RE4 Wii Edition nunchuk screen patch main.dol

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Hello everyone, I'm sorry if it does not need a new thread but I have a real question. I play on a regular Wii, and it's about Resident Evil 4 Wii Edition. I play this game with the GameCube controller and It will be some YEARS that I'm looking for a way to skip/pass the Nunchuk check screen. I recently find this topic :
h ttps://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/page-182
in which some of you talk about patching the main.dol in order to use the gamepad (and indirectly pass the nunchuk screen), it works for the classic controller on the USA version but obviously not for the GC controller (that was not planned for it anyway) and simply doesn't work for none controller in the European version (the one I play of course...).

So my question is, Isn't it possible to modify by Hexadecimal the main.dol file in order to completely and once for all remove the nunchuk "check" ?. Obviously there is no way to put the US main.dol on the Pal version (It launch the game main menu but not a game) but anyway it doesn't allow to pass the screen without a Wiimote + CC with the GetExtTypePatcher.

Thanks in advance, and please... don't tell me to just play to the GameCube version ^^
 
Play the GameCube Version. :tpi:

More seriouly, unless a good soul indicates which hex sequence needs to be modified in the PAL main.dol to bypass the nunchuk check (like in the US version), you're stuck.
 
Last edited by Ouaz,
Like I said I looked for a solution for years, so I know the only solution is something like this, that's literally the kind of help I'm looking for by posting my request on this forum ^^. I hope someone skilled about this stuff can view this thread.
 
Don't you have a nunchuck handy? Honestly the Wii version is much more intuitive to play with the Wii mote.
 
Play the Gamecube version.

It's gonna be way too tough that someone has interest in that kind of hack at this point in time. Better get accustomed to the idea of using the Wiimote+Nunchuk, which is also a great new way to play the classic RE4.
 
Play the Gamecube version.

It's gonna be way too tough that someone has interest in that kind of hack at this point in time. Better get accustomed to the idea of using the Wiimote+Nunchuk, which is also a great new way to play the classic RE4.
I played this game with Wiimote and nunchuk and finish it 40 times. I played this game on GameCube as well and even on PS2. That's not the point. I just want to play the Wii version now without taking my old Wiimote from the drawer, putting batteries, turn it on, remove batteries, put back the Wiimote in the drawer...
 
I played this game with Wiimote and nunchuk and finish it 40 times. I played this game on GameCube as well and even on PS2. That's not the point. I just want to play the Wii version now without taking my old Wiimote from the drawer, putting batteries, turn it on, remove batteries, put back the Wiimote in the drawer...
I'm just joking, dude. I even own all versions, minus the remake. Sadly, it's gonna be next to impossible that someones gets interested in the hack you're needing. I could suggest you to commision it, money always talks.

In retrospective, it's a shame that the game was coded to need that nunchuk check. Why even offer the other controller options? Annoying decision.
 
I agree they're annoying lol, even classic controller doesn't pass the screen whereas the connector is the same. I really surprised nobody made a cheat code or trying something to bypass the screen... I'm pretty sure not be the only one "annoyed" by this thought.
 
I really surprised nobody made a cheat code or trying something to bypass the screen... I'm pretty sure not be the only one "annoyed" by this thought.
Once it was achieved going past that screen to use the Classic and the Gamepad, there wasn't much point in doing that for the Gamecube controller, after all, you can't even plug it to the console. Though I do see it as a good hack for also using the best classic controller on RE4, the pool of benefitting users is a niche.
 
Once it was achieved going past that screen to use the Classic and the Gamepad, there wasn't much point in doing that for the Gamecube controller, after all, you can't even plug it to the console. Though I do see it as a good hack for also using the best classic controller on RE4, the pool of benefitting users is a niche.

Of course it can be plugged into the console, the first wii consoles had gamecube controller ports and was also backwards compatible with NGC games.
 
Of course it can be plugged into the console, the first wii consoles had gamecube controller ports and was also backwards compatible with NGC games.
No shit, Sherlock :rofl: . Can't you clearly read i'm talking about the only hack to make it work ON THE WII U+GAMEPAD?
 
No shit, Sherlock :rofl: . Can't you clearly read i'm talking about the only hack to make it work ON THE WII U+GAMEPAD?
If I told about the Wii U gamepad patch that's only because it is the only single task which have been brushed a solution to this problem since 2008. I am not dumb, I know if the patch concern the gamepad and emulate the classic controller, it has nothing to do with GameCube controller. However it gives me the "clue" that the main.dol is the file which can probably own the variable which check controllers. Basically the Wii U patch gave me some hope I would say.
(Sorry for my English if it means nothing sometimes)
 
If I told about the Wii U gamepad patch that's only because it is the only single task which have been brushed a solution to this problem since 2008. I am not dumb, I know if the patch concern the gamepad and emulate the classic controller, it has nothing to do with GameCube controller. However it gives me the "clue" that the main.dol is the file which can probably own the variable which check controllers. Basically the Wii U patch gave me some hope I would say
You can see by the quote in my post i'm not talking to you, so you better read it again.

Anyway, better experiment on your own with the already hacked game and you'll probably get something eventually, who knows. Good luck and godspeed. I'm off to toy with some source code.

