry, etc), Unli Saving, easy EXP, 100,000 Weight, etc. You can add/edit it yourself by opening/editing the tables.pak file (if you don't understand, please go to the KCD modding Thread) .
There is a bug in the leveling up notification, if you level up to much, the notification will be a lot and stuck. to fix it please Save nd Load.

Red Dead Redemption HD + REWORK mod
( 1.0.4 ) Latest.
TID/romfs
View attachment 461401

Increase memory pools and improved general performance
Improve reflection quality
Improve draw distance for vegetation
Improve draw distance for the map
Improve particles and particle count
Improve debris variation and count

Improve physics for liquids like water
Improve AI behavior
Improve the game camera to behave more like RDR2
Improve the Euphoria physics
Improve random events spawn and spawn rate
Improve materials and their interactivity
Improve culling
Modify the movement animations for smoother transitions
Improve John Marston textures
Improve game world textures such as trails, roads, grounds and grass
Improve secondary character textures and building textures
Improve cloud skyhats
Improve vehicle draw distance
Improve the shadow maps and shadow distance
Improve sky lighting and time cycles
Improve weather and cloud variations and improve the overall weather system
Improve cloud shadows
PC control scheme (mouse and keyboard)
Fix the moonlight ground overbright issue
Fix the nighttime broken fog and other time cycle shortcomings
Improve rain effects
Figure out why R* didn't implement a proper PostFX system in this game
Increase some memory allocations

View attachment 461409
Because i test on this setting


Hogwarts Legacy & The Witcher 3 & KCD HD Graphic,
Thank you, Mr. ECLIPSE00074.
From Russian Forum.


Red Dead Redemption
HD Graphic + REWORK
,
Thank you,
@LennyH - Mod author
@Im Foxxyyy - CodeX, Magic RDR & helping with fixing various bugs & adding new content
@Shvab - LibertyFourX
@CabooseSayzWTF - Silent Virtues trainer & improving the installer ( I Can't Port sorry, Always Error 🥲) .


From GTA Forum.


HL Extreme & witcher 3 works fine but RDR keeps on crashing (deleting the mode solves the problem :whip:)

EDIT: Everything is working smoothly, thank you for sharing and assisting me in troubleshooting. :D:grog:
 
Last edited by pillowbasher,
REYNATIS 1.0.3
TID: 010050F01DF9C000
BID: E36DB445673C9437

[Breeze beta94d REYNATIS 1.0.3 TID: 010050F01DF9C000 BID: E36DB445673C9437]

{master code}
04000000 02281908 B9000413
04000000 02282954 1A9FC268
04000000 02E6DD1C B9401129
04000000 01DD9258 395EE66A
04000000 0227FDA8 BD000C0B
04000000 01DC8498 BD054A60
04000000 01DD3608 3957A668
04000000 0333DAB8 3941E268
04000000 01DDD164 51000508
04000000 02F1947C 5400010A
04000000 039915D4 4B010108
04000000 020A8164 F9401108
04000000 0398F400 4B150108
04000000 02E6D7B0 BD40C000
04000000 02275930 0B1402B4
04000000 02E72230 BD415261
04000000 02E78D28 0B090149
04000000 03CFA360 B9410A68
04000000 04867420 B943F405
04000000 04867424 35000065
04000000 04867428 BD40C000
04000000 0486742C 179818E2
04000000 04867430 BD40C000
04000000 04867434 179818E0
04000000 04867450 B943F665
04000000 04867454 35000065
04000000 04867458 BD415261
04000000 0486745C 17982B76
04000000 04867460 BD415261
04000000 04867464 17982B74
04000000 04867480 52800C60
04000000 04867484 B9002500
04000000 04867488 F9401108
04000000 0486748C 17610337
04000000 048674A4 B9010668
04000000 048674A8 B9010A7F
04000000 048674AC B9410A68
04000000 048674B0 17D24BAD
04000000 04867600 A9376BF9
04000000 04867604 52B61E19
04000000 04867608 53103FDA
04000000 0486760C 6B1A033F
04000000 04867610 54000061
04000000 04867614 52A66679
04000000 04867618 B9000D39
04000000 0486761C B9401129
04000000 04867620 A9776BF9
04000000 04867624 179819BF
04000000 04867650 52A66666
04000000 04867654 B9400D05
04000000 04867658 6B0500DF
04000000 0486765C 54000061
04000000 04867660 0B090149
04000000 04867664 179845B2
04000000 04867668 0B090149
04000000 0486766C 179845B0

