PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

Persona 3 FES (USA) | HD Remaster

  • Thread starter Thread starter Panda_Venom
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Panda_Venom

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Screen Shot 06-21-22 at 12.10 PM 001.JPG

This is my HD texture pack for the Persona 3 FES (USA)!

- Main Story is 100% Playable
- Side Story (Answer) is 60% completed.
- The UNDUB version is compatible.
- Widescreen patch compatible,
- AI upscaled all Persona, Portraits, Menu, Font, and 90% of all other textrures
- Some extreme low-res UI assets are remade in photoshop
- Menu still not perfect, some parts are blurry or pixelated, I will fix these later.
- Maybe missing some S-Link images (reverse pics)
  • Current Progress: 95% (Journey 99% / Answer 70%)

Install:
  • Download the latest Pcsx2 nightly build (v1.7.2404 +).
  • Extract the folder to the pcsx2 texture folder (...\Pcsx2\textures\SLUS-21621\replacements). SSD recommended!!
  • Config > Graphics Settings > Advanced tab: Load Texture: ON / Async Texture Loading: ON
  • Have fun! :)
If you have "font flickering" than enable GPU Palette Conversion in the Graphic Settings!
There are some very minor shadow glitches!


------

Updated! Please delete the old version from the Textures folder!
Download: https://www.mediafire.com/file_premium/c7ciugekqrjyatz/SLUS-21621_P3_FES_v0.97.7z/file

-----
Credits: Panda Venom | If you want to support me, please buy me a coffe! :) https://ko-fi.com/pandavenom
Programs used: Cupscale - ESRGAN, Waifu-caffe, Adobe Photoshop
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Screen Shot 06-21-22 at 12.09 PM.JPG
Screen Shot 06-18-22 at 11.21 PM.JPGScreen Shot 06-18-22 at 11.20 PM 002.JPGScreen Shot 06-18-22 at 11.20 PM 001.JPGScreen Shot 06-18-22 at 04.40 PM 002.JPGScreen Shot 06-18-22 at 04.40 PM 003.JPGScreen Shot 06-18-22 at 04.51 PM.JPGScreen Shot 06-18-22 at 04.41 PM.JPGScreen Shot 06-18-22 at 04.40 PM 001.JPGScreen Shot 06-18-22 at 04.40 PM.JPGScreen Shot 06-19-22 at 02.51 PM 001.JPGScreen Shot 06-19-22 at 02.51 PM.JPGScreen Shot 06-18-22 at 11.29 PM.JPG
Screen Shot 06-25-22 at 01.49 PM.JPGScreen Shot 06-24-22 at 09.11 PM.JPGScreen Shot 06-24-22 at 09.07 PM.JPG
Screen Shot 06-24-22 at 08.57 PM 002.JPGScreen Shot 06-29-22 at 10.16 PM.JPGScreen Shot 06-28-22 at 05.05 PM.JPG
Screen Shot 07-04-22 at 08.53 PM.JPG
 
Last edited by Panda_Venom,
this is great the only version of Persona 3 that is worth it may play this when portable releases to show people a real game
 
  • Haha
Reactions: Cris1997XX
Is it possible to make all the UI compatible with ultrawide patch (20:9) ?
Because it look stretched.
But anw thanks for your hardwork 💕
 

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Thanks for making this. I've been meaning to play this game for a while now. Had it on PSP and never did, and played through both P4 Golden and P5, so its a good time to start getting into this one.
 
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Ty so much for this! One question, do you know if deleting any of these upscaled files specifically could disable the character portrait blinking animations during dialogue? Whenever the characters blink, there's this very noticeable tearing/flickering of their sprite. This happens on any resolution besides native PS2 resolution, it's something to do with the way P3FES runs rather then with with PCSX2 or this texture pack. Disabling blinking portraits is the only I can think of to fix it, it's very distracting.
 
Ty so much for this! One question, do you know if deleting any of these upscaled files specifically could disable the character portrait blinking animations during dialogue? Whenever the characters blink, there's this very noticeable tearing/flickering of their sprite. This happens on any resolution besides native PS2 resolution, it's something to do with the way P3FES runs rather then with with PCSX2 or this texture pack. Disabling blinking portraits is the only I can think of to fix it, it's very distracting.

Hm, this looks like a filtering problem. Try to disable the bilinear/trilinear filternig, or the anisotropic filtering.
 
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Reactions: caiohl

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