ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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Teenage Mutant Ninja Turtles: Shredder's Revenge 1.0.9
TID: 0100FE701475A000
BID: 24E483AF4F3BED10

only did the coding, cheat not tested

Code:
[Player Infinite HP Enemy 4x Damage]
04000000 04796b00 a9376bf9
04000000 04796b04 b9401519
04000000 04796b08 34000099
04000000 04796b0c 52800281
04000000 04796b10 a9776bf9
04000000 04796b14 17022684
04000000 04796b18 6b090801
04000000 04796b1c a9776bf9
04000000 04796b20 17022681
04000000 00820520 14fdd978

[Survival Character 2 Infinite Super]
04000000 012c7694 bd00d101

[Survival Character2 As Rocksteady]
580f0000 08263710
580f1000 00000058
580f1000 00000020
580f1000 00000010
580f1000 00000000
780f0000 00000054
640f0000 00000000 00000000

[Survival Character2 As Bebop]
580f0000 08263710
580f1000 00000058
580f1000 00000020
580f1000 00000010
580f1000 00000000
780f0000 00000054
640f0000 00000000 00000101

[Survival Character2 As Shredder]
580f0000 08263710
580f1000 00000058
580f1000 00000020
580f1000 00000010
580f1000 00000000
780f0000 00000054
640f0000 00000000 00000202
 
Last edited by dsrules,
Personal used modding, Graphics HD.
For Overclocking NSwitch only.

Hogwarts Legacy HD Mod ( 1.0.4 ) Latest.
TID/romfs/Phoenix/Content/Paks
View attachment 461391

EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!

The Witcher 3 HD mod
( 4.0.4B ) Latest.
TID/romfs
View attachment 461406

Texture filtering changed from linear to anisotropic [Handheld Mode / Docked]
Slightly shifted forward the mips of all textures [Handheld Mode / Docked]
Activated additional graphics options in the menu [Handheld Mode / Docked]
"Number of characters on screen", "Amount of grass", "Water quality", "Vignetting", "Dynamic resolution"
The "Vegetation view distance" option has been reworked [Handheld Mode / Docked]
Added "Beyond" and "Beyond+" presets. The option now adjusts the LOD distance of trees and the distance of grass.
Min. dynamic resolution 956x536 [Docked]
Min. dynamic resolution 884x496 [Handheld Mode]
Slightly accelerated dynamic resolution [Handheld Mode]
Anti-aliasing is no longer disabled at low resolution/FPS [Handheld Mode / Docked]
Increased frame time in gameplay [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade for dynamic shadows [Handheld Mode / Docked]
Increased softness of the first shadow cascade [Handheld Mode / Docked]
Reduced shadow Depth Bias [Handheld Mode / Docked]
Increased shadow resolution [Handheld Mode / Docked]
Increased distance of the first shadow cascade [Handheld Mode / Docked]
Increased distance of the second static shadow cascade [Handheld Mode / Docked]
Increased shadow distance from vegetation [Handheld Mode / Docked]
Increased distance of objects and characters [Handheld Mode / Docked]
Replaced some location resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Replaced post-processing, water, and weather resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Increased the number of effects in locations [Handheld Mode / Docked]
For example, smoke from chimneys of houses
Reduced water resolution [Docked]
To maintain performance identical to handheld mode
Removed the difference in grass density between handheld mode and docked mode [Handheld Mode / Docked]
Reduced the intensity of waves on the water [Handheld Mode / Docked]
Increased the resolution of reflections on the water [Handheld Mode / Docked]
Increased landscape quality [Handheld Mode / Docked]
Reconfigured motion blur in all locations [Handheld Mode / Docked]
Reconfigured image sharpness in all locations [Handheld Mode / Docked]
Increased image sharpness for the first preset of the option and decreased for the second [Handheld Mode / Docked]
Increased texture streaming budget [Handheld Mode / Docked]
Increased the density of some vegetation [Handheld Mode / Docked]
Disabled initial videos, informational messages about autosaves, and disabled network error [Handheld Mode / Docked]
Many other various minor changes [Handheld Mode / Docked]