[invincible]
04000000 01DD9258 5280002A

[hp inf]
04000000 02281908 B900041F

[mp inf]
04000000 02282954 1A9FB268

[red bar 0%]
04000000 0227FDA8 B9000C1F

[character swap cd]
04000000 01DC8498 B9054A7F

[auto dodge]
04000000 01DD3608 52800028

[combo timer stop]
04000000 0333DAB8 52800028

[air step inf]
04000000 01DDD164 51000108

[skill points 9999]
04000000 03CFA360 142DB450
04000000 048674A0 5284E1E8

[free to shop]
04000000 02F1947C 14000008
04000000 039915D4 4B1F0108

[item 99]
04000000 020A8164 149EFCC7

[item use inf]
04000000 0398F400 4B1F0108

[exp x 2]
04000000 02275930 0B1406B4

[exp x 4]
04000000 02275930 0B140AB4

[attack speed x 2]
04000000 02E6D7B0 1467E71C
04000000 04867430 1E201000

[attack speed x 3]
04000000 02E6D7B0 1467E71C
04000000 04867430 1E211000

[move speed x 2]
04000000 02E72230 1467D488
04000000 04867460 1E261001

[move speed x 3]
04000000 02E72230 1467D488
04000000 04867460 1E271001

[damage x 2]
04000000 02E6DD1C 1467E639
04000000 02E78D28 1467BA4A
04000000 04867668 0B090549

[damage x 4]
04000000 02E6DD1C 1467E639
04000000 02E78D28 1467BA4A
04000000 04867668 0B090949

[mj B]
04000000 02E6DB70 BD415C00
80000002
04000000 02E6DB70 BD415C00
04000000 02E6DB70 1467E624
04000000 04867400 B943F405
04000000 04867404 34000065
04000000 04867408 1E249000
04000000 0486740C BD015C00
04000000 04867410 BD415C00
04000000 04867414 179819D8
20000000

Thanks @TomSwitch for watch points
 
Last edited by ranma99vn,
HL Extreme & witcher 3 works fine but RDR keeps on crashing (deleting the mode solves the problem :whip:)
Is your switch overclocked? The RDR mod is pretty heavy .
2024093015072700-DB1426D1DFD034027CECDE9C2DD914B8.jpg

2024093015073400-DB1426D1DFD034027CECDE9C2DD914B8.jpg

try checking the file location ...
* Make sure your game TID is the same as this TID 01007820196A6000 .
* The romfs folder containt 8 file.
* make sure your game is updated to 1.0.4, because I modded it using update 1.0.4 ( Latest )

and if you can ride both of these animals, the mod is guaranteed to work.
 
Last edited by afifwstrz,
Is your switch overclocked? The RDR mod is pretty heavy .
View attachment 461705
View attachment 461706
try checking the file location ...
* Make sure your game TID is the same as this TID 01007820196A6000 .
* The romfs folder containt 8 file.
* make sure your game is updated to 1.0.4, because I modded it using update 1.0.4 ( Latest )
View attachment 461707
and if you can ride both of these animals, the mod is guaranteed to work.
What can you ride ppl too? :rofl:
 
Is your switch overclocked? The RDR mod is pretty heavy.
2024093016033000-87FAA0A6FD483448CBF236FAF85456FF.jpg
RDR, the heaviest MOD on my switch, even heavier than my 30GB++ Skyrim MOD.
OC system, battery drain. If you want 30++ FPS, but FAN 🌪️🌪️🌪️
IMG_20240930_162907.jpg
I've tried the mod again, and it's fine.

