What do you mean? I hold down ZL and move the cursor over to the unit I want and then back to another unit and then back and forth, but there's no healing that happens. On on the map screen in combat or on one of the subscreens?
What do you mean? I hold down ZL and move the cursor over to the unit I want and then back to another unit and then back and forth, but there's no healing that happens. On on the map screen in combat or on one of the subscreens?
The hack hook the code that update the stats. If ZL if press when those stats is updated the hack move the max value into the current value. Moving the cursor away and back is not enough, the stats has to change, i.e. move the cursor to another unit (can be enemy unit, just don't press ZL when the cursor enters the location) then back.
You can hold ZL then use L or R to cycle the cursor through all your units and they will all be good as new
If I were to look for a code to stop a timer (the layout of which is 00'00"00, you know, like a stopwatch) and keep it at 00'00"00, what parameters do I need to set? Is it a u32 or floating value? Can I use equal numbers or is this an unknown search?
There is no standard, make a guess then try it, make another guess then try it, until you found it or gave up. I normally try float in seconds first. There are many ways to do the timer and sometimes it's even the reverse. i.e. you see 30' its actually 0', you see 29' it's actually 1'. For float it may or may not have decimals. When you see 1 it is not 1 if there is decimal, it could be 1.001 so search for [0.5 .. 1.5] when you see 1.
PLEASE, REMEMBER THIS: this switch edition has <ASLR>,
(<Address Space Layout Randomization>)
and ds didnt have that.
so that said, this was much harder for me, so much that i had to download both a ds emulator and the ds version of the game to access the memory area and see if i can find any clues. well, after about 3 hours of analyzing, testing, and Trial-and-error, i think i got 4 pointers that appear to work thur two different towns.
[[[[main+05B2DA50]+2C0]+78]+20]+208
[[[[main+05B2EAA8]+2F0]+78]+20]+208
[[[[main+05B28800]+320]+78]+20]+208
[[[[main+05B2FE08]+410]+78]+20]+208
bear in mind this is a estimate, so i not sure where the actual equipment start, it also appears that you need to exit and re-enter town for the changes made with the pointer to work.
also in my attempts, i have no way of identifying friend from foe, so i cant do a battle hp code.
also the exp meter is a graphic bar, and because i dont have a way for infinite attacking, i wont be able to write a exp booster code either.
Request: Siralim Ultimate
BID: A1C3C7AC505DC7AC
TID: 0100AC1019560000
PID: 360
So excited to see it finally make it to Switch! Any codes would be much appreciated, or even just the best method to search for my own Thanks!
PLEASE, REMEMBER THIS: this switch edition has <ASLR>,
(<Address Space Layout Randomization>)
and ds didnt have that.
so that said, this was much harder for me, so much that i had to download both a ds emulator and the ds version of the game to access the memory area and see if i can find any clues. well, after about 3 hours of analyzing, testing, and Trial-and-error, i think i got 4 pointers that appear to work thur two different towns.
[[[[main+05B2DA50]+2C0]+78]+20]+208
[[[[main+05B2EAA8]+2F0]+78]+20]+208
[[[[main+05B28800]+320]+78]+20]+208
[[[[main+05B2FE08]+410]+78]+20]+208
bear in mind this is a estimate, so i not sure where the actual equipment start, it also appears that you need to exit and re-enter town for the changes made with the pointer to work.
also in my attempts, i have no way of identifying friend from foe, so i cant do a battle hp code.
also the exp meter is a graphic bar, and because i dont have a way for infinite attacking, i wont be able to write a exp booster code either.
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