Kingdom Came Deliverence HD mod
( 1.9.6H ) Latest.
TID/romfs
View attachment 461396

Fixed game crash when Wi-Fi is ON [Handheld Mode / Docked]
Maximum dynamic resolution increased from 960x540 to 1280x720 [Handheld Mode]
Minimum dynamic resolution increased from 640x360 to 800x450 [Handheld Mode]
Dynamic resolution steps reconfigured [Handheld Mode / Docked]
Reduced the difference between each step
Increased number of dynamic resolution steps from 9 to 14 [Handheld Mode]
Increased dynamic resolution frame time [Handheld Mode / Docked]
Noticeably higher resolution with minimal frame rate loss
Reduced TAA smoothing intensity [Handheld Mode / Docked]
Reduced image sharpness [Handheld Mode / Docked]
Disabled filter that significantly increases image sharpness when drunk [Handheld Mode / Docked]
Anisotropic texture filtering increased to 4x - 8x, depending on the type of texture [Handheld Mode / Docked]
Shifted forward the mips of all textures [Handheld Mode / Docked]
Increased LOD distances for objects, vegetation, and clothing on characters [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased object rendering pool [Handheld Mode / Docked]
Increased distances for objects and vegetation [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reconfigured SVOTI [Handheld Mode / Docked]
Sparse Voxel Octree Total Illumination
Increased SVOTI resolution [Handheld Mode / Docked]
Less than in the Mariko variant
Increased global darkening intensity [Handheld Mode / Docked]
Increased quality of dynamic shadow shader [Handheld Mode / Docked]
Slightly reduced dynamic shadow resolution for 1st, 2nd and 3rd cascades [Handheld Mode / Docked]
Even slightly less than in the Mariko variant
Slightly increased dynamic shadow resolution for the 4th cascade [Handheld Mode / Docked]
Less than in the Mariko variant
Slightly increased dynamic shadow distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased dynamic shadow casting distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reduced dynamic shadow resolution from spotlights and point lights [Handheld Mode / Docked]
Increased dynamic shadow depth resolution [Handheld Mode / Docked]
Enabled dynamic shadows from some small objects [Handheld Mode / Docked]
For example, leaves on the ground
Slightly reduced dynamic shadow Bias [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade of dynamic shadows [Handheld Mode / Docked]
Increased sun angle [Handheld Mode / Docked]
To create less low dynamic shadows, for the sake of improving performance
Fixed sharp rendering of grass [Handheld Mode / Docked]
Various other minor changes [Handheld Mode / Docked]
I kinda forgot, but it definitely makes the gameplay easier. Like easy combat (HIT, Parry, etc), Unli Saving, easy EXP, 100,000 Weight, etc. You can add/edit it yourself by opening/editing the tables.pak file (if you don't understand, please go to the KCD modding Thread) .
There is a bug in the leveling up notification, if you level up to much, the notification will be a lot and stuck. to fix it please Save nd Load.

Red Dead Redemption HD + REWORK mod
( 1.0.4 ) Latest.
TID/romfs
View attachment 461401

Increase memory pools and improved general performance
Improve reflection quality
Improve draw distance for vegetation
Improve draw distance for the map
Improve particles and particle count
Improve debris variation and count

Improve physics for liquids like water
Improve AI behavior
Improve the game camera to behave more like RDR2
Improve the Euphoria physics
Improve random events spawn and spawn rate
Improve materials and their interactivity
Improve culling
Modify the movement animations for smoother transitions
Improve John Marston textures
Improve game world textures such as trails, roads, grounds and grass
Improve secondary character textures and building textures
Improve cloud skyhats
Improve vehicle draw distance
Improve the shadow maps and shadow distance
Improve sky lighting and time cycles
Improve weather and cloud variations and improve the overall weather system
Improve cloud shadows
PC control scheme (mouse and keyboard)
Fix the moonlight ground overbright issue
Fix the nighttime broken fog and other time cycle shortcomings
Improve rain effects
Figure out why R* didn't implement a proper PostFX system in this game
Increase some memory allocations

View attachment 461409
Because i test on this setting


Hogwarts Legacy & The Witcher 3 & KCD HD Graphic,
Thank you, Mr. ECLIPSE00074.
From Russian Forum.