Edit: quick suggestion, look for help on the Romhacking.net forums. You might even be able to commission a hacker there.
 
Last edited by niuus,
Honestly the Wii version is much more intuitive to play with the Wii mote.
Yeah, it works well.

Unfortunately, the difficulty has not been tuned accordingly.

With the wiimote pointer, the aiming is obviously waaaay faster, and chaining headshots or knees is a walk in the park thanks to this BIG visor.
But the enemies haven't been made faster or more defensive to compensate the easier aiming (like pressing the player faster, being more aggressive, sidestepping more often, or always defending their head with their weapon when they have one).

Although I liked the Wiimote controls, it is kind of "boring" with it (even in Pro difficulty), like playing "God Mode".

GC version stayed my RE4 fix because of that, and also because there is some interesting Wiird codes for it (by Ralf), like toggle fog on/off, custom laser color, custom dot size... and "Ashley is not prudish" :ph34r:

There's even a code to make enemies move faster on GC. It works well, but breaks some enemy animations sometimes (they cut abruptly).
However, THIS would be an interesting code to port to the Wii version :wink wink:, as it would help for a better difficulty balance when playing with the wiimote.

Code:
Resident Evil 4 Gamecube PAL [G4BP08]

Enemies Speed Modifier [Ralf]
C215A25C 00000002
2C000000 3E20xxxx
922B0298 00000000

x2.0 - 4000
x1.25 - 3FA0
x1.0 - 3F80
x0.5 - 3F00
 
Last edited by Ouaz,
Is there a way on the Dolphin emulator to show up the "console" which will display used game files un real time ?
With this maybe I could see which file is used at the moment the nunchuk screen appears... In a first time.
 
There is the same problem with endless ocean 2 as inject. You can't pass the "plug nunchuck or classic controller" screen when you try to play with wii u gamepad.
 
Hello everyone, I'm sorry if it does not need a new thread but I have a real question. I play on a regular Wii, and it's about Resident Evil 4 Wii Edition. I play this game with the GameCube controller and It will be some YEARS that I'm looking for a way to skip/pass the Nunchuk check screen. I recently find this topic :
h ttps://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/page-182
in which some of you talk about patching the main.dol in order to use the gamepad (and indirectly pass the nunchuk screen), it works for the classic controller on the USA version but obviously not for the GC controller (that was not planned for it anyway) and simply doesn't work for none controller in the European version (the one I play of course...).

So my question is, Isn't it possible to modify by Hexadecimal the main.dol file in order to completely and once for all remove the nunchuk "check" ?. Obviously there is no way to put the US main.dol on the Pal version (It launch the game main menu but not a game) but anyway it doesn't allow to pass the screen without a Wiimote + CC with the GetExtTypePatcher.

Thanks in advance, and please... don't tell me to just play to the GameCube version ^^
Hello! The same problem just happened to me and I am surprised by the amount of nonsense they responded to you 😂 but there is a solution and it is to use cheat codes but it is necessary to launch the game through USB Loader GX or Wii Flow. There is a cheat code that allows you to skip that annoying message about connecting the nunchuk. Send me a message so I can give you the code if you have your console unlocked.
 
Hello! The same problem just happened to me and I am surprised by the amount of nonsense they responded to you 😂 but there is a solution and it is to use cheat codes but it is necessary to launch the game through USB Loader GX or Wii Flow. There is a cheat code that allows you to skip that annoying message about connecting the nunchuk. Send me a message so I can give you the code if you have your console unlocked.
Thanks you. Yes I play on a hacked Wii already with USB loader GX. It would be a pleasure to have this code (for European version right ? 😂 as there is always 100x more code US game version than Europeans).
Furthermore, as an update, I learned that the US version simply doesn't have the nunchunk screen, so there is nothing to do with GetExtTypePatcher 😅...
 
It would be a pleasure to have this code (for European version right ?

Here's the code to skip the safety and Nunchuk screens in RE4 Wii PAL.

https://gbatemp.net/threads/new-classic-controller-hacks.659837/page-2#post-10495957

I tested it, works perfectly and finally makes of RE4 Wii the definitive version on a homebrewed Wii (with GC controller, ULGX's Deflicker set to OFF extended, and 4/3 screen ratio).

Don't forget to add a like to Vague Rant post, as he really does a wonderful job for the community. :grog:
 
Last edited by Ouaz,
Here's the code to skip the safety and Nunchuk screens in RE4 Wii PAL.

https://gbatemp.net/threads/new-classic-controller-hacks.659837/page-2#post-10495957

I tested it, works perfectly and finally makes of RE4 Wii the definitive version on a homebrewed Wii (with GC controller, ULGX's Deflicker set to OFF extended, and 4/3 screen ratio).

Don't forget to add a like to Vague Rant post, as he really does a wonderful job for the community. :grog:
I tried it and it works !!! (Not in a 1st attempt because of the presence of other codes activated so it scares me a bit 😂) BUT IT WORKED !!!! thank you.

I put a like on the thread about RE4 and add a question about the Wii U as well 😅
If it possible to know what and where We could edit the iso via the information of a gecko code, to make it in the game without codes so working as a Wii U VC inject.
 

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