* There's a possibility that there was an error in copying/extracting the folder to your NSwitch.
* There's a folder location error/missing part,
* or your game hasn't been updated to 1.0.4.
 
  • Like
Reactions: ranma99vn
Is your switch overclocked? The RDR mod is pretty heavy .
View attachment 461705
View attachment 461706
yes it is ↓↓
2024093017195500.jpg


i have the latest version too
2024093017190900.jpg


i followed your instructions but still the same outcome, it crashes after the nintendo logo, its weird 'cause other mods are working just fine like HL and witcher 3 :unsure:

Also thank you for checking on my reply, appreciate that :grog:
 
yes it is ↓↓View attachment 461712

i have the latest version too View attachment 461714


i followed your instructions but still the same outcome, it crashes after the nintendo logo, its weird other mods are working just fine like HL and witcher 3 :unsure:

Also thank you for checking on my reply, appreciate that :grog:
can you try checking the romfs folder?
Post automatically merged:

can you try checking the romfs folder?
if everything looks the same/normal. try deleting romfs_metadata.bin file.
 
Last edited by afifwstrz,
  • Like
Reactions: pillowbasher
i tried doing that too but im getting the same crashes

heres the contents from the DL linksView attachment 461717
hmm, let's move to direct messages, I've DM'd you ..
Post automatically merged:

hmm, let's move to direct messages, I've DM'd you ..
HL Extreme & witcher 3 works fine but RDR keeps on crashing (deleting the mode solves the problem :whip:)

EDIT: Everything is working smoothly, thank you for sharing and assisting me in troubleshooting. :D:grog:
The mod is working, right?, there is an error/corrupts in your file. good, enjoy the game.
 
Last edited by afifwstrz,
Arcade Archives LEAD ANGLE
TID: 010086801F62C000
BID: 0D2977DACA21F657

[Inf.Credits]
[Inf.Time]
[1P Inf.Lives]
[1P Inf.Energy]
[1P Inf.Grenades]
[1P Inf.Ammo]
[2P Inf.Lives]
[2P Inf.Energy]
[2P Inf.Grenades]
[2P Inf.Ammo]

Original Code by ネオ•グランゾン
 

Attachments

Arcade Archives XX MISSION 1.0.1
TID: 01008F3010752000
BID: FDD400F53790749C

[Inf.Credits]
[1P Inf.Lives]
[2P Inf.Lives]

Original Code by ネオ•グランゾン
 

Attachments

REYNATIS 1.0.3
TID: 010050F01DF9C000
BID: E36DB445673C9437
Code:
[max money]
04000000 039915E0 B9002008 
04010000 039915E0 143B5776 
04010000 048673B8 18000068 
04010000 048673BC B9002008 
04010000 048673C0 17C4A889 
04010000 048673C4 05F5E0FF 

[max money off]
04000000 039915E0 B9002008 

[max hp]
04000000 02281908 B9000413 
04010000 02281908 149796B0 
04010000 048673C8 18000073 
04010000 048673CC B9000413 
04010000 048673D0 1768694F 
04010000 048673D4 00000000 

[max hp off]
04000000 02281908 B9000413 

[ohk]
04000000 02E78D28 5284E1E9 

[ohk off]
04000000 02E78D28 0B090149


Will post more if I manage to find more.

Enjoy~
 
Disney Epic Mickey Rebrushed
TID: 0100DA201EBF8000
BID: 1E6C0B2FD8A9356E v 1.0.1

:wtf: try it... que loco no?...hace algo mas... Tell me what else does it do?

[*Desinere Jericoss]
04000000 004541F8 BD000800

[*HP]
04000000 004541F8 BD000800
04010000 004541F8 1511FA62
04010000 048D2B80 1C000060
04010000 048D2B84 BD000800
04010000 048D2B88 16EE059D
04010000 048D2B8C 42C80000

View attachment 460349
Please, could you update to version 1.0.2 (v131072)?
 
  • Like
Reactions: tanyatanya

Site & Scene News

Popular threads in this forum