Red Dead Redemption
HD Graphic + REWORK
,
Thank you,
@LennyH - Mod author
@Im Foxxyyy - CodeX, Magic RDR & helping with fixing various bugs & adding new content
@Shvab - LibertyFourX
@CabooseSayzWTF - Silent Virtues trainer & improving the installer (
I Can't Port sorry, Always Error 🥲) .

From GTA Forum.

Can you help how to add mod for One Piece Odyssey Too..Thank you
 
  • Like
Reactions: kimgonggo
Hi all,
Does anyone have the cheats for Prince of Persia : The Lost Crown v. 1.4.0

TID : 0100210019428000
BID : CB97F4585D9B75C5

Thanks
 
  • Like
Reactions: zebrone
Personal used modding, Graphics HD.
For Overclocking NSwitch only.

Hogwarts Legacy HD Mod ( 1.0.4 ) Latest.
TID/romfs/Phoenix/Content/Paks
View attachment 461391

EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!

The Witcher 3 HD mod
( 4.0.4B ) Latest.
TID/romfs
View attachment 461406

Texture filtering changed from linear to anisotropic [Handheld Mode / Docked]
Slightly shifted forward the mips of all textures [Handheld Mode / Docked]
Activated additional graphics options in the menu [Handheld Mode / Docked]
"Number of characters on screen", "Amount of grass", "Water quality", "Vignetting", "Dynamic resolution"
The "Vegetation view distance" option has been reworked [Handheld Mode / Docked]
Added "Beyond" and "Beyond+" presets. The option now adjusts the LOD distance of trees and the distance of grass.
Min. dynamic resolution 956x536 [Docked]
Min. dynamic resolution 884x496 [Handheld Mode]
Slightly accelerated dynamic resolution [Handheld Mode]
Anti-aliasing is no longer disabled at low resolution/FPS [Handheld Mode / Docked]
Increased frame time in gameplay [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade for dynamic shadows [Handheld Mode / Docked]
Increased softness of the first shadow cascade [Handheld Mode / Docked]
Reduced shadow Depth Bias [Handheld Mode / Docked]
Increased shadow resolution [Handheld Mode / Docked]
Increased distance of the first shadow cascade [Handheld Mode / Docked]
Increased distance of the second static shadow cascade [Handheld Mode / Docked]
Increased shadow distance from vegetation [Handheld Mode / Docked]
Increased distance of objects and characters [Handheld Mode / Docked]
Replaced some location resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Replaced post-processing, water, and weather resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Increased the number of effects in locations [Handheld Mode / Docked]
For example, smoke from chimneys of houses
Reduced water resolution [Docked]
To maintain performance identical to handheld mode
Removed the difference in grass density between handheld mode and docked mode [Handheld Mode / Docked]
Reduced the intensity of waves on the water [Handheld Mode / Docked]
Increased the resolution of reflections on the water [Handheld Mode / Docked]
Increased landscape quality [Handheld Mode / Docked]
Reconfigured motion blur in all locations [Handheld Mode / Docked]
Reconfigured image sharpness in all locations [Handheld Mode / Docked]
Increased image sharpness for the first preset of the option and decreased for the second [Handheld Mode / Docked]
Increased texture streaming budget [Handheld Mode / Docked]
Increased the density of some vegetation [Handheld Mode / Docked]
Disabled initial videos, informational messages about autosaves, and disabled network error [Handheld Mode / Docked]
Many other various minor changes [Handheld Mode / Docked]

Kingdom Came Deliverence HD mod
( 1.9.6H ) Latest.
TID/romfs
View attachment 461396

Fixed game crash when Wi-Fi is ON [Handheld Mode / Docked]
Maximum dynamic resolution increased from 960x540 to 1280x720 [Handheld Mode]
Minimum dynamic resolution increased from 640x360 to 800x450 [Handheld Mode]
Dynamic resolution steps reconfigured [Handheld Mode / Docked]
Reduced the difference between each step
Increased number of dynamic resolution steps from 9 to 14 [Handheld Mode]
Increased dynamic resolution frame time [Handheld Mode / Docked]
Noticeably higher resolution with minimal frame rate loss
Reduced TAA smoothing intensity [Handheld Mode / Docked]
Reduced image sharpness [Handheld Mode / Docked]
Disabled filter that significantly increases image sharpness when drunk [Handheld Mode / Docked]
Anisotropic texture filtering increased to 4x - 8x, depending on the type of texture [Handheld Mode / Docked]
Shifted forward the mips of all textures [Handheld Mode / Docked]
Increased LOD distances for objects, vegetation, and clothing on characters [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased object rendering pool [Handheld Mode / Docked]
Increased distances for objects and vegetation [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reconfigured SVOTI [Handheld Mode / Docked]
Sparse Voxel Octree Total Illumination
Increased SVOTI resolution [Handheld Mode / Docked]
Less than in the Mariko variant
Increased global darkening intensity [Handheld Mode / Docked]
Increased quality of dynamic shadow shader [Handheld Mode / Docked]
Slightly reduced dynamic shadow resolution for 1st, 2nd and 3rd cascades [Handheld Mode / Docked]
Even slightly less than in the Mariko variant
Slightly increased dynamic shadow resolution for the 4th cascade [Handheld Mode / Docked]
Less than in the Mariko variant
Slightly increased dynamic shadow distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased dynamic shadow casting distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reduced dynamic shadow resolution from spotlights and point lights [Handheld Mode / Docked]
Increased dynamic shadow depth resolution [Handheld Mode / Docked]
Enabled dynamic shadows from some small objects [Handheld Mode / Docked]
For example, leaves on the ground
Slightly reduced dynamic shadow Bias [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade of dynamic shadows [Handheld Mode / Docked]
Increased sun angle [Handheld Mode / Docked]
To create less low dynamic shadows, for the sake of improving performance
Fixed sharp rendering of grass [Handheld Mode / Docked]
Various other minor changes [Handheld Mode / Docked]
I kinda forgot, but it definitely makes the gameplay easier. Like easy combat (HIT, Parry, etc), Unli Saving, easy EXP, 100,000 Weight, etc. You can add/edit it yourself by opening/editing the tables.pak file (if you don't understand, please go to the KCD modding Thread) .
There is a bug in the leveling up notification, if you level up to much, the notification will be a lot and stuck. to fix it please Save nd Load.

Red Dead Redemption HD + REWORK mod
( 1.0.4 ) Latest.
TID/romfs
View attachment 461401

Increase memory pools and improved general performance
Improve reflection quality
Improve draw distance for vegetation
Improve draw distance for the map
Improve particles and particle count
Improve debris variation and count

Improve physics for liquids like water
Improve AI behavior
Improve the game camera to behave more like RDR2
Improve the Euphoria physics
Improve random events spawn and spawn rate
Improve materials and their interactivity
Improve culling
Modify the movement animations for smoother transitions
Improve John Marston textures
Improve game world textures such as trails, roads, grounds and grass
Improve secondary character textures and building textures
Improve cloud skyhats
Improve vehicle draw distance
Improve the shadow maps and shadow distance
Improve sky lighting and time cycles
Improve weather and cloud variations and improve the overall weather system
Improve cloud shadows
PC control scheme (mouse and keyboard)
Fix the moonlight ground overbright issue
Fix the nighttime broken fog and other time cycle shortcomings
Improve rain effects
Figure out why R* didn't implement a proper PostFX system in this game
Increase some memory allocations

View attachment 461409
Because i test on this setting


Hogwarts Legacy & The Witcher 3 & KCD HD Graphic,
Thank you, Mr. ECLIPSE00074.
From Russian Forum.


Red Dead Redemption
HD Graphic + REWORK
,
Thank you,
@LennyH - Mod author
@Im Foxxyyy - CodeX, Magic RDR & helping with fixing various bugs & adding new content
@Shvab - LibertyFourX
@CabooseSayzWTF - Silent Virtues trainer & improving the installer (
I Can't Port sorry, Always Error 🥲) .

From GTA Forum.

I hope there's mod for Lollipop Chainsaw RePop
 
The Legend of Zelda Echoes of Wisdom
TID: 01008CF01BAAC000
BID: 09A15C8259828A41 v 1.0.1

Could we get:

- walk through walls
- super damage / one hit kills

Thanks
 
The Legend of Zelda Echoes of Wisdom
TID: 01008CF01BAAC000
BID: 09A15C8259828A41 v 1.0.1

Could we get:

- walk through walls
- super damage / one hit kills

Thanks
I have completed the game I dont think you need walk through walls and OHK in The Legend of Zelda Echoes of Wisdom

Moon Jump & Faster Movement is like having walk through walls combine it with Unlock All Echoes & Inf. Echoes, Max Tri Lvel and you can complete the game without getting stuck in puzzle. If you want to be really OP activate Inf. HP/O2/Sword Energy and other cheats already out.

for codes mentioned https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request-general.601268/post-10499990
 
  • Angry
Reactions: ness151
Arcade Archives Rastan Saga II 1.0.1
TID: 0100CAB01EA6E000
BID: B94D6816A04667D3

[Inf.Credits]
[Inf.Time]
[1P Inf.Lives]
[1P Inf.Energy]
[1P Always Max Speed]
[1P Always Max Level]
[1P Select Weapon]
[1P Select Shot]
[2P Inf.Lives]
[2P Inf.Energy]
[2P Always Max Speed]
[2P Always Max Level]
[2P Select Weapon]
[2P Select Shot]

Original Code by ネオ•グランゾン
 

Attachments

Does anyone have cheats for dragon ball z xenoverse 2 looking for unlimited HP and unlimited Ki thanks in advance.
 

Attachments

  • IMG_20240929_110600_edit_29206362633043.jpg
    IMG_20240929_110600_edit_29206362633043.jpg
    310.5 KB · Views: 51
Rabi-Ribi 1.2.0
TID: 01005BF00E4DE000
BID: 539E6BDF2B110885

[Inf.EN Off]
[Inf.HP]
[Invincibility]
[Rank Always Max]
[SP Always Full]
[BP Always Full]
[MP Always Full]
[Amulet Always Full]

Original Code by ネオ•グランゾン
 

Attachments

Legend of Zelda Echoes of Wisdom 1.0.1
TID: 01008CF01BAAC000
BID: 09A15C8259828A41

WARNING ⚠️ INF MIGHTY CRYSTALS BREAKS FINAL UPGRADE USE AT YOUR OWN RISK TILL WE FIX IT.
Code:
{Remove DOFBlur}
040A0000 0276a66c 1F7C0329

[Restore Code]
040A0000 021ACA80 1E2E1000
040A0000 021ACA84 1E2C1001
040A0000 021D0A90 1E2E1000
040A0000 021AAAB0 1E210908
040A0000 021AA9EC 1E2E1008
040A0000 02181C94 1A9F1114
040A0000 02524380 1A8A316B
040A0000 025243A0 1A8A318A
040A0000 0217F3C0 6B00029F
040A0000 0211B948 71000AFF
040A0000 01A6B4D0 1A8A1134
040A0000 02106C60 1E225821
040A0000 0173D278 1A8AB129
040A0000 024B8590 34000176
040A0000 024B8684 540002C1
040A0000 024C0468 54000520
040A0000 020E6A0C 540002E0
040A0000 021E5910 54FFFF80
040A0000 024B8590 34000176
040A0000 024B8684 540002C1
040A0000 024C0468 54000520
040A0000 0173D064 1A8B314A
040A0000 024D78A0 1A8B3108
040A0000 024D7860 51000508
040A0000 024861AC 2A0003FC
040A0000 025CBBC0 54000100
040A0000 025CBEA4 54000100
040A0000 021073EC 1F008500
040A0000 021DFE80 1A89B108
040A0000 02143F24 7100091F

[--SectionStart:Movement--]
00000000 00000000 00000000

[Moon Jump]
80000002
580F0000 040192C0
580F1000 00000008
580F1000 000000C0
580F1000 00000008
780F0000 00000354
640F0000 00000000 41095551
20000000

[High jump]
040A0000 021ACA80 1E2E1001
040A0000 021ACA84 1E209000

[Faster Swim Speed]
040A0000 021D0A90 1E2F9000

[Faster carry speed]
040A0000 021AAAB0 1E249008

[Increase Movement Speed]
040A0000 021AA9EC 1E201008

[--SectionEnd:Movement--]
00000000 00000000 00000000

[--SectionStart:Shopping/Upgrades--]
00000000 00000000 00000000

[Shopping Free with 0]
040A0000 02181C94 1A9F0114

[Smoothies are free]
040A0000 02524380 1A8A016B
040A0000 02524394 1A8A018B

[Inf Mighty Crystals]
040A0000 0217F3C0 6B14029F

[--SectionEnd:Shopping/Upgrades--]
00000000 00000000 00000000

[--SectionStart:Items/Other--]
00000000 00000000 00000000

[Infinite Echos]
040A0000 0211B948 52800017
040A0000 0207A02C 52800018

[Max level Tri]
040A0000 01A6B4D0 1A891134

[Breath underwater On]
040A0000 02106C60 1E27D001

[Max rupees]
040A0000 0173D278 2A0A03E9

[Costumes]
040A0000 024B8CB4 D503201F
040A0000 024B9164 D503201F
040A0000 024B9794 D503201F

[Have all Accessories]
040A0000 020E6A0C D503201F
040A0000 021E5910 D503201F
040A0000 024B8590 D503201F
040A0000 024B8684 D503201F
040A0000 024C0468 D503201F

[99 Any item on use/receive]
040A0000 0173D064 2A0B03EA
040A0000 024D78A0 2A0B03E8

[Items wont decrease]
040A0000 024D7860 51000108

[Unlock All Echoes]
040A0000 024861AC 5280003C

[Show all unlockables on map]
040A0000 025CBBC0 D503201F
040A0000 025CBEA4 D503201F

[--SectionEnd:Items/Other--]
00000000 00000000 00000000

[--SectionStart:Battle--]
00000000 00000000 00000000

[Inf Sword Energy]
040A0000 021073EC 1F000500

[Inf HP]
040A0000 021DFE80 2A0903E8

[Invincible]
040A0000 02143F28 52800048

[--SectionEnd:Battle--]
00000000 00000000 00000000

Credits


Credits to @Jericoss for moonjump, Credits to KaitoB for the inspo and having done same codes as well as for the showing the map code and Credit to myself for rest...

Credit to Fl4sh_#9174 for making the new DOF ips mod on gamebanana. i just turned that into code to replace mine as his fixes the graphical issues ^.^

CHANGELOG


Now these codes i have REWRITTEN cause we got too close on some codes.
I have fixed some codes like mighty crystals and free shopping and free smoothies all better.

I removed amiibo code cause after messing with many instructions i cannot get it to work as intended. Just use emuiibo it has uuid random gen for infinite amiibo use.

Added a couple other codes i managed to work in such as movement speed <3 thanks your code helped in finding this @lechee3056.

So use these or don't i do not care. I am done with the needless fighting. things are credited and or redone. no more whining. Love you all. Bye.

https://www.tekqart.com/thread-400430-1-1.html you can find and use Kaitos overlay here for his codes.
Are you able to replicate the code that changes when wearing an accessory and make that a cheat so that essentially you can use all buffs at once?
Thank you for the cheats so far :)

Just seen that some snake has uploaded your cheats to cheatslips:
https://www.cheatslips.com/game/the-legend-of-zelda-echoes-of-wisdom/4700
